[Impression groupée][Fermé]Zelda clockwork

Je peux proposer mes services pour tout ce qui est organisationnel (et un peu de traduction aussi). Je connais des outils de nom (DeepL Traduction – DeepL Translate : le meilleur traducteur au monde ) et il y a d’autres tutos pour organiser des projets de traduction. Après comme là on a à faire à un jeu de société, on peut se contenter d’un google drive avec des excels.

@Tellim @Saggi et @Cheesus toujours partants ? =)

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Toujours partant oui

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Bonjour. Je peux aider pour la traduction aussi.
Plus on sera de fous mieux on s’emmelera les pinceaux. :wink:

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Un petit sondage rapido pour voir où en est votre interêt pour le jeu vu que de l’eau a coulé sous les ponts, et qu’il a pas mal été revendu entre temps:

  • Je suis intéressé par les extensions
  • J’ai toujours le jeu mais je ne suis pas intéressé par les extensions
  • J’ai revendu le jeu alors je ne suis pas intéressé par les extensions

0 votant

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J’ai pas joué au jeu, je ne sais pas ce qu’il vaut mais je suis intéressé par les extensions parceque… zelda!!!

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Tout comme le mouboutator! Pas joué, pas en main.

Je ne rentre donc pas dans le sondage n’ayant pas la boite de base, et j’attend une offre d’occasion décente avant de voir les extensions.

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Je vous propose qu’on monte un serveur discord pour les besoins du projet ainsi qu’un Google Drive.
J’ai le jeu de base avec quelques parties, je pars pas complètement de rien hahaha.

Je pense qu’à 4 ou 5 on devrait pouvoir aller vite.

Est-ce qu’on commencerai pas a y travailler à partir de la semaine prochaine ? Ou est-ce qu’on attend le go de @Fabrice et/ou de @Anthiflo ?

Pour la priorisation, si je comprend bien, il faut traduire la deuxième extension ou est-ce qu’il faudra aussi faire la première ?

EDIT : Première analyse des règles.
L’extension « Shadrs of the Triforce » comprend un nouveau livret de règles qui comporte les trois parties du jeu (Clockwork Realm, celui qu’on a, et le module de voyage « Shattered Lands » et celui qui rajoute des combats de boss « Shards of the Triforce »).

A priori, il y a 64 pages à traduire. Le pdf est fait pour l’impression, mais franchement, pour lire les règles comme ça c’est vraiment hyper compliquée (je vous laisse regarder sur BGG, constater la difficulté intéllectuelle que ça nécessite pour tout traduire).

Il y a en plus les différents combats de boss à traduire.

Le PDF en question est aplatie, c’est ça dire qu’on va devoir retranscrire à la mano tous les textes avant de les traduires (à moins qu’on utilise une IA qui nous analyse le texte et qui nous recrache le texte en format word).

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Ca n’a pas l’air trop dur à extraire, un simple convertisseur en line permet de le faire.
Faut faire un peu de trim car les images apparaissent par leur nom

ROOM
(CARINA
BOOMERANG SIINGSHOT
OMB
B JENS OF TRUTH
ERROWS
KOKIRI SHIELD. FYLIAN SHIELD
TT0OKSHOT. * JLONGSHOT
i
FARORES Y/IND 3
4
VIAGIC
MAGIC MIRROR po.
(0. /71SO0M : SHATTERED ] ANDS
{OVERWORLD PHASE
N O TEMPLE, PHASE
ZORA TUNIC 5) -

BOSS PHASE

64

As soon as Ganon is defeated, the current round ends and Ganon transforms into his
True Form following the previous rules. All True Form starts with X Heart
Contaieners, where X is equal to the total Triforce Shards all Heroes possess, plus 1
HOR STEFA NO Heart Container per Hero. A new rule will apply to each different True Form.
When in True Form, the players does not lose if the Boss has more Triforce Shards
than the HHeroes.
0g 4 oY) A [AM

4% IT’S DANGEROUS TO GO ALONE “= [i

Calamity doesn’t have any protection from the Triforce he is standing on. Instead,
Item Cards can’t be use to damage him, and this includes discarding the Item Card for
1 Skill.

