Aeon Trespass: Twelve Sins of Herakles - par Into The Unknown - livraison mars 2025

Donc en fait pas comme Oathsworn, car pas d’extension sur le KS2 et surtout un KS complètement livré.

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Oui je ne voulais pas réécrire toute ma phrase mais je sais bien qu’Oathsworn n’a pas proposé de nouvelles extensions.

Je penses qu’il aurait due partir que sur la Core Box pour le premier KS, d’où ce que j’ai écrit.

Même si la corebox semble épuisée, que les retours sont bons je ne sais pas s’ils ont le potentiel de vendre 2000 boites à 350 sur un ks de reprint

Donc le plan ça serait peut-être un store mais il faut de la trésorerie pour ça.
Ils semblent capable car sur la core box, tout est parti de Pologne et selon eux c’était mieux ainsi.

KF est là pour ça potentiellement :slight_smile:

Moi j’ai du mal à me projeter sur un jeu identique au premier opus, sachant qu’il y eu 5 cycles pour développer leurs idées et mettre en place des ecanismes pour twister chaque cycle.
Bref, curieux mais un peu frileux pour rebacker une nouvelle itération qui n’apportera pas de grands changements.

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Apres a mon avis vu les retours ils vont vendre pas mal de cycle 4/5 et ils margent beaucoup plus sur ces deux la !
Si la moitié des gens prennent les deux derniers cycles ca fait quand meme plus de financement que le KS d origine pour beaucoup moins à produire.

Ca plus le surplus de corebox qu ils ont vendu. Ils ont rien demandé pour livrer, pour moi l editeur est moins a risque qu un LMS par exemple.

Je suis pas forcément d accord avec toi avant d avoir vu ce qu ils proposent parce qu on ne sait pas justement qu elles sont les nouvelles idées qu ils veulent apporter :wink:

Ya beaucoup de gens qui sont friands de ce type de jeu et qui en font plusieurs par an. Or pour moi leur système de progression narratif et son imbrication avec le systeme de jeu est le meilleur que j ai pu tester (de tres tres loin) meme si je n’ai pas autant d experience sur ce genre de jeu qu endevor. Alors je pense que beaucoup seraient tres content s’ils reprennent ce système avec une nouvelle histoire et de nouvelles mecaniques :slight_smile:

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Twelve sins of herakles serapendant la campagne de reprint en Q2

Du coup on peut le mettre ici aussi… J’avais oubié que j’avais créé le sujet :sweat_smile:

AEON TRESPASS: ODYSSEY REPRINT IN Q2 2023

The next Aeon Trespass crowdfunding campaign arrives in the middle of Q2 2023! The campaign will encompass a second printing of the Core Game… and so much more! (the new content will be very sinful indeed!)

The campaign will be a reprint of the first game and all the original add-ons. There will be new add-ons too (Obol dice anyone? :wink: ), as well as new gameplay content. I’d say that we’ll also be making some upgrade pack for the game, as that’s a Kickstarter tradition, but frankly there is not that much to fix or re-balance! We’ve made a hell of a robust game! If nothing changes, the few errata-ed game components will simply be offered to the original backers for free or bundled with something fun!

Aaaand this time it is it :wink: Or is it? Yes it is. Catch me in the next ATO update… coming next week!!!

Vu le contenu qu’ils teasent dans la dernière update d’ATO, le prix s’annonce bien « contenu » (d’aucuns diraient « amazing »). :sweat_smile:

D’autant que, dans les réponses aux coms, ils teasent clairement qu’il n’y aura pas qu’une seule boîte. Une par « travail », ce serait délirant, donc, ce sera forcément moins, mais déjà, plus d’une, pour une extension, ça paraît complètement fou.

Décidément, ils ne savent faire que dans la démesure… :roll_eyes:

Ce sera une extension ou un stand alone?

