Je pose ça là :
toutes les infos pour ceux que ca intéressent
2 spike à suivre
et les hauts elfes plus ou moins annoncés
Faut une équipe de Cathay
Je doute qu’ils mettent les règles pour BB7s dedans ![]()
Je suis vert ![]()
Donc sortie des Bretonniens et Khemri mais jouables uniquement avec la nouvelle version. J’ai bon ?
Blitz Bowl en allemand
45€ + fdp 5€ vers la France
avec des orks et des nains, c’est presque tentant…
mais bon, ça me reviendra moins cher d’acheter des figs pour compléter mon Blitz en anglais.
Auriez-vous fait un match de beachbowl ? Est-ce qu’il existe un magasin qui vend les terrains ?
Ils ont publié de mémoire les équipes de légende. Donc c’est toujours jouable sur les éditions précédentes mais c’est du plus ou moins non mis à jour/ non officiel.
Amha, il y aura plus d’équipes de 2020 qui risquent de disparaitre en 2025 que l’inverse. Ne négligeons pas la capacité à GW à dire que certaines équipes ne sont plus jouables d’une édition à l’autre.
Le mieux est d’aller sur le Warforum et de demander à Barbarus. Le mec a tellement poncé le jeu qu’il a traversé la table depuis longtemps.
Mon avis est le même que pour tout le reste. Les jeux sont non équilibrés et fait en version tellement mal testées que c’est souvent à la limite du jouable. Le BB à 7 et le dungeon Ball étant les seules versions officielles. Sachant que DB est un jeu complètement aléatoire et que BB7 demanderait une mise à jour réelle avec playtest et modification des équipes pour arriver à des trucs vraiment sympa. En l’état il y a des règles qui me dérangent fortement (risque qu’un joueur quitte l’équipe sans aucune compensation) et un problème d’équilibrage des gains (il parait qu’on déborde de pognon avec certaines équipes).
Mais bon, ça reste vrai pour le jeu à 12. Ils ne sont toujours pas foutu de faire des tiers 3 jouables en league. Et les différents modes sont clairement proposées par les organisateurs de tournois car personne ne peut réellement refaire le travail officiel et prétendre avoir un truc qui fait référence.
Il me semblait avoir vu ça, mais impossible de me souvenir où. Sinon il y a des terrains disponibles en STL pour impression 3D. Et certainement des versions déjà imprimées sur Etsy. C’est chère mais c’est superbe et il en existe pour tous les modes. En fait les fichiers sont vendu de façon modulaire pour permettre de faire tout ce que tu veux.
Oh la vache, celle-là je me la garde dans un coin ![]()
Je me trompe si je dis qu’à BB on peut pas perdre la balle juste en se déplaçant (sans sprint) ?
Parce qu’en vrai, on peut ! ![]()
(Et non, y a pas eu touchdown)

Cette action de m… (oui, je l’ai vu en direct,). Les Colts pouvaient revenir dans le match sur cette action, mais Adonai Mitchell plante son équipe ! La balle sort en fond d’end zone, fumble et touchback ; balle aux Rams.
Accessoirement, j’avais vu la même il y a une bonne dizaine d’années par un joueur des Broncos qui partait tout seul au touchdown.
J’ai pas retrouvé l’action à laquelle je pensais, mais celle-ci est pas mal ; le blitz de la dernière chance !
1 sur déplacement supplémentaire
Oui, c’est ce que j’appelle sprint.
C’est plus ça ![]()

Bon les sachants sachent pourquoi je suis là ![]()
Again !
Mais en pire cette fois : pas de perte de ballon sans le vouloir, là il le lâche => pas touchdown.

