STORY
You gather in the main hall inside the Castle of Light. You can clearly see a deep sadness in the Great Elder’s eyes. ” As you already know, Elzoof has put a curse on this island so no one can leave," he begins. « When you go travel south, somehow you will emerge on the north! Meanwhile, he sends his Shadows to terorize our land.” The old man takes a deep breath and continues. “He stays in Tower of Death and will claim the throne soon. With the loss of our great King, no one dares to challenge him save you heroes. »
“I will bless you with the power from the legendary amulet of D’Eugor so you will be protected from lethal wounds and can interfere events throughout the island.” The Great Elder pauses, and then says, “You have to find a way to bypass the Magic Barrier to defeat Elzoof in Tower of Death, before Elzoof can conquer this island. May God be with you…"
GAMEPLAY
AoD2 uses the diceless Power Card system. You must plan where you MOVE and where you REST. You can control the random Events and you will make meaningful decisions, every Turn.
You will defeat monsters, complete quests, learn Skills, gain Items, upgrade your stats (STR/AGL/INT), and more!
WINNING
The Player who successfully defeats Elzoof in Tower of Death wins the game.
Les mécaniques doivent être sacrément bien pour que quelqu’un ai joué à ce jeu en se disant « faut faire une nouvelle édition, ça va fonctionner du tonnerre »
Non mais ça veut dire que quelqu’un a accepté de jouer à ce jeu malgré les… illustrations (?), n’a pas passé le jeu à se moquer de la tête des cartes (ce qui se serait probablement passé avec mon groupe de jeu), à faire plusieurs parties même, et finir par se dire « Banco » je tiens un bon filon. J’admire cette curiosité ludique à toute épreuve.