LORIRRIEORCE
If the Boss steals a Triforce Shard from a Hero who doesn’t have a Triforce Shard,
4 simply ignore that effect.

ie

JES

To defeat Ganon and his True Form, you will need as many Item cards and Treasure
cards as possible. Timing is also key. Defeating Ganon really fast will only make him
stronger on his True Form with more Heart Container. Letting Ganon steals some of
your Triforce Shards can help. Also don’t forget to use your Meddalion if you still
have one to prevent getting Triforce Shards stolen for 1 round.

[1 5 Ny N TOWER [QTD
Lt AN ANON’S NN [VII

When the Boss Token (except Calamity) is standing on top of a Triforce (or more than
1), any Skill cards associated to the Triforce can’t be use to damage Ganon (or his
Final Form Ganondorf and Beast). This include discarding the Skill card for 1 Skill.

When the Boss Token is standing on :

Red Triforce, any Power Skill card can’t be use to damage the Boss.

Green Triforce, any Courage Skill card can’t be use to damage the Boss.

Blue Triforce, any Wisdom Skill card can’t be use to damage the Boss.

TRUE [FORM

When the Ganon destroys a Triforce Shard (not his True Form), put the destroyed
Triforce Shard(s) on top of the column of the current Attack Card. This will determine
his Final Form once defeated. If Ganon has more destroyed Triforce Shard on top of
the Red Pendant column, he will transform into Calamity. If there is more on top of
the Green Pendant column, he will transform into Beast. And finally, if there is more
on top of the Blue Pendant column, he will transform into Ganondorf. In case of a tie,
choose randomly.

1f Ganon didn’t destroy any Triforce SHard prior of being defeated, he will transform
into the Final Form corresponding of his current Attack card the same way as the
destroyed Triforce Shard.

SELUR

When seting up the Attack cards of Ganon, first shuffle all Red Pendant Attack cards
together and place them randomly to form a column. Do the same with the Green
Pendant Attack cards and place them on the right of the Red ones. Then do the same
with the Blue Pendant Attack card and place them to the right of the Green ones.

(EANON

Ganon starts with 4 Heart Containenr +1 per number of players.

The Attack Icon value changes depending on the number of players.
Remember that you don’t start with any Time Token. You will need to use your

Triforce Shard as Time Token instead. When you do, Ganon (or his Final Form) steals
those Triforce Shards and are put on top of the Boss card.

THE DARK TIMES HAVE RETURNED.

THE EVIL PRINCE OF DARKNESS, (GANONDORF,
CAME ONCE AGAIN TO HYRULE TO ATTEMPT TO
WREST THE GOLDEN "TRIFORCE FROM THE SACRED
REAIM. HIS FIRST INCURSION WAS THWARTED BY
THE SAGES, BUT IN THE TITANIC BATTLE THAT
ENSUED THE "TRIFORCE WAS SHATTERED AND IT’S
MYRIAD SHARDS SCATERED THROUGHOUT THE
KINGDOM. SOME FELL INTO THE HANDS OF THE WISE
LEADERS OF HYRULE, SOME CAME TO THE COMMON
FOLK, MANY WERE GIFTED BY (GANONDORF TO HIS
FOLLOWERS FOR PROTECTION.

WITHOUT THE BINDING POWER OF THE "J RIFORCE TO HOLD THE KINGDOM OF
HYRULE TOGETHER, THE WORLD ITSELF BECAME FRAGMENTED AND DISJOINTED,
WITH THE SHADOWS OF MANY WORLDS EXTENDING THROUGH THE
MULTIPLICITOUS DIMENSIONS OF TIME AND SPACE AND BLURRING INTO EACH
OTHER THROUGH MIND-BENDING RIFTS IN THE FABRIC OF REALITY. ACROSS THE
LAND, STRANGE DEVICES BEGAN TO APPEAR, EXTRUDING INTO THIS DIMENSION
FROM THE REALM THAT GOVERNED THE VERY PHYSICAL LAWS OF THE WORLD.
{COG-LIKE MACHINES WOULD MATERIALISE AND BEGIN TO WARP AND STRETCH
THE WORLD AROUND THEM. AND NOWHERE WAS THE EFFECT OF THESE
MYSTICAL CONTRAPTIONS FELT MORE THAN AT THE FOCAL POINT WHERE THE
"TRIFORCES ENERGY WAS UNBOUND - HYRULE (CASTLE.