Ce match a été pathétique ! Les Cardinales ont été clownesques alors qu’ils maîtrisaient de faibles Titans. Résultat, Tennessee remporte sa première victoire de la saison et Arizona est en plein marasme (en plus Conner est blessé pour la saison ; c’était mon coureur en fantasy !
).
Gros changements à venir :
Résumé
Developing a new edition of any game provides a whole host of challenges and opportunities to get stuck into. The Blood Bowl rules team spent countless hours analysing the previous edition, breaking it down, looking for what could be improved and reading through all the feedback from you, the avid Blood Bowl fanbase, to ensure that this new season would be in line with what fans wanted.
The most important thing to point out is that this new edition of Blood Bowl is still the game we all know and love. Those who have worked on, and playtested, the new edition are first and foremost die-hard Blood Bowl fans who all want to see every aspect of the game thrive. A lot of love and passion has been poured into this edition, taking on as much community feedback as we can, to deliver what we believe to be the best edition of Blood Bowl to date.
With that said, let’s have a look at some of the key changes you will find in the new edition.
Clearer Wording and Terminology
Though it may not be as immediately obvious as some of the other changes on this list, a huge amount of effort has been put into rewording the various rules to be clearer and use consistent terminology. The aim has been to make the new edition easier to navigate and follow for new and veteran coaches alike. A good example of this is when a player becomes Distracted – which is the catch-all term for when a player loses their Tackle Zone. So, when a player fails their roll for Bone Head, Really Stupid, becomes subjected to Hypnotic Gaze, and so on, they are now said to be Distracted rather than having to explain it every time, which also makes it far easier to have other rules interact with it.
Secure the Ball Action
Already revealed in a previous article, there is a new action called Secure the Ball. This was designed to make it far easier for players to pick up the ball when there is no pressure on them, which should be an easy thing to do!*
Now, a player can declare this action, make a Move Action to the ball and attempt to pick it up on a 2+ regardless of their Agility. Once they have picked it up, their activation immediately ends. Now, there are some caveats to this. A player cannot declare this action if there is a Standing opposition player who is not Distracted** within 2 squares of the ball – there is too much pressure with players being that close. Additionally, a player that is a Big Guy, or one with the Unsteady Trait*** also cannot declare this action at all.
Blood Bowl Tokens
A new addition to the game, the handy Blood Bowl tokens can be used to denote all manner of things on the pitch. These include Treemen being Rooted and players becoming Prone, Stunned or Distracted, among a number of other conditions. These fit around the base of your models so that they can be clearly seen and so that both coaches can understand what is affecting each player at a glance – rather than having to work in some form of code where models that were affected by Bone Head were all facing left! There is even a key of recommended colours that you can paint your tokens to help coaches recognise them from afar.
This is most apparent with the Prone/Stunned Tokens. In previous editions of the game, we used to lie models down to denote if they were Prone or Stunned. However, this came with its own set of issues. Some rather large models – particularly any model that is a Big Guy – would take up multiple squares when laid down. Additionally, models are, generally speaking, far more dynamic nowadays than they were back when Blood Bowl was first released, and can roll around on the pitch and end up in differing squares. Most importantly, many coaches spend hours lovingly painting and converting their teams, and constantly lying them down risks them chipping or breaking and ruining all that hard work.
Now, coaches can use these tokens to denote who is Prone and Stunned****, and protect their models from harm. Plus, your models always look better stood up rather than when you can only see the bottom of their bases!
The Passing Game
One of the biggest aspects of feedback for the previous edition was that passing had become far too restrictive and borderline pointless for many teams to even attempt. It was also overly complex and confusing for many coaches. We’ve taken that on board and removed Wildly Inaccurate Passes and Deflections. This not only makes Passing and Intercepting easier, but it also makes them far simpler to understand. No longer do you need to do a load of additional maths to work out what kind of pass you’ve made, it’s now either Accurate, Inaccurate, or a Fumble – and Intercepting is now just either an Intercept or not. Simple!
Additionally, many players have had their Passing Ability improved, meaning it’s not just Throwers that can throw the ball – though they are definitely still the best at it!
New Skills & Traits
The new edition introduces a number of new Skills and Traits providing new abilities for your players – like Steady Footing mentioned in the release article. Punt allows players to kick the ball forward without causing a Turnover, Taunt allows the player to force an opponent to follow up when they are Blocked, and Bullseye allows a Big Guy to not have to Scatter a thrown player so long as they make a Superb Throw.
Additionally, many Skills and Traits have seen improvements. Monstrous Mouth now allows a player to perform the Chomp Special Action, Arm Bar will now award SPP for any Casualties caused by it; and Shadowing now triggers on a straight 4+.
Finally, there is also a new category of Skills – Devious Skills. Some players, like Goblins, will have access to these as Primary Skills, others may have them as Secondary Skills, whilst players who traditionally adhere to the rules of Blood Bowl may not have access at all. There are a number of new Skills in this category, and a number of others have moved here as well, such as Dirty Player, Pile Driver, Shadowing, Sneaky Git and more.
Team Roster Changes
Perhaps the biggest change in this new edition is that all of the rosters have been looked at, tweaked and changed to provide a new and exciting challenge for coaches. The first thing to note is that the number of positionals on a roster will now match what is in the team box, meaning you should never have to buy a second box just to get more Blitzers/Runners etc.
There are a couple of exceptions to this. Positionals that were entirely separate from the contents of the team box, such as Goblin Secret Weapons, Dark Elf Assassins, Bull Centaurs and most Big Guys, will remain untouched as they don’t require you to buy a second team box and have a load of redundant models. Additionally, the Ogre team will still allow 0-6 Ogres (0-5 normal, 0-1 Runt Punter), as otherwise the team simply wouldn’t function – plus you can still get additional Ogres separately.
Whilst this will mean that a number of rosters will lose a number of their better players, what we have done is rebalance a number of positionals with improved stats or Skills across the board to account for this. Here are some examples to showcase this:
A Skaven team can now take two Gutter Runners, but their Blitzers have now gained MA 8 and Strip Ball.
Dark Elves can now take two Blitzers, but their Runners gained Punt and their Assassins gained Hit and Run (which now works with Stab!).
Shambling Undead can now take two Ghouls, but these gained Regeneration, and their Zombies gained Eye Gouge.
These are by no means the only roster changes. Every team has been reassessed, with many teams gaining improvements, new or different Skills, or new special rules which will change how they play on the pitch.
The main aim of these changes is to provide coaches with a new gaming experience. Many coaches have seen Blood Bowl as a ‘solved’ game where the best build for each roster is already determined. The new edition will shake all of that up and provide experienced coaches with a brand new challenge to get their teeth sunk into!
Soit en résumé des points clef :
Sécuriser le ballon
Mouvement puis 2+ pour le ramasser à condition qu’il n’y ait pas d’adversaire à 2cases du ballon et ne pas être un big guys. L’activation du joueur prend fin après le ramassage.
Passe
« Visiblement, on avait fait de la merde » ==> Fin du widly accurate et des deflections.Maintenant la passe est soit précise, soit imprécise soit c’est Fumble. L’interception est réussie ou non.
Pas mal de joueurs vont gagner une meilleure capacité de passe.
Positonnels
Le nombre va être limité en fonction de ce qui est dispo dans la boîte acutel. Par contre, certains positionnels vont être améliorés pour compenser
Des changements plutôt positifs.
Par contre, pour moi, BB reste toujours inférieur à BB7s (où je trouve les tactiques plus variées, le jeu plus rapide, et les equipes limite plus équilibrées), et je doite qu’ils mettent les règles de 7 dans le livre de base. Dommage.

