Dungeon Degenerates: Hand of Doom - par Goblinko - 6th Printing jusqu'au 28 mai

Que je comprenne un peu. Il y a deux types de boosters : les monstres (13 différents) et les rencontres (21 cartes), c’est ça ? Un type est plus intéressant que l’autre ?
Question subsidiaire, il y-a-t’il un booster à privilégier parmi tous ?

Mais, est-ce utile ces boosters ou totalement annexe ?

disons que ça apporte de la diversité. Mais de là à dire que c’est indispensable, je ne pense pas.
Ensuite, les decks dépendent de la localité, donc je dirais qu’ils se valent un peu tous.

1 « J'aime »

Ah, ok. Les montres/événements vont venir dans les decks de la localité visité. Leur usage dépendra donc des scénarios. Hum, ça les rend effectivement moins attrayant.
Merci pour la réponse en tout cas.

Non je ne pense pas, je n’ai pas encore le jeu. Spiral galaxy me garde mon colis au chaud pour mon retour.

Ça avance bien ! Je prends mon temps car l’idée est de tout industrialiser pour générer chaque page HTML depuis un script et ne pas avoir à tout modifier à la main. J’ai quasiment tout terminé, il me reste le plus simple, à savoir convertir les pages de missions en fichier JSON (chatGPT m’a déjà fait la moitié du boulot).

J’ai aussi recréé la fonte originale pour y ajouter la gestion des accents Français, et j’y ai intégré directement les icônes du jeu.

Chaque page affiche son contenu dynamiquement en fonction de variables passées en paramètre (selon la mission d’où l’on vient), par exemple ici Death For Hire avec le paramètre Necro-Coven n’affiche que la partie de la mission qui concerne cette faction. Ainsi on évite le spoil pour la fois où on la refera avec les Imperial Conspirators ou les River Rats :

(oui j’ai corrigé la faute à « Necro Cover » ^^)

Elle est générée à partir du code suivant :

