Horizon Zero Dawn - par Steamforged Games (blacklisté)- livraison en mars 2020

Merci pour l’update :slight_smile:
Des boites séparées, c’est quand même plus pratique qu’une grosse boite, surtout quand on fait des inserts personnalisés.

Pour ceux que ça intéresse, les musiques du jeu sont disponibles (légalement) sur Youtube.
Voilà la playlist des 80 chansons

Edit

Demain (samedi), il y aura une présentation des figurines sur la chaine Youtube de SFG

> Join Mat Hart tomorrow at 2:30 PM BST on the Steamforged YouTube channel when he’ll be showing off the Thunderjaw!!

https://www.youtube.com/channel/UCGbwYfD-xP20MWC1KJXP9ag

Salut,

ThunderJaw :

Du coup, les grosses pièces je ne me fait pas trop de soucis, elles ont l’air superbe! J’attends de voir le DeathBringer!

Bonjour,

Update #69 :

"Hi, Seekers!

You might remember that we reopened the pledge manager on May 29.

This is just a quick update to let you know it’ll be closing on July 31.

Here are some things to bear in mind before it closes:

  • If you didn’t get an email inviting you to the pledge manager, try checking your junk or searching your inbox for ‘CrowdOx’. If you still can’t find the email, please let us know.
  • Up until the pledge manager closes July 31, you can still get add-ons or upgrade your pledge.
  • Now’s the time to make sure your shipping address is up-to-date!
  • If you’re a Seeker level backer and you’d like to get your core game in November 2020, you can either choose split shipping, add an add-on to your pledge (apart from extra dice), or upgrade to an All-In pledge. All of this can be done while the pledge manager is open.

And in case you missed the update, here’s the FAQ on split shipping.

Until Friday, Seekers, when we’ll be sharing the first update in the Hunter Series…"

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Bonjour,

Update #70 :

Welcome to the Hunter Series, Seekers!

As you’ve probably guessed, this series is all about the hunters you’ll be playing as in Horizon Zero Dawn™: The Board Game. And where better to start than with the ones from the core set?

To kick us off, we’re back with lead developer Steve (yes, the same Steve from the infamous photo) to talk through what’s and why’s of how those hunters work on the tabletop.

Fledgling Beginnings - Core Hunters in Horizon Zero Dawn™: The Board Game

By Steve Margetson

Throughout Aloy’s adventures in the video game, she encounters people from a variety of tribal backgrounds. Originally hailing from the Nora Territory, she meets the stoic Oseram, noble Carja, and the mysterious Banuk on her travels.

Following Aloy’s adventures, the Hunters Lodge decides to open its doors, allowing members from any tribe the chance to prove themselves to the Lodge. This gave the ideal background for the board game: four hunters, one from each tribe, each attempting to gain glory with the Lodge.

What Makes Up A Hunter?

Before we dig in, let’s take a look at the gameplay elements that make up a hunter. Because we wanted to keep the core hunters distinct, you’ll notice the word ‘unique’ comes up a lot:

  • Hunter Profile Card . Here is where you’ll find your hunter’s unique special rule.

  • Action Deck. Each hunter has a unique deck filled with ammunition, ability, and interrupt cards.

  • Starting Equipment . Each hunter begins the game with unique starting equipment, such as weapons and armour.

  • Skill Tree Card . As you play, you’ll have the opportunity to upgrade your hunter based on the options in their skill tree.

  • Upgrade Cards . When you use your skill tree to upgrade your hunter, you’ll get upgrade cards to add to your hunter’s action deck.

Tribes and Archetypes

As I mentioned earlier, we knew from an early stage we wanted to include one hunter from each of the four tribes: Nora, Carja, Oseram, and Banuk.

Not only would that tie in with the background of four hunters seeking glory with the Lodge, it would also help to make each hunter in the core box—here comes that word again!—unique.

So, with the tribes locked in, we started thinking about gameplay archetypes we could use and how they might apply to each hunter.

Ultimately, we landed on the following archetypes: the flexible all-rounder, the fragile damage dealer, highly-durable tank, and the risk-reward hunter that uses an alternate resource.

By using these archetypes, we opened up a variety of simple and effective playstyle choices that new players could quickly understand when playing for the first time.

Next up, it was time for us to think about how to apply those archetypes to the hunters in a way that would make sense for the video game.

Nora Marksman

The Nora Marksman was the first hunter we created. Equipped with a bow and a spear, their playstyle is mixed; they can attack from range, but also drive a swift spear when an enemy closes in.

