L’éditeur de City of Mist, Son of Oak Game Studio, vient d’annoncer le RPG cyberpunk Tokyo : Otherworld et son lancement prochain sur Kickstarter. Comme City of Mist, Tokyo : Otherworld se déroule dans une mégapole où se côtoient mythe et technologie. A voir si Barbu Inc. fera la VF à l’avenir comme ils le font pour City of Mist.
The :Otherworld game is an alternative future for the City of Mists, and Tokyo: Otherworld is the first setting.
There’s no spooky noir-like Mist. :Otherworld has Noise, which is the overpowering stimuli of Noise from the information page. Furthermore, humanity no longer awakens of legendary and mythic Rifts. Corporations, syndicates and governments fight over fragments of Mythos in a struggle to remain relevant.
Player characters in the game are ronin, privateers and other hired guns that are hired out to take control of these sources of magic.
:Otherworld uses a streamlined version of the City of Mist system called COM:Reloaded. The engine features;
Statless and classless, tag-based characters.
Dramatic powersets/themes based on in-character and story developments
12 new themebooks for Mythos, Meat and Noise
Custom character creation
GM/MC moves and guidelines
Action, stealth, exploration and investigation systems
Tokyo : Otherworld will be the first setting book in the :Otherworld setting and will explore local Japanese crime syndicates, megacorps, and government organizations — as well as the shadow world of ronin mercenaries — who are powered by Yokai, Kami, and other Japanese mythological beings. The book will contain dozens of Japan-inspired theme kits, like weapons, augmentations, spirits, and esoteric arts for players to pick from; dozens of Dangers representing cyberpunk adversaries to Yokai monstrosities; organizations; locations with Danger information; and two additional adventures (Jobs) set in the Japanese Megacity.