{
  "mission_name": "DEATH FOR HIRE",
  "color": "#a5b3ce",
  "title_color": "#3672e1",
  "content": [
    {
      "type": "paragraph",
      "text": "Contract killings are a common way of doing business here in the Borderlands. Your mission is simple - track down your target & murder them dead!",
      "style": "italic"
    },
    {
      "type": "subhead",
      "text": "SETUP"
    },
    {
      "type": "paragraph",
      "text": "If you are playing Death for Hire as a standalone mission, the Bounty Level is 3 & the party starts at <b>Pigskin Port</b>.",
      "style": "normal",
      "required_url_keyword": "standalone"
    },
    {
      "type": "paragraph",
      "text": "Since you are working for the <b>Imperial Conspirators</b>, reduce the Bounty Level & the adventurer with the highest MRL may take <b>Official Papers</b> from the Loot deck or discards. Set up all adventurers <i>(including those that were not captured)</i> at Brüttelburg.",
      "style": "normal",
      "required_url_keyword": "imperial_conspirators"
    },
    {
      "type": "paragraph",
      "text": "No specific setup needed when working for the Necro Coven.",
      "style": "italic",
      "required_url_keyword": "necro_coven"
    },
    {
      "type": "paragraph",
      "text": "No specific setup needed when working for the River Rats.",
      "style": "italic",
      "required_url_keyword": "river_rats"
    },
    {
      "type": "subhead",
      "text": "OBJECTIVE"
    },
    {
      "type": "paragraph",
      "text": "Destroy your target, then Rest at the Hunt Lodge.",
      "required_url_keyword": "imperial_conspirators",
      "style": "normal"
    },
    {
      "type": "paragraph",
      "text": "Destroy your target, then Rest at the Graveyard.",
      "required_url_keyword": "necro_coven",
      "style": "normal"
    },
    {
      "type": "paragraph",
      "text": "Destroy your target, then Rest at the Bandit Camp or Pigskin Port.",
      "required_url_keyword": "river_rats",
      "style": "normal"
    },
    {
      "type": "paragraph",
      "text": "Destroy your target, then Rest at Pigskin Port.",
      "required_url_keyword": "standalone",
      "style": "normal"
    },
    {
      "type": "subhead",
      "text": "DETERMINING YOUR TARGET"
    },
    {
      "type": "paragraph",
      "text": "Roll a die to determine your target, then locate that card in the indicated Encounter deck & set it aside to create the mission [mission] 'deck' <i>(although in this case it is only one card).</i>",
      "style": "normal"
    },
    {
      "type": "paragraph",
      "text": "To find your target, you must destroy or interact with one of the indicated <i>'Informants'</i>. When you do, place a random Clue [clue] counter face down on each space indicated in the <i>'Clues'</i> column.",
      "style": "normal"
    },
    {
      "type": "table",
      "columns": ["TARGET", "INFORMANTS", "CLUES"],
      "columns_sizes": ["25%", "45%", "30%"],
      "table_width": "850px",
      "first_column_alignment": "center",
      "row_color": "#D2D9E6",
      "rows": [
        {"TARGET": "[mission] <b>Organ Grinder</b><br><i>(Highlands)</i>", "INFORMANTS": "Caravan <i>(Trade)</i><br>Game of Cards <i>(Gamble)</i><br>Prisoner <i>(Free)</i>", "CLUES": "[clue] Bandit Camp<br>[clue] The Watchtower"}
      ]
    },
    {
      "type": "paragraph",
      "text": "<center>In this example, your target is the Organ Grinder. You must Trade with/destroy a Caravan, Gamble in a Game of Cards, or Free/destroy a Prisoner to learn where he can be found. Once you accomplish this, you can place Clue </i>[clue]<i> counters at the Bandit Camp & the Watchtower.</center>",
      "style": "italic"
    },
    {
      "type": "subhead",
      "text": "TRACKING THE TARGET"
    },
    {
      "type": "paragraph",
      "text": "When you successfully Explore [explored] in a space with a Clue [clue] counter, flip that counter & compare your highest single die to the value on the counter. If your highest die is equal to or greater than the counter's value, you have tracked down your target! Remove the counter, take your target's card from the Mission [mission] deck & fight it during the Encounter Phase <i>(do not draw a random encounter this turn).</i>",
      "style": "normal"
    },
    {
      "type": "paragraph",
      "text": "If your highest die is less than the counter's value, simply remove the counter. When you have removed the last Clue [clue] counter from the board, shuffle your target into its deck if you haven't yet been able to destroy it, or give up & Rest at your objective space to roll up a new target <i>(you may then shuffle any discarded Informants for your new target back into their decks)</i>",
      "style": "normal"
    },
    {
      "type": "dice_roll",
      "title": "Roll a die to determine your target for the Imperial Conspirators:",
      "required_url_keyword": "imperial_conspirators",
      "no_background": "true",
      "buttons": [
        {
          "value": "[dice1]/[dice2]/[dice3]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Würstreich Aristocrat</b><br><i>(Lowlands)</i>", "INFORMANTS": "Lone Pilgrim <i>(Approach)</i><br>Suspicious Local <i>(Approach)</i><br>Travelling Carnival <i>(Trade)</i>", "CLUES": "[clue] Crossroads<br>[clue] Witch Hill"}