As you’ve probably guessed, they’re our flexible all-rounder. And as you’ve also probably guessed, we chose the Nora for this archetype because their adaptability mirrors a lot of people’s experiences of playing Aloy.

Having the Marksman as our first hunter—and making them the all-rounder—set the reference point for the rest of the hunters. The Marksman’s mixed playstyle means they sit between the other hunters and their more focused playstyles.

Still, although they became our reference point, it was important for the Marksman to have some unique elements connected to their tribe.

For example, the Nora excel at destroying components and harvesting resources.

To represent this in the board game, the Marksman is able to reroll dice when targeting components with ranged attacks, making them much more effective at removing components than the other hunters in the core game.

As another example, ‘Precision Strike’, one of the cards in their deck, allows them to ignore the armour of their target when attacking a component.

Carja Warrior

To us, it made sense for the Carja Warrior to be our fragile damage dealer. What they lack in durability, they make up for with higher damage and interactions with glory, representing the nobility of their tribe.

So: high damage, minimal protection. In other words: the smallest starting deck and the worst armour, made up for with some seriously powerful attacks.

To keep the Warrior distinct from the Marksman, the Warrior focuses on melee rather than ranged damage.

For that reason, the Warrior is best at dispatching enemies with powerful melee attacks, while their limited ranged attacks involve using their sling to throw freeze bombs. The bombs apply the freeze condition, letting the hunter ignore their target’s armour the next time the hunter attacks.

In fact, conditions (like freezing) are particularly relevant to the Warrior because they have several card combinations that take advantage of in-game effects.

For example, ‘Follow Up’ lets the Warrior immediately move into the same square as an adversary they applied a condition to, while ‘Blazing Strike’ allows them to deal additional damage to a target suffering a condition.

Not all of their combinations are damage focused, though. Some help to keep the fragile Warrior out of harm’s way. For example, ‘Hit and Run’ lets them sprint to safety after making an attack.

The Warrior’s immense power doesn’t come without downsides, though. As stated, they are the most fragile hunter in the core game.

This is partly due to their hunter deck being two cards smaller than average, but also due to their reliance on multiple card combos. These combos are powerful, but they cause the Carja to eat through their already small deck—putting them at risk of fainting if a player is too reckless!

Oseram Forgesmith

In stark contrast to the nimble Carja, the Oseram are durable and stoic. To represent that in the game, the Oseram Forgesmith has the largest deck of all the hunters.

Naturally, the durability of the Oseram meant the Forgesmith fit nicely into the durable hunter archetype. A melee powerhouse, they’re all about setting opponents on fire and gaining glory for the pleasure.

As you might expect, the Forgesmith has several fire-based attacks. Because their maul will set a target on fire on any critical result, they have a chance to gain glory using even their most basic attack.

Still, the potential to glory from every attack does come at a cost.

Compared to the other hunters, the Oseram has no access to traditional ranged attacks like bows or slings. Instead, they have a tripcaster, allowing them to place traps.

When fired, the tripcaster places traps on the battlefield that are triggered when a foe enters the same square. These do small amounts of damage but, most importantly for the Forgesmith, they set enemies on fire.

Unlike other ranged weapons, though, the tripcaster requires significant forward planning to use. And although the Oseram will earn glory from the resulting fire, the small amounts of damage they deal will often allow other hunters to do the honours of actually dispatching the damaged prey.

Banuk Survivor

The Banuk Survivor was the last of the four hunters to be designed. With them, we decided to look at the possibility of using cards as a new resource. That was exciting because it gave us the chance to explore new ideas within the systems we’d created.

(Plus, we know some players enjoy an element of risk-reward and resource management in their games.)

Specifically, the Survivor allowed us to look at different ways we could use scrapped cards .

Usually, when a card is played it is discarded. Ordinarily, a discarded card can be returned to a hunter’s deck using the craft action.

When a scrapped card is played, it’s placed in a scrap pile. These cards can’t be returned to a hunter’s deck until the end of the encounter. Because they can only be used once in an encounter, scrapped cards often provide powerful effects to account for their single use.

With the Survivor, the concept was a hunter with plenty of options to scrap cards from their deck to produce powerful effects. That kind of resource control and extra power fit perfectly with the mysticism and determination within the Banuk tribes.

The most basic of these choices comes from Survivor’s unique profile card ability: ‘Pride of The Werak’. When the Banuk Survivor kills an adversary, they may scrap two cards from the bottom of their discard pile to gain additional glory.

Of course, you might be tempted to use it on every single kill. Not to mention the Survivor’s deck is littered with similar effects, giving you the option to take regular risks for powerful results.