"THE SHARDS OF THE "['RIFORCE ARE SCATTERED FAR
AND WIDE, AND THE CHALLENGES THAT MUST BE FACES
IN ORDER TO RETRIEVE THEM AND MEND THE LAND
ARE LONG AND ARDUOUS. A HERO MUST NOW RISE
AGAIN TO SEARCH FOR AND REBUILD THE SACRED
SYMBOL OF POWER, COURAGE AND WISDOM IN ORDER
TO RESTORE HYRULE AND ULTIMATELY DEFEAT
{GANONDORF}

AND THIS TIME, THE HERO IS MANY…

BE —
OVERVIEW WAAIER "J PLS

The Legend of Zelda : Clockwork The second Phase, Temple Phase, pushes 0 mn
Realm is a cooperative, campaign-based the Heroes to work together in a puz- 0S: OOM SRE CIAL RULE iS
boardgame designed to be played over zle-like Temple to find tools to help them ICE a

many sessions. A campaign is split into 4 reach the Boss Room and get some Trea- When you get pushed in a direction where you can’t at least move one space, get
Levels, each of them split into 3 Phases. sures and Items on the way. YOLEEEUD of HAC

i : 1 hp pushed in any other direction to the player’s choice as long as he can move at least
The first Phase, Overworld Phase, feature The third Phase, Boss Phase, will bring a Se nace (not adibcent to, Wall, Hinh BatheRorioken bea be ae

the Heroes exploring the Overworld, great challenges to the Heroes while they : § / !
doing there own Quest to prepare them- try to defeat the Temple Boss, who has his Lo Floor. If you get Ded LI ar Saket Wall, hel pad od token from a
self for the dangers waiting for them. own sets of rules within a Room with dif- ater space, you simply don’t move. Zora Flippers and Zora Tunic doesn’t prevent

Ice Floor effect.

JIBRBASURES
CONTENTS Hote

ois. Side, # bal Ice token are not affected by the Ice Floor rules. So moving an Ice token using
{OVERWORLD PHASE Dominion Rod from an Ice Floor space won’t make the Ice token move until it hits a
Wall, High Barrier, token or a Water space.

RRGHUS

HIGH YVATER

Don’t forget that it cost some extra move to move from a High Water space to a Low
Water space (Ice Floor).

As long as you are on a High Water space, you need to pay 2 Skills to provide 1

Skill for a reaction cost (for any cards, including Item and Treasure). Zora Flippers

and Zora Tunic doesn’t prevent the reaction cost penalty from being in High Water
space.

IERIETING
In the occasion that Arrghus is on top of a High Barrier at the beginning of his turn,
4 ENGOUNTER @ARDS|(5 AGHLONZADILTRENT TY FS): on its next move, consider that High Barrier inexistant for his move purpose. He

IVIATCHITHE PUES TYRES RWITHITHEICORRECTLC ARD! BACKAUSINGLTRE [MAGES [BELOW litteraly drift over the High Barrier he is on. He will still stop moving if he hits
another High Barrier.

ferent features and traps.

ISNOOUNITIR (CARDS

WU RES] b) ND)
WR GRAD) ESKIINE WANS RDS! Al REACTION

When determining which Attack card Arrghus will use, roll a die. Check on the

previously use Attack card the color of the pendant corresponding to the number
rolled on the die. This will be his attack card of the round.

KIHOUDSTARE
oe TOKEN

A Hero pushed onto an Ice token doesn’t roll for damage.