              ]
            }
          ]
        },
        {
          "value": "[dice4]/[dice5]/[dice6]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Caravan</b><br><i>(Highlands)</i>", "INFORMANTS": "Burning Carriage <i>(Defend)</i><br>Game of Cards <i>(Gamble)</i><br>Organ Grinder <i>(Approach)</i>", "CLUES": "[clue] The Windmill<br>[clue] Slaver's Pass"}
              ]
            }
          ]
        }
      ]
    },
    {
      "type": "dice_roll",
      "required_url_keyword": "necro_coven",
      "no_background": "true",
      "title": "Roll a die to determine your target for the Necro Cover:",
      "buttons": [
        {
          "value": "[dice1]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "required_url_keyword": "necro_coven",
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Lone Pilgrim</b><br><i>(Lowlands)</i>", "INFORMANTS": "Festival of Kürbisnacht <i>(Join)</i><br>Truffle Hunter <i>(Approach)</i><br>Wailing Ghost Child", "CLUES": "[clue] The Holy Order<br>[clue] Witch Hill"}
              ]
            }
          ]
        },
        {
          "value": "[dice2]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Würstreich Aristocrat</b><br><i>(Lowlands)</i>", "INFORMANTS": "Festival of Kürbisnacht <i>(Join)</i><br>Travelling Carnival <i>(Consult)</i><br>Truffle Hunter <i>(Approach)</i>", "CLUES": "[clue] East Bridge<br>[clue] North Bridge"}
              ]
            }
          ]
        },
        {
          "value": "[dice3]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Suspicious Local</b><br><i>(Lowlands)</i>", "INFORMANTS": "Travelling Carnival <i>(Consult)</i><br>Trapped Stage Coach <i>(Plunder)</i><br>Truffle Hunter <i>(Approach)</i>", "CLUES": "[clue] Crossroads<br>[clue] Fishmonger Camp"}
              ]
            }
          ]
        },
        {
          "value": "[dice4]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Organ Grinder</b><br><i>(Highlands)</i>", "INFORMANTS": "Alchemist <i>(Approach)</i><br>Hungry Pillar <i>(Blood/Food)</i><br>Inhuman Voices <i>(pass PER Test)</i>", "CLUES": "[clue] Bandit Camp<br>[clue] The Windmill"}
              ]
            }
          ]
        },
        {
          "value": "[dice5]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Alchemist</b><br><i>(Highlands)</i>", "INFORMANTS": "Burning Carriage <i>(Defend)</i><br>Caravan <i>(Trade)</i><br>Shady Dealings <i>(Bribe)</i>", "CLUES": "[clue] Tunnel of Terror<br>[clue] The Watchtower"}
              ]
            }
          ]
        },
        {
          "value": "[dice6]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Albino Scrog</b><br><i>(Wetlands)</i>", "INFORMANTS": "Curse Eater <i>(Approach)</i><br>Scrog Spiker <i>(Approach)</i><br>Swamp Hag <i>(Approach & roll 5+)</i>", "CLUES": "[clue] Ghostgate<br>[clue] Sunken Village"}
              ]
            }
          ]
        }
      ]
    },
    {
      "type": "dice_roll",
      "required_url_keyword": "river_rats",
      "no_background": "true",
      "title": "Roll a die to determine your target for the River Rats gang:",
      "buttons": [
        {
          "value": "[dice1]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "required_url_keyword": "necro_coven",
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Würstreich Aristocrat</b><br><i>(Lowlands)</i>", "INFORMANTS": "Lone Pilgrim <i>(Approach)</i><br>Suspicious Local <i>(Approach)</i><br>Travelling Carnival <i>(Gamble/Trade)</i>", "CLUES": "[clue] Crossroads<br>[clue] Hunt Lodge"}
              ]
            }
          ]
        },
        {
          "value": "[dice2]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Prisoner</b><br><i>(Highlands)</i>", "INFORMANTS": "Burning Carriage <i>(Defend)</i><br>Fugitive <i>(Hide)</i><br>Game of Cards <i>(Gamble)</i>", "CLUES": "[clue] Bandit Camp<br>[clue] The Watchtower"}
              ]
            }
          ]
        },
        {
          "value": "[dice3]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Captive</b><br><i>(Badlands)</i>", "INFORMANTS": "Goblin Emissary <i>(Approach & pass Test)</i><br>Madman <i>(Hire)</i><br>Scrag Milker <i>(Drink)</i>", "CLUES": "[clue] Crystal Crater<br>[clue] Skull Bridge"}
              ]
            }
          ]
        },
        {
          "value": "[dice4]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Goblin Emissary</b><br><i>(Badlands)</i>", "INFORMANTS": "Captive <i>(Free)</i><br>Goblin Cockfight <i>(Gamble)</i><br>Goblin Merchant <i>(Trade)</i>", "CLUES": "[clue] Bandit Camp<br>[clue] The Watchtower"}
              ]
            }
          ]
        },
        {
          "value": "[dice5]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Goblin Merchant</b><br><i>(Badlands)</i>", "INFORMANTS": "Dice Goblin <i>(Gamble)</i><br>Goblin Cockfight <i>(Gamble)</i><br>Scrag Milker <i>(Drink)</i>", "CLUES": "[clue] Bandit Camp<br>[clue]  Goblin Fortress<br>[clue] Gutfish Ford"}
              ]
            }
          ]
        },
        {
          "value": "[dice6]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Weed Wizard</b><br><i>(Wetlands)</i>", "INFORMANTS": "Bog Walker <i>(Approach/Trade)</i><br>Swamp Hag <i>(Approach & roll 5+)</i><br>Talking Bird <i>(Approach & pass Test)</i>", "CLUES": "[clue] Dusk Falls<br>[clue] Fishmonger Camp<br>[clue] Stone Circle"}