Ca sera un stand alone

C’est par ici pour l’update…

Update #100 - The Labors Continue…

AEON TRESPASS: ODYSSEY REPRINT – MAY 16TH 2023…

Just a reminder! Aeon Trespass: Odyssey returns to crowdfunding May 16th 2023! Mark your calendars! The campaign will encompass a second printing of the Core Game, its Expansions, all original add-ons, and much more!

There will be new add-ons (Obol dice for card haters ;p), as well as new gameplay content. As mentioned above, there are no major rules revisions planned, there is not much to fix or re-balance! We’ve made a hell of a robust game! If nothing changes, the few errata-ed game components will be simply offered to the original backers for free or bundled with something fun!

…AND TWELVE SINS OF HERAKLES TOO!

The world was murdered, and the blame lies with Herakles. His wrath, rage and recklessness have left the lands wasted, nations sundered, laws broken and twelve monsters unleashed.

The death toll was unimaginable. The sins… unforgivable. And hereditary.

Having come of age, Herakles’s children set out to find their would-be Father. They will follow the bloody path he carved, from the sunbaked savannahs of Nemea, to the shattered spine of the Erymanthian mountains, to the blood-stained sands of the distant shores of Anatolia, to the ends of the earth if they have to.

They will get answers.

They will have justice.

Or, if neither is available, they will settle for revenge!

The next chapter of Aeon Trespass begins now! Complete new game. New open-world campaigns (plural!) with new regions to explore, and a new way to play. New heroes, new villains, a new approach to Voyage, new adventures and a new character progression system, new Titans and Primordials, new Gear, of course, so much new Gear, new crafting mechanics, ICP 3.0. New everything. The same richness of gameplay, story and worldbuilding, the same passion. Fully compatible with ATO. A new epic saga of Love and Revenge.

One game. Four Seasons. Twelve Sins.

That’s the pitch. So, what will it actually be like? Let me pull back the curtain just a bit…

City at the End of the World

True Open World

As in, total freedom of movement and action, of exploration and discovery. In Twelve Sins of Herakles, you will traverse a true open world in a completely non-linear fashion. You will engage with the world, its secrets and story at your own pace and in your chosen order – or not at all. You may simply free roam!

You will be able to connect every Twelve Sins of Herakles region and map together and travel back and forth between them. No timeline will hold you back. You think a Cycle is big? Wait till you see the connected world of TSOH!

It’s hard to put in words what we’re building here, because there is nothing like it outside of video games.

Let me break it down.

Diverse Regions

The ancient world of Aeon Trespass is wildly diverse. In the core game of ATO, you’ve visited 3 regions: Crete, Sparta and Delphi. The Illuminated Cycles will introduce two more: Persia and the Cyclades.

Twelve Sins of Herakles feature, you guessed it, twelve. TWELVE REGIONS! (Or more…?) Each region will introduce its own intricacies, new traversal types, new terrain, new exploration, new flora and fauna, new peoples and histories, new conflicts, contemporary and ancient, and new secrets. So many secrets.

These regions will provide varying degrees of difficulty and challenge (no level scaling, for you savvy with video game lingo!), and will be interconnected from the get-go. You will start your adventure in one place, but from there, you will be able to travel anywhere, battle any of the new Primordials, craft any of the new gear and engage in any story thread.

No Timelines, But Annals

No more running out of time. You will advance through the game at your own pace, noting your progress on the new Annals Sheets. Think of them as a calendar of sorts. Time still passes, it just does not have a definite endpoint. This does not mean narrative urgency will be gone, on the contrary, we’ve found new ways to raise the tension. Story cards, Doom cards, Exploration cards, all can add urgent events to the Annals, which will happen whether you’re ready or not, present or not!

However, you will be able to take a breather to explore the world, take a break from the ceaseless encroachment of darkness… though the Primordials will keep evolving!

Perils of Travel

The Herakleides, though powerful, don’t have a giant iron ship to call home. They are few, travel light and are constantly pursued by agents of Eurystheus. To them, travel and exploration pose a completely different level of challenge.