However, if you use too many—or use them too early—the Banuk’s deck size will drop low enough that they’re constantly at risk of fainting and losing all their glory.

Still, when managed correctly, the Survivor is a powerful hunter that rewards calculated risks.

So, Which Hunter Will You Play?

Thanks, Steve!

Now it’s your turn:

Which of the four hunters will you try first? Let us know in the comments!

And don’t forget to join us for the next Hunter Series update, in which Steve will be back to talk us through the Nora Scavenger and Nora Trapper.

Until next time, Seekers…

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Bonjour,

Update #71 :

Hi, Seekers! Miss any of the Huge Machine updates?

No problem. For a quick overview, check out the summary below.

But first, a reminder:

How Do I Get The Huge Machines?

Every Huge Machine expansion adds a terrifying new encounter (and Huge Machine!) to your Horizon Zero Dawn™: The Board Game experience.

And, right now, they’re all available as add-ons or as part of the All-In pledge.

The pledge manager is still open, which means you can still add any Huge Machine expansion to your pledge (or upgrade to All-In) up until it closes on July 31.

(And remember: if you’re an All-In backer, or a Seeker backer with any add-on apart from extra dice, you’ll automatically get your core game this November.)

Now on to the machines…

The Thunderjaw

The Thunderjaw is one of the most iconic creatures in the Horizon Zero Dawn™ universe. It’s also one of the largest adversaries you’ll encounter.

A Combat Class machine, this terrifying foe is relentless in its offensive output. And no matter how many components you destroy, it always has more ways to attack…

Learn more about The Thunderjaw

The Stormbird

Flying high, the Stormbird will bombard you from above, forcing you to find a way to bring it to ground. Even then, facing this massive machine is an intimidating prospect.

Capable of several lethal ground-based attacks, the Stormbird is only marginally less dangerous when grounded. And it’s more than capable of taking to the skies once more…

Learn more about The Stormbird

The Rockbreaker

Lethal and unpredictable, the Rockbreaker will keep you guessing by burrowing underground and emerging elsewhere in a shower of dirt and stones.

To defeat this fearsome machine, you’ll need to methodically destroy its digging claws to slowly reduce its mobility. Much easier said than done!

Learn more about The Rockbreaker

The Fireclaw

A melee combatant without equal, The Fireclaw might be the most fearsome of all.

We wanted it to be tough, and it’s tough. Hunt this monster at your peril…

Learn more about The Fireclaw

The Deathbringer

We haven’t yet covered The Deathbringer in an update, but we couldn’t leave it out of this list!

Ancient technology from a time long forgotten, the Deathbringer can only be brought down through teamwork. From a distance, it will punish you with raw firepower. Get too close, and you’d better be prepared for power stomp attacks!

You’ll encounter this Huge Machine in The Heart of the Nora expansion, during the narrative scenario when Aloy returns to the Sacred Lands.

So, What Do You Think?

Which Huge Machine is your favourite?

Let us know in the comments.

C’est quand même le 7ème update depuis le mois de juillet. Est-ce que l’on aura un ultime reminder le 31 juillet ? Comme cela, ça fera une moyenne de 2 updates par semaine :scream:.
On sent que l’éditeur veut vendre ses grosses extensions :money_mouth_face:. Un peu comme un marchand de fruits et légumes en fin de marché, il faut que ça parte.

Bonjour,

En attendant mon unboxing (1:40, les amateurs :rofl: )

Les figurines n’ont pas l’air trop ratée mais, sans surprise, les tuiles gondolent.
Et même coup que pour RE2, cela sera un rein en magasin pour un contenu rachitique…

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Je viens de survoler les messages qui parlent du scénario du jeu et de sa cohérence. Ça fait un bon moment que j’ai finis le jeu donc ce sera résumé sans les détails mais plutôt exactes. Sans les noms car je ne les ai pas tous retenu. J’ai bien aimé l’histoire mais c’est surtout l’Univers, l’ambiance du monde qui est un personnage à part entière + le Gameplay et l’exploration et les musiques qu’on retient.