              ]
            }
          ]
        }
      ]
    },
    {
      "type": "small_subhead",
      "text": "UNDERWORLD CONTRACT (Standalone Game)",
      "required_url_keyword": "standalone"
    },
    {
      "type": "dice_roll",
      "required_url_keyword": "standalone",
      "no_background": "true",
      "title": "Roll a die to determine your target :",
      "buttons": [
        {
          "value": "[dice1]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "required_url_keyword": "necro_coven",
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Organ Grinder</b><br><i>(Highlands)</i>", "INFORMANTS": "Caravan <i>(Trade)</i><br>Game of Cards <i>(Gamble)</i><br>Prisoner <i>(Free)</i>", "CLUES": "[clue] Bandit Camp<br>[clue] The Watchtower"}
              ]
            }
          ]
        },
        {
          "value": "[dice2]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Truffle Hunter</b><br><i>(Lowlands)</i>", "INFORMANTS": "Suspicious Local <i>(Approach)</i><br>Trapped Stage Coach <i>(Help/Plunder)</i><br>Travelling Carnival <i>(Gamble/Trade)</i>", "CLUES": "[clue] The Graveyard<br>[clue] East Bridge"}
              ]
            }
          ]
        },
        {
          "value": "[dice3]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Madman</b><br><i>(Badlands)</i>", "INFORMANTS": "Geomancer <i>(Approach)</i><br>Human Sacrifice <i>(victim must survive)</i><br>Dark Wanderer <i>(Approach)</i>", "CLUES": "[clue] The Hell Pit<br>[clue] The Maze<br>[clue] Temple of Madness"}
              ]
            }
          ]
        },
        {
          "value": "[dice4]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Curse Eater</b><br><i>(Wetlands)</i>", "INFORMANTS": "Albino Scrog <i>(Approach & give Food)</i><br>Bog Walker <i>(Approach/Trade)</i><br>Talking Bird <i>(Approach & pass Test)</i>", "CLUES": "[clue] Dusk Falls<br>[clue] Hag's Fork"}
              ]
            }
          ]
        },
        {
          "value": "[dice5]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Scrag Milker</b><br><i>(Badlands)</i>", "INFORMANTS": "Dice Goblin <i>(Gamble)</i><br>Goblin Cockfight <i>(Gamble)</i><br>Goblin Merchant <i>(Trade)</i>", "CLUES": "[clue] Last Chance<br>[clue] Gutfish Ford"}
              ]
            }
          ]
        },
        {
          "value": "[dice6]",
          "content": [
            {
              "type": "table",
              "columns": ["TARGET", "INFORMANTS", "CLUES"],
              "columns_sizes": ["25%", "45%", "30%"],
              "table_width": "850px",
              "first_column_alignment": "center",
              "row_color": "#D2D9E6",
              "rows": [
                {"TARGET": "[mission] <b>Hypnotist</b><br><i>(Highlands)</i>", "INFORMANTS": "Inhuman Voices <i>(pass PER Test)</i><br>Hungry Pillar <i>(Blood/Food)</i><br>Shady Dealings <i>(Bribe)</i>", "CLUES": "[clue] Temple of Madness<br>[clue] The Watchtower"}
              ]
            }
          ]
        }
      ]
    },
    {
      "type": "separator"
    },
    {
      "type": "subhead",
      "text": "REWARD"
    },
    {
      "type": "paragraph",
      "text": "Each adventurer gains 1 Luck [luck]. The conspirators pay D8+1 GP[gp] to each adventurer in the party. Reduce the Bounty Level & increase the Town Level at the Hunt Lodge.",
      "required_url_keyword": "imperial_conspirators",
      "style": "normal"
    },
    {
      "type": "paragraph",
      "text": "Each adventurer gains 1 Luck [luck]. Remove 1 blue Doom [handofdoom] counter from the Doom track. If you destroyed the target, take the <b>Killer for the Necro Coven</b> Triumph card.",
      "required_url_keyword": "necro_coven",
      "style": "normal"
    },
    {
      "type": "paragraph",
      "text": "Each adventurer gains 1 Luck [luck]. The gang pays 2D6+2 GP[gp] distributed amongst the party. Increase the Town Level at the Bandit Camp. The adventurer who destroyed the target may take the <b>Gang Member</b> Triumph card.",
      "required_url_keyword": "river_rats",
      "style": "normal"
    },
    {
      "type": "paragraph",
      "text": "Each adventurer gains 1 Luck [luck]. The contract pays 2D6+6 GP[gp] distributed amongst the party.",
      "required_url_keyword": "standalone",
      "style": "normal"
    },
    {
      "type": "subhead",
      "text": "MISSION PATH"
    },
    {
      "type": "condition",
      "text": "Did you rest at Pigskin Port?",
      "condition_id": "pigskinport",
      "required_url_keyword": "river_rats"
    },
    {
      "type": "start_required_condition",
      "required_condition_id": "pigskinport",
      "required_url_keyword": "river_rats"
    },
    {
      "type": "paragraph",
      "text": "As you navigate the unfamiliar streets of Pigskin Port, an old man catches your eye, staring at you with a peculiar intensity. Will you talk to him and venture <<Into the Unknown>>?",
      "links": ["./intotheunknown01.html"],
      "style": "italic",
      "shift_left": "1",
      "required_url_keyword": "river_rats"
    },
    {
      "type": "end_required_condition",
      "required_condition_id": "pigskinport",
      "required_url_keyword": "river_rats"
    },