This will be reflected with new travel and exploration rules. You’ll still have an Exploration Deck (one for each region!), but it will work in a completely different manner. Gone are Mortal resources, replaced with dangers, terrain types, modes of transportation and road events.

Will you brave the treacherous mountain passes or would rather go out of your way and take the safer road around? Will you travel slowly, but in secret, or cover more ground, drawing much more attention?

Remember, you’re on the run, from mortal enemies, as well as new deadly Adversaries!

Nemea, ???, ???

Fringes of Civilization

The Argo is more than a ship, it’s a city, by depriving the Herakleides of one, we’ve deprived them of the other. This will have a very real impact on game mechanics, as you won’t always have access to all the options and amenities: you will have to survive in the wild! And no, this does not mean you’ll be forced to grind for survival resources, TSoH is not that kind of game.

Knots of the World and other types of Transportation

The connected Map of TSoH will be absolutely massive and traveling from one end to the other will be an unforgettable experience. Traveling it several times across because you forgot something, that might be a pain… worry not, we’ve thought of it. As you progress through the campaigns, you will unlock many types of transportation, ones that will allow you to cover more ground quickly. These will be thematic and region appropriate, like a ship sailing along the Anatolian coast or [redacted] across the Nemean savannah. Also, thanks to the [redacted] you will be able to travel through the very [redacted], between places we’re calling Knots of the World!

Quests, Adventures, Interactions

All of the above should be a pretty big hint that the world of Sins of Herakles will be filled to the brim with content, and the new ‘Voyage paradigm’ will allow for more side quests, Map interactions and endless adventures, both during and after the story campaigns.

Beastmaster Titan. Do you now see how we’ve deceived you?

Living, Breathing World

Into the Unknown’s mission statement has never changed: to tackle ambitious, unique projects, to explore strange beautiful worlds and share those wonders with you. Aeon Trespass: Twelve Sins of Herakles is the next, bold step in that direction. To not only create a game, but a living, breathing world that can one day transcend the various media.

I invite you to take this step with us during the upcoming Aeon Trespass crowdfunding campaign!

In the next weeks we’ll be revealing more and more about TSOH and the new ATO content we’re working on, here, on FB and our website, so stay tuned!

Big White Box

Oh, you’re still here? You think there’s more? Very well… you know that we’re very fond of our big white boxes right? I know all of you are too :wink: With Sins of Herakles, we wanted to try something different though.

How do you like these? Do you have a preference? Share your thoughts in the comments!

In the lair of… Cover #1

The maw of… Cover #2

4 saisons, une dans la core, une en SG, deux extensions, environ 400 le all-in j’imagine. La question pour @Kptaingrostas c’est « est-ce que la core box d’ATO sera moins chère que pendant les late pledges? » :rofl:

(Ok, j’avoue, c’est juste pour troller)

Le fait qu’il n’y aie plus de bateau, je trouve ça un peu dommage. Mais hâte de voir à quoi ressembler9nt les primordiaux

J’ai pas encore lu, mais ils ont prévu quoi en plus ?

Genre ils doublent le contenu carrément ? :open_mouth:

D’après leurs dires, plus que doubler, pas de bateau mais une mécanique de settlement, et une map où on avance où on veut.

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Déjà que j’avais regretter de ne pas le prendre après la double augmentation avant la fermeture du PM, je me dit que j’aurai dû vu que la suite promet d’être sympa :pensive:

3 régions dans le jeu de base d’ATO, plus deux dans les cycles IV et V.

12 régions (ou plus) dans Herakles. Plusieurs campagnes (probablement 4, une par saison), nouveau système de crafting, et ainsi de suite.

Bref, que du léger, on te dit… :sweat_smile:

Je sais même pas pourquoi je regarde ce topi alors que j’ai déjà Kingdom Forlorns que je vais sûrement me taper en solo :joy:

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