Résumé

En résumé, il y a, je crois, Elisabeth la chercheuse. Et Ted Farro, le grand méchant industriel qui croit faire le bien de l’humanité en créant la super IA et ses robots mais qui perd le contrôle de sa création (comme Skynet) qui se reprogramme elle même pour éviter d’être pirater par ses créateurs et commencent à anéantir l’humanité.
Dans un sursis de vouloir sauver les hommes, il demande de l’aide d’Elisabeth (il me semble qu’ils étaient à l’université ensemble) qui cherche alors à réunir les plus grands savants et chercheurs de l’humanité pour contrer les robots.
Ils ne trouvent pas de solution pour sauver le monde actuel, Elisabeth a donc l’idée de créer l’opération « Aube Zéro » sauvegarder le patrimoine génétique de l’humanité, ainsi que les plantes, les animaux et avec l’aide d’un certain nombre d’IA de pouvoir re-terraformé la Terre des siècles plus tard (puisque l’atmosphère a été rendu invivable par les robots.
Ces IA (Gaia, Hades, Prométhée, Hephaistos, etc.) devaient s’occuper chacun d’une partie de la reconstruction.
Ted Farro est le créateur d’Hades qui a l’origine avait un autre but il me semble. Mais il devait bel et bien aider à sauver l’humanité.
Sauf qu’au moment de fermer le complexe mère de cette opération, une porte n’arrivait pas à se fermer (c’est balot) et Elisabeth a dû sortir pour la fermer manuellement avant que Gaia ne soit découverte par la horde.
Peu de temps après, Farro pète un cable et décide d’envoyer un virus dans le système pour détruire les connaissances, données et corrompre les IA afin que les erreurs de l’humanité ne se répète pas. Et active un mode caché d’Hades pour détruire la planète et l’humanité plutôt que de la refaire.

Tout ses détails sont dans des enregistrements audio à trouver dans le monde, et c’est ce qui rend si intéressant la découverte de ce qui s’est passé. Bien plus que les personnages actuels des chasseurs et leurs clans qui sont parfaitement oubliable en dehors d’Aloï.

Et sur le jeu de plateau en lui même. J’espère juste qu’il ne souffre pas du syndrome « Dark Souls » et qu’il soit bon en terme de Gameplay mais beaucoup trop long avec un grind inutile.

Ca a l’air bien parti pour !!

Merci pour les précisions et le résumé :slightly_smiling_face:

L’histoire globale est très bien, ainsi que l’univers et l’ambiance. Je n’ai pas joué au jeu (pas de console et PC qui fête bientôt ses 8 ans). En juillet, j’avais regardé un film-vidéo du jeu. De mémoire (j’ai un peu oublié), c’est plutôt des détails qui sont incohérents. Mais globalement rien de bien méchant.
J’avais beaucoup apprécié le film-vidéo, beaucoup mieux que certains films que j’ai vu dernièrement.

C’est le genre de jeu que je suis « content » d’avoir raté :-p
Si tu connais le jeu vidéo, tu ne peux faire que all-in où tu auras l’impression d’avoir raté qqchose :smiley:

Par contre même si en figurine c’est chaux… y a pas les Tallneck :smiley:

Un unboxing un peu plus détaillé (pas posté il me semble).
C’est peut être la vidéo, mais je trouve les détails des figurines un peu « mangés » (pas backé le jeu juste de la curiosité).

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Boite de base reçu. (sans mail de confirmation, pas de numéro de suivi) Figurines pas mal mais sans plus en effet. Rien à voir avec les render 3D (encore j’ai envie de dire avec SFG)

Bouquin de règles de 50 pages quand même… et :
« Introduction : Horizon est un jeu détaillé qui prendra un peu de temps à être terminé. Il peut être apprécié en une seule session si les joueurs cherchent une expérience marathon où ils peuvent complètement s’immerger , mais il a été conçu pour que les joueurs puissent fractionner leur quête en plusieurs sessions plus courtes s’ils préfèrent. »

et là tout est dit… :scream: :sob:

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Merci pour ce retour :+1:t2:. Dis comme ça, ça ne donne pas trop envie :sob:.

Après ça dépend, si la quête peut être découpé en session comme Blackstone Fortress, ça va. T’as l’impression de faire des choses et d’avancer. Mais bon, le but n’est pas le même.

Je vous ferais un retour après mes premières parties.

HS total : Dark Soul c’est 100% livré quand même maintenant?

Ouais, on a reçu les sg y’a quelque temps maintenant.

Mais, il reste peut-être les add-ons qui était réservés aux pledge boutique, je sais pas s’ils ont été livrés ou pas.

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Salut,

Le voilà. Sans prévenir.

Bonjour,

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Décidément, ces temps-ci que d’unboxing !! :smile:

J’espère que tu posteras les figurines une fois peintes :slightly_smiling_face:

SaAlut,

Celui-là je l’attendais, faut l’essayer. L’attendais depuis tellement longtemps que j’ai eu le temps de faire une fille qui marche et commence à parler :laughing: Du coup, suis pas sur que la maman, malgré ses bonnes intentions aie vraiment le temps de peindre… Qui vivra…