    {
      "type": "paragraph",
      "text": "As you navigate the unfamiliar streets of Pigskin Port, an old man catches your eye, staring at you with a peculiar intensity. Will you talk to him and venture <<Into the Unknown>>?",
      "links": ["./intotheunknown01.html"],
      "style": "normal",
      "required_url_keyword": "standalone"
    },
    {
      "type": "paragraph",
      "required_url_keyword": "imperial_conspirators",
      "text": "Your masters in the secret Brotherhood have further use for you: now you must disguise yourself as an Imperial agent in order to <<Start a War>> through trickery. Sow fear amongst the villages of the Borderlands & drive them to take arms against the Empire! Alternatively, they want you to go and meet the Meister Zähesfleisch which has some <<Dirty Deeds>> to do in order to destabilise the Wetlands.",
      "links": ["./startawar01.html","./dirtydeeds01.html"],
      "style": "italic"
    },
    {
      "type": "paragraph",
      "required_url_keyword": "necro_coven",
      "text": "With the fresh blood of your victim on your hands, you are marked with the secret sign of the Necro Coven & initiated into their ranks. The seven secret sorcerers of the Coven have a special task for their newest recruit: make a mockery of the Holy Order, break the <<Curse of the Dread Saint>> & bind the Saint's ghost with ancient necromantic rites described in the wicked & accursed tome known as the Morbadicon! They also have another mission for you to complete : travel to Hag's Fork to find out if <<The Hell Pit wos a Gasser>>...",
      "links": ["./curseofthedreadsaint01.html","./thehellpitwosagasser01.html"],
      "style": "italic"
    },
    {
      "type": "paragraph",
      "required_url_keyword": "river_rats",
      "text": "Now that you're a full-fledged member of the River Rats gang, there's plenty of work to be done. Will you secure alliances in the North to <<Unify the Highland>> in preparation for conflict with the Empire, or head East to help with the <<War on Goblins>>? Perhaps instead you are ready to sneak into the Würstreich under disguise & <<Start a War>> to break its control over the Lowlands, or maybe you want to help them unblock a situation which makes it difficult to <<Take a Powder>>...",
      "links": ["./unifythehighlands01.html","./warongoblins01.html","./startawar01.html","./takeapowder01.html"],
      "style": "italic"
    }
  ]
}

