Dungeon crawler SF dans les ruines d’une station spatiale abandonnée.
Thank you for taking a peek at our upcoming board game, Silicon Saga: Wreck of the Andromeda. We would love to hear your thoughts and answer any questions you might have about Silicon Saga.
Présentation par l'éditeur (en anglais)
Silicon Saga: Wreck of the Andromeda is a dungeon crawl adventure board game where you take on the role of a space marauder and explore the floating wreck of a deep space research station. You and your crew are looking to loot the ship of its valuables, especially the most important resource of all, Silicon. Make your way through the damaged ship, revealing new locations throughout the game. Search for valuables, face surviving members of the Andromeda’s crew and defend yourself against looming threats.
1-4 Players (Expands to 6)
Silicon Saga can be played cooperatively, competitively or solo. The goal is to collect enough silicon on board the Andromeda and return to your own ship, the Atlas, before time runs out. In a cooperative game, your group must together find the required amount of Silicon and everyone must escape back to the hangar where your ship is waiting. In a competitive game, the first player to return to the hangar with the required amount of silicon will win. Here players will have a chance to steal from one another and to sabotage other players. A solo game is played with the same rules as a cooperative game, except that only 1 crew member is used.
CHOOSE WHICH THREAT YOU WILL FACE
Your crew aren’t the only ones on board the wreck of the Andromeda. You’ll find surviving members of the station’s crew. You’ll also face Threats. These are dangerous foes that will be encountered multiple times over the course of the game.
Silicon Saga features multiple threats. At the start of the game, you’ll choose which Threat to play against. Each Threat introduces a few unique rules, so the strategy required to win, and the difficulty of the game will vary depending on which Threat you choose.
The game is played over a series of rounds with each round broken into 3 phases. In the first phase, Exploration, players will take turns playing 1 card at a time to move around the map, search locations of interest and face any Survivors or Threats they encounter. The Explore Phase ends when all players have exhausted their available number of actions. Next is the Threat Phase where the round tracker will move closer to the end of the game and the any effects from the Threat you chose to face will unfold. Finally, in the Recovery Phase you will have a chance to increase your character’s level and learn new skills.
Silicon Saga is played on square tiles that each contain 4 spaces. Players begin the game on a single tile where the Atlas is docked. From there, they can spread out to explore the ship. Every tile has doors along its edges and when you move through a door, you can reveal and place a new tile.
Doors might be locked or unlocked as indicated by the colored light over the door. Players will be able to lock or unlock doors with cards played from their hand.
Placed tiles will always form a pattern like the one shown.
Your interaction in the game will be made by playing cards. There are 2 types of card that you’ll be able to use: Skill cards and Gear cards.
Both types of cards are played from your hand in a similar way, but otherwise they are handled differently (as described in the Card Drafting section below).
Most of the Skill and Gear cards in Silicon Saga are separated into 2 sides marked ‹ Explore › and ‹ Engage ›. Whenever you are encountering a Survivor or Threat, you will use the information listed on the ‹ Engage › side of the card. Otherwise, you will follow the information listed on the ‹ Explore › side of the card such as when you are moving around the station.
When playing cards, you will place each successive card played in such a way as to cover the unused information from the previous card. This is to make it easy for you to track XP earned at the end of the round.
Player cards are placed in a row with encountered Survivor or Threat cards placed at the center. Cards played while Exploring are placed to the left of encountered cards. Cards played while Engaging encountered foes are placed on the right side of their card.
Skill cards are drawn from you Skill deck each round and all Skills drawn during the round are discarded once the round ends. You can draft new Skill cards by earning XP each round and then using it to learn a new Skill at the end of the round. You’ll only be able to learn 1 Skill each round. XP can be earned by playing certain Skill and Gear cards and by succeeding in encounters with Survivors or Threats.
The number of Skill card you draw each round and the number of cards you can play each round is determined by your character’s level. Gaining XP each round will help increase your characters level in addition to letting you learn Skills.
Gear cards will always be kept in your hand. They can only be used once each round, but they will return to your hand once the round is over unless your Gear breaks. Gear can be found by searching the station. It can also be crafted at specific location on the ship by spending crafting components you will find. Broken gear can be repaired this way as well.
ENCOUNTERING SURVIVORS AND THREATS
When you encounter a Survivor or Threat, the confrontation will be resolved through a system of pool building and chit-pull. Each player will have a bag and several colored markers. You will add markers to their bag (the marker pool) whenever played Skill and Gear cards instruct you to. This can happen while exploring and while engaged in an encounter.
There are 3 types of markers: Hostile markers match the players color. Passive markers are white. Critical Markers are black.
Markers that have not been added to your pool are kept on your character board. There are spaces on your board indicating the total number of markers you have available. When markers go into your pool, you can use the empty spaces on your board to keep track of which types of markers you have in your pool.
Entities you encounter may be peaceful or hostile. In each type of encounter, you will be doing the same thing: play cards which affect the encountered entity, or which let you draw markers from your pool to affect the entity.
In a peaceful encounter, the entity will have 2 listed stats: ‹ Trust › and ‹ Fear ›. To succeed in the encounter and claim the reward, you must either gain the entity’s trust by overcoming their ‹ Trust › stat or intimidate them by overcoming their ‹ Fear › stat. If you are unable to overcome either one before you run out of actions, then you will fail the encounter and will suffer a penalty.
Some Skill and Gear cards will allow you to gain trust or fear directly. Others will allow you to engage in dialogue. Engaging in dialogue allows you to draw 1 marker blindly from your pool. The effect of markers during dialogue are as follows: Passive (white) markers earn 1 Trust. Hostile (player colored) markers earn 1 Fear. Critical (black) markers let you choose whether you earn 1 Trust or 1 Fear.
You can also give food to peaceful Survivors to gain 2 Trust.
In a hostile encounter, the entity will have 1 listed stat: ‹ Damage Resistance ›. To succeed in the encounter and claim the reward, you must deal enough damage to overcome their resistance. If you are unable to defeat them before you run out of actions, then you will fail the encounter and will suffer a penalty.
Some Skill and Gear cards will allow you to deal damage directly. Others will allow you to strike. Striking allows you to draw 1 marker blindly from your pool. The effect of markers when striking are as follows: Passive (white) markers do not deal any damage. Hostile (player colored) markers deal 1 damage. Critical (black) markers deal 2 Damage.
Pledges: jeu à $56 ou avec extension 6 joueurs pour $75. All-in (???) à $200
Frais de port : en sus, estimés à 15 - 20€ (TVA inclus). CA : 32 CA$