27 AURGRADIDISKIIAGARDS (16 EIHRAEIG RN FRE])

EE

05S. OOM SelB {RUPE TEV CARDS (31 1 RUSH G1 RUFES 7) 3 RUFES), 9 ARIES 5 UES, 5 RUPES)
SAND

Only Skill cards are affected by Sand. Meaning Ttem and Treasure cards are not
affected.

(CARINA * MAGICAL ROD

The effect last until the end of the round and affects only the Hero who discarded one
of those cards.

BOMB BAG ZORA “[FUNIG

The effect applies as long as those Treasures are equipped even when exhausted.

FIREBALLS

Every time you kill Blind The Thief, including the last time you kill him before
moving to the Final Stage, add a Fireball.

Remember that all the Fireballs move before Blind The Thief.

A Fireball hitting another Fireball or a Hero figure will stop its movement.

Start by moving the red Fireball if in play, then the purple, blue, green and last yellow.

Al REACTION

Simply shuffle the 6 Attack cards together and pick one at random every Boss Turn.
{CONRUSE
If there is no card in the discard pile or not enough cards, still apply the effect and

discard your cards. You might end up with an empty hand or less cards that you had in
hand before the effect (unless you pay the reaction cost).

Paying the reaction cost only cancel the Explosion ability (applying the attack effect

twice). So it means the attack still apply once as normal. ao ENS
[AZINE INS

(GHOST =

Same as a Sand space effect. The reaction cost is affected by this effect so paying the
reaction cost will cancel the effect only after the cost is paid.

I ANMOLAS:

Lanmolas feel complicated but to summarize, a Lanmola appears randomly when the
Heroes flip a room tile. At that moment, a Rock Throw attack happens. On the next
round, all Lanmolas in play will move according to where their head is facing and
then they get removed from play. On the Final Stage, the Lanmola stays in play and,
on his turn, does a Rock Throw attack, then move, then repeat twice. 80 5

(CONTENTS

pr

IBOSSRROOMES REGIATNRULES

IJARKNESS

The 4 portal spaces always provide Light ONLY for their space and not the space
adjacent to them.

A Hero can put a Light token as an action only on an adjacent space to them. This
means that if that Hero has any leftover Move, the Move won’t carry over since an
action was made.

A Hero can discard a Power card as an action to gain the ability to target a Dark
space for attacking. This works even when attacking from a distance.

A Hero can discard a Wisdom card as an action at the BEGINNING of the Hero’s
Tun to avoid receiving any damage from being in a Dark space.

Bow:

A Hero can discard the Bow, and any number of Arrows as long as the Bow as been
discarded, to kill Eye Balls. No need to be in a straight line to do this, but the targets
must have Light (or the Hero must discard a Power card).

FIEIMASAURNEING
This ability doesn’t prevent the Light UNDER Helmasaur King token, this means he
could still be attacked if Light is provided under him. A Light token next to
Helmasaur King still provides Light, but the spaces adjacent to Helmasaur King that
are supposed to receive Light becomes Darkness (including the Light token space).

AL REACTION

When determining which Attack card Helmasaur King will use, roll a die. Check on
the previously use Attack card the color of the pendant corresponding to the number
rolled on the die. This will be his Attack card of the round.

TREMOR BALLS

Any Hero can pay for the reaction cost even if not targeted by the attack.
WITREOUS

Note that after killing the last Eye Ball, the Hero’s Turn ends. They can then choose
to beat the Boss again or go to the Final Stage like usual.

AT REACTION

On the previously use Attack card, check the pendant on the left to see if you fill the
conditions. If you do, use that pendant as next Attack card, if not, use the right
pendant. Note that Vitreous use is Yellow side of his Attack card, then immediatly
use his Red side of his Attack card. 59

ILIGHT Ҥ EMIPLE LEROMOARDS
BOSSSROOMESPECIALNRULES

All tokens move at the same time when the floor is moving. If for example a Hero is
pushed against a Wall Spikes, he would stop moving and roll for damage like for
Hazard. If a Spike token was next to this Hero figure and should move into that Hero
token, the Spike token would stop moving and that Hero would roll for damage like
for Hazard. So in this example, the Hero would need to roll for damage twice except if
he spent enough Move to prevent all forced movement to move him on the Wall
Spikes, in this case, he would roll for damage only once because of the Spike token.