J’ai aussi ajouté la notion de case à cocher pour afficher du contenu dépendant de diverses choses, à la fois pour ne pas surcharger la page et éviter le spoil :

Bref, le plus dur est fait, reste à terminer tout ça, et dans l’idée fournir l’outil qui devrait faciliter énormément la création de campagnes maison :slight_smile:

La traduction ne devrait être qu’une formalité ensuite.

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Le plus compliqué, en tout cas ce qui me prend le plus de temps, est de trouver des tournures de phrases qui permettent de mettre le nom des missions dans le « Mission Path », ce qui est très compliqué avec les nouvelles missions car elles ne s’y prêtent pas du tout, étant à 90% des hommages à des titres de Heavy Metal (The Wicker Man, Crystal Logic…) ce qui n’est pas pour me déplaire, mais contrairement aux missions de base leur titre est parfois très éloigné du contenu réel de la mission, alors pas facile de relier le tout…

Par exemple, la mission « The Hell Pit wos a Gasser », qu’on pourrait traduire par « Le Puits de l’Enfer été vraiment drôle » (oui avec la faute), est un jeu de mot avec « Gasser » qui est de l’argot pour un truc vraiment marrant et le fait de devoir récupérer du gaz dans la mission, et le « woz » qui montre qu’on est complètement stone. Et il faudrait associer ça avec le texte d’explication qui est « Death For Hire: The Necro Coven have another mission for you to complete - travel to Hag’s Fork to meet with one of their associates, who has need of your aid. ». Pour l’instant je n’ai qu’un maladroit « They also have another mission for you to complete : travel to Hag’s Fork to find out if The Hell Pit wos a Gasser »

Je me demande si je ne vais pas sortir du style original en mettant un lien vers la mission mais sans la mentionner, par exemple dans ce cas « They also have another mission for you to complete : travel to Hag’s Fork to help a mysterious creature. », « help a mysterious creature » étant le lien. Votre avis ?

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wow ! je vais suivre tes avancées avec beaucoup d’intérêt. Ce jeu mériterait clairement une plus grande accessibilité pour les moins anglophones d’entres nous.
Merci pour ton travail

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Coucou, vous avancez les amis ?

J’avais commencé à faire de la trad/mise en page pour du print des MISSIONS (wip en lien) quand je me suis rendu compte que Bodom-Child bossait déjà sur le même sujet.
Faudrait peut être se créer un groupe de discussion pour les gens intéressés au projet de traduction afin que l’on se répartisse les tâches.

En cavale - On the run.pdf (624,5 Ko)

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Hello ! J’ai terminé la mise en page de toutes les missions de base, voici le site web généré à partir de tous les fichiers json :

https://boomchil.github.io/Dungeon-Degenerates-Missions/

C’est une première version, j’ai sciemment omis toutes les missions autres que celles de base car je vais partager aussi le truc sur BGG, mais ne vous en faites pas je bosse dessus et je les partagerai ici quand ça sera fait.

