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UPDATE on the CALLING OF THE MATRIARCH print-and-play game:
Core Game Rules
Campaign Rules (100%) - Campaign Tree and Quest Layout Framework, Completed.
Overworld Rules (95%) - Adventure, Exploration and Resolution framework, Final touch up completed.
Battle-Scene Rules (100%) - Basic combat mechanics Framework, Completed.
Content Rules
Campaign (100%) - Campaign Tree of « The Calling of the Matriarch », Completed.
Player Character (95%) - Basic Character Creation, 15 Character Classes and their skills, currently making adjustment with playtesting feedback.
Non-Player characters (90%) - Non-player characters as allies or enemies, stats, and basic AI, currently making adjustment with playtesting feedback.
Enemy characters (60%) - Non-player characters as allies or enemies, stats, and both basic and advanced AI, currently in main development phase.
Equipment (100%) - Nexus, Items, Gears, Spells, and Techniques, , currently making addition and adjustment with playtesting feedback.
Situation (100%) - Hazards, Locations, and Events cards, currently making addition and adjustment with playtesting feedback.
Quest (80%) - Quest premise, victory and defeat conditions, quest progression, and completion rewards, require extensive playtesting.
Legends (10%) - Fragments of information cards in relation to the facts, hints, clues, and rumours contribute to the story and narrative, framework completed and is waiting for further authoring.
Rulebook (10%) - High-readability player rulebook, framework completed and is waiting for further authoring with more completed components above.
Visual and Graphic Design
Illustrations (80%) - Characters, Enemies, and Environmental art, has foreseeable baseline level of completion, and can be expanded further when development time and resources permits.
Graphic Design (80%) - Game Card, aiming for elegant, clean, print-and-play friendly design
« The Calling of the Matriarch » is an upcoming print-and-play Roleplaying adventure game, consist of complete rules and full prequel storyline of the upcoming « Project Rose » Miniature Roleplaying adventure game.
We are currently finalizing play rules and working on all quests and enemy AI as well as test-playing.
The print-and-play version of this game is only available for supporters of the « Project Rose » snapshot miniature collection, availability and it’s form of release may change in the future depends on it’s reception.
<PROFILE CARDS - CHARACTERS>
Either as allies or enemies, script-controlled entities will prove to be as helpful and equally challenging on the Battle-Scene.
<WEAPON/FEAT CARDS>
A Large collection of weapon is available for each of the 10 character class throughout your adventure, even when you gain a new weapon, the previous one can also be equipped as weapon feat that enable you to use the old weapon effect on your new weapon, no weapons you’ve already gain will turn obsolete!
The World of Spheria is a world with arcane presence, Elemental, Primal, Mystical, Spiritual, Theurgic, and Occultic, Arcanists of the world channel the power of six aspects to power their myriad forms of magical spells.
The magical spells for use in combat are especially spectacular, range from pure destructions, conjuring fantastical phenomena, to restoring bodies and minds from their weary states.
One must observe the law of the arcane and the ambient flow of mana however, as the realm of the arcane is alive and always unpredictable.
<SKILL CARDS - PALLADIAN, JUGGERNAUT, AND GRENADIER>
The Stalwart Palladian, The Overwhelming Juggernaut, the Thundering Grenadier, these are three of the ten character classes belongs to the Tank category.
Tanks are specialized in enduring damage and gaining ground on a battle-scene, in order to provide tactical flexibility for their ally units. They have skills to support in damage reduction and apply detrimental effects on enemy units.
<SKILL CARDS - VANGUARD, SHARPSHOOTER, AND HARBINGER>
The Mobile Vanguard, The Lethal Sharpshooter, and the Versatile Harbinger, these are three of the ten character classes belongs to the Ranged Class category.
Ranged Classes aimed at dealing damage with precise ranged attacks, and also have wide variety of healing and support properties, with a good vantage point in a battle-scene, they can improve the fighting capability by multiples for the entire ally team.
<SKILL CARDS - DRAGOON, VANQUISHER, AND DARKSTALKER>
The Formidable Dragoon, The Masterful Vanquisher, and the Spectral Darkstalker, these are three of the ten character classes belongs to the Melee Class category.
Melee Classes aimed at dealing damage with deadly attacks at close quarters, they alone are fearsome combatants, and with the the synergy from their allies, they are even deadlier as they press the attack at the most opportune time.
<SKILL CARDS - ARCANIST>
The Multifaceted Arcanist is one of the ten character classes belongs to the Caster Class category.
Caster Class use myriad forms of magical spells to create amazing effects in both battle-scene and on the overworld scene, they use Mana from the ambient and crystal form of mana known as shards to power their spells.
Each Arcanist are attuned to an aspect of the arcane:
Elementalist - Conjurer of the energetic fire and lightning.
Primalist - Manipulator of the serene rejuvenation, frost and ice.
Mysticist - Wielder of willpower to change the physical world.
Spiritualist - Evoker of lingering essence of the surrounding.
Theurgist - The messenger of the power of order and restoration.
Occultist - The emissary of the power of chaos and entropy.
Some arcanist are disciples of Sorcery, Wizardry, or Thaumaturgy, which grant them ability to evoke greater power from a spell.
Rumor has it that certain arcanist made their choice to follow a spiritpath, in order to uncover the mystery of some long forgotten knowledge and power, or venture into the unknown to made discovery from the most obscured mystery of the arcane.