JRREASURES
FARORES YY/IND PEGASUS BOOTS

This is not mandatory. If you wish to be forced to move, you can.

AT REACTION

Agahnim always use the same sequence of Attack card. Simply check on the
previously use Attack card the pendant under the Attack to determine the next Attack
card.

ENERGY, BALL

The only way to attack Agahnim except from using his Treasure weakness is to pay
the reaction cost from Energy Ball. All players can contribute to pay the reaction cost.

VE OIHUIA

[EEBLE

j | IR 4
You must pay the left cost ONCE only in a round for 1 damage. Paying this cost GHIMIS gS OA BAR TLS HEIL
multiple times doesn’t deal more damage to Mothula. Once paid, use the right cost to
damage Mothula. hs INIS
A REACTION {@IHERSEOMRONENTS

Look at the 2 pendants next to Mothula on the previously use Attack card. If there is
more Hero figure on the left of Mothula, use the left pendant, same for the right
pendant. In case of a tie, look at the Tie Breaker Pendant under the attack effects.

ENERGY. BEAM

Once the reaction cost is paid, all Heroes ignore Energy Beam ability.

TORNADO

Attacked Heroes must move their Hero figure further from Mothula in a straight line
in any direction that makes them the furthest from Mothula.

83 SIDEDIIE

FOREST “J IBMIPLE

FIOLES

Here is an example of how to move a Hero
figure who falls from a side Hole and one

who falls from a Hole.
SWITCH

You can’t exchange a leftmost room tile to a rightmost room tile.

The Forest Boss room consist of 3 rooms of 2 tiles separated in 3 different floors.
Effects from Item or Treasure cards that says “Up to X rooms away” doesn’t work
here from one floor to another. So if you are on the leftmost floor and want to use a
Magic item card, you can use it from anywhere on your floor but can’t target another
room since they are on different floor.

You can use them to move your Hero figure for example from the bottom left space of
the leftmost room tile to the bottom left space of the rightmost room tile.

ViOLDORM

FOLLOW THE THEAD

When moving Moldorm, move the head in the direction of the movement Arrow. If
Moldorm head is facing down and he would need to move up, you would rotate
Moldorm Token 180 degrees so its head is facing up but that Moldorm still occupies

the same 2 spaces. If Moldorm should move into a side Hole or a Wall, ignore that
movement.

BOUNCING BODY

= Example of attacking Moldorm : Moldorm has a hit value of Attack 3. Player 1 pays 4
ANIL Attacks to deal 1 damage to Moldorm. The Hero figure should be pushed and the
leftover 1 Attack will be lost unless the player pay 2 Interacts. Player 1 chooses to pay
2 Interacts so he is not pushed and the 1 Attack carry over. Player 2 attacks Moldorm
from a distance using an Arrow for a total of 5 Attacks. With the 1 carried over Attack,
it makes a total of 6 and Moldorm suffers 2 damages. Player 2 didn’t have to pay
Interact 2 since he was attacking from a distance.

[VEASTERDI/AND.

AT REACTION

On the previously use Attack Card, check the pendant on the left to see if you fill the
conditions. If you do, use that pendant as next Attack card, if not, use the right

8 pendant. 57

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Hello Hello

Merci Gold pour avoir trouvé le convertisseur. J’ai vérifié, ça a l’air plutôt correct !

Voici le lien du discord en question :

J’ai commencé à créer des salons et créer le google drive, n’hésitez pas à venir <3.

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Hello a tous ! J’avais vendu un exemplaire sur le forum il y a plusieurs mois, une amie aimerait en trouver un si jamais quelqu’un s’en sépare :slight_smile:

C’était a moi mais je le garde ! Même si j’y ai tjs pas joué

3 « J'aime »

J’ai un pote qui est aussi intéressé par le jeu