Si vous avez le moindre commentaire (surtout critique) n’hésitez pas, et idem si vous avez un peu de maîtrise en css/html (c’est pas du tout mon domaine ^^) n’hésitez pas à me dire ce que je pourrais améliorer :slight_smile:

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C’est un super travail. Bravo. :clap:

Je m’interroge, c’est pas méchant, mais je vais mettre les pieds dans le plat :foot: : tu as eu l’autorisation pour mettre les scénars en ligne ? Si tu partages ça sur BGG, tu ne penses pas qu’il pourrait y avoir un risque que les gens de Goblinko s’en aperçoivent et viennent t’obliger à retirer tout ça ? (surtout quand on voit le business qu’ils font sur de simples livrets…) :thinking:

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C’est pour ça que je n’ai mis que les missions de base pour le moment ;). Un mec avait déjà fait ça y’a quelques années et c’était passé crème.

Je viens de faire le post en laissant sous-entendre que je vais ajouter toutes les missions, je vais rapidement être au courant de ce qu’ils en pensent :sweat_smile:

Dans tous les cas, au pire je ne mettrai en ligne que la VF. Vu la considération qu’ils ont pour l’Europe, je pense pas qu’ils vont s’en mêler.

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En tout cas ton taf m’intéresse bien. Je suis l’avancée avec intérêt et t’encourage à continuer. :blush: :yum:

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Super taff !!

on se demande bien pourquoi on a acheté ça plein pot
:sweat_smile:

Quand je vois la qualité des livrets en tout genre, je trouve cela bien exagéré pour le prix. Il va falloir tourner les pages calmement sinon ca se déchire direct.

Hello ! Je viens de pousser une modif qui ajoute les deux missions de Mean Streets, et surtout avec une grosse modif de css pour rendre le tout lisible sur tablettes et mobiles :slight_smile:

N’hésitez pas à me faire vos retours !

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C’est drôlement chouette ! :+1:

Petite News facebook

Je rebondis sur ton message car Sean a répondu sur BGG en me disant de retirer les missions et de le contacter. Je lui ai envoyé un mail en expliquant que les missions de bases et de Mean Streets seules ne servent à rien à ceux qui n’ont pas les boîtes et je lui ai parlé de l’opportunité que ça représentait pour le public européen de traduire les missions.

Voici sa réponse :

Cool, thanks for the email, let me think on this & talk to my wife, it’s a noble effort either way & I appreciate your determination!

Donc peut-être que ça va être autorisé d’une manière ou d’une autre, je trouve ça cool !

Dans tous les cas je m’attelle à la trad en VF en ce moment, en essayant d’être le plus fluide possible. L’anglais a ce côté magique à pouvoir aligner 4 adjectifs sans que ça n’ajoute de lourdeur à la phrase, alors qu’en Français c’est l’indigestion au delà du deuxième.

Mon idée est de rester fidèle au sens du texte (forcément) mais sans en reprendre tous les détails. Pour ceux qui ont connu les Lancedragon, c’est un peu comme la traduction Fleuve Noir de l’époque vs la nouvelle traduction « texte intégral » qui est écoeurante de lourdeur.

Pour donner un exemple de ce que j’ai commencé :

As you rot in your filthy prison cell beneath the fortress city of Brüttelburg, a shady jailor comes to you smelling of cheap gin & rancid oil offering an illicit deal. He has found something valuable that he needs to keep hidden from his cruel & fanatical commander, the High Magistrate. Unable to leave his post, the jailor offers you your freedom if you will retrieve & deliver a package to his crooked cousin in Pigskin Port. Will you accept this generous offer or refuse him & plot an escape on your own terms?

Alors que vous pourrissez dans une cellule crasseuse sous la cité fortifiée de Brüttelburg, un geôlier puant le gin bon marché et l’huile rance s’approche de vous discrètement pour vous proposer un marché. Il a trouvé un objet de valeur et ne veut pas que son chef, le cruel et fanatique Haut Magistrat, ne le découvre. Dans l’incapacité de quitter son poste, il vous propose de vous rendre la liberté afin d’aller récupérer son précieux objet et de l’apporter à son cousin à Pigskin Port. Allez-vous accepter son offre généreuse, ou refuser et trouver vous-mêmes un moyen de vous échapper ?

J’espère que cela vous conviendra, rien n’est définitif pour le moment et si du monde est motivé pour travailler dans le même sens, toute aide est la bienvenue :slight_smile:

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