Peut être
C’est juste que c’est @damn3d qui m’avait demandé les visuels pour créer la fiche
Peut être
C’est juste que c’est @damn3d qui m’avait demandé les visuels pour créer la fiche
Pour « Extension » sous le nom du jeu, c’est le type de fiche, je doute qu’on ajoute « fan made » à quelque chose vu qu’il n’y en a pas tant que ça* et c’est précisé dans la description.
* On n’ajoute, sauf raté, que les contenus validés/autorisés par les ayants droits
Il y a au moins zelda clockwork et l’attaque des monstres des neiges qui ne devraient pas y être alors
C’est pas le bon sujet ![]()
De quoi parles-tu ?
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Hello. I got recommended this fan-made expansion and from the looks of it, I am loving it. I read on this forum you are planning on making and English version (last mention Jul. 13., 2023). Has there been any progress with it?
hi! I’m from Spain and first of all, congratulations Martin for the great job.
I’m quite jelous due to the great community Mini Rogue has in France. I wish it for Spain.
That’s why I’ve decided to translate every card in Spanish, so anyone from Latinamerica or Spain can play it if they want.
Is there a chance to share it with you @Martin_El_Gharbi so you can have a look to it and upload it?
Cheers and congratulations, again!
Hey, so cool mate
If u want to i can give you all cards without text, like that it s gonna be easier for u if u want to translate them.
You can share yours without problems ![]()
The love is spreading everywhere, that’s wonderful ![]()
C’est limite écœurant toute cette courtoisie et cette politesse. On est sur Cwowd, merde !!
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en anglais stp ![]()
Et puis quoi encore ? Ici c’est la France, Môssieur !!! ![]()
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Bon, j’arrête mes conneries. Ça risque de devenir lourdingue sinon…
Hi again!
Thanks for the kind words, I’m not used to participate in forums but I’m deeply obsessed with the game and now I wanna know it all. Really appreciate your support, guys.
So, here the translation is. You can downloaded from here:
I’ve already used your empty design cards @Martin_El_Gharbi, I haven’t got the officials fonts but I used alike ones.
The editing has been done using Photoshop (you’ll also find the file attached in case you want to modify any of them)
Besides, there is a ‹ print and go › file (I have used Keynote - from Mac)
And… that’s pretty much it.
Hope it helps other players to enjoy your extended version which I find VERY enjoyable and accurate (I have some comments tho, but I put them all in another message)
Have a good day you rascals.
Regarding the « gameplay », I must say it is better using Arsenal Mystique.
It makes the game harder-challenging-balanced.
I have implemented few rules myself that helps integrate better the weapons.
*I give each corresponding weapon to its corresponding boss and they CAN use it against you.
My rules are:
How they use their weapons:
*The Forgeron card, it’s no very clear… So if I want to restore a counter, I pay 1 gold. But if I want to restore the whole weapon I have to pay the cost of the weapon + 1.
How this works for you?
*Character can posses one weapon or two (it depends on the player) and combine them as will. But only can use one per turn and have to decided before attack. (I prefer use the just one weapon modality, as you say in the rulebook)
*Before starting. Roll a black die. The result gives you the number of Weapon you can hide in the Dungeon Deck. Shuffle it and use this deck as usual. It gives you the chance to FIND weapons in some floors (it would be great to do the same with potions) If you take the weapon once you enter the room, you choose to keep it or to leave it. If you leave it, put it away (not back in the deck) because later you’ll use it again (in your way back… this I will explain later)
I have implement this rule to have more chance to use weapons, waste them and find more… it makes sense in every rpg game so… why not here. I think waiting to find the Forgeron card for playing these cards is not enough to enjoy this great expansion.
*Amulets.
I have given meaning to the 4 amulet cards you have drawn.
You get them once you delve into each floors.
So, when you succeed in delving into the 2nd floor you get
When you succeed in delving into the 3rd floor you get
When you succeed in delving into the 4rd floor you get
Finally, when you succeed in defeating Og, you get:
*Ok… you have delved into the Dungeon, but… you have to come back with the amulet of Og Blood. That was your main Quest. So now instead of going down… you going UP.
*What I do is to add those weapons we didn’t want in the first part back to deck, shuffle and set the areas backwards… I mean… The first card is the « Bosses » one and the rest are room cards, and you always start from the Botton right and moves as normal until reaching the first card. It’s the same as the main game rule of movement but inverted.
*As you carry the amulet of Og, remember, you can’t see, so you can’t revealed any room card. You are cursed and poisoned, so ALWAYS carry the green and purple dices with you. And as you has the most powerful amulet ever… every turn from now, you will lose 1 XP and 1 life every time you complete an area. The amulet is consuming you. The good part is… as you are almost a zombie… You don’t need to eat every past area, but every floor instead.
*I also make it funnier (and random) by adding a Lore Card every area there is not a Boss. So instead of moving on once you reach the bottom and play a Lore Card… Even the last one, when you are about to (finally) check out of the dungeon, there is a Lore card that can mess up the whole mission
-------- and that’s my gameplay using Arsenal Místico.
I know it’s a lot, but for sure it makes the game more balanced, enjoyable and hard.
Hope you like it and I’m looking forward to know your ideas / home made rules to improve the experience of Mini Rogue.
Cheers!
https://drive.google.com/drive/folders/10c0jn0l7dtnzBY7AL7PSknwerrQVH3k3?usp=share_link
You’ll find an open file (.psd) where the design is already placed and set to be modified at your will. You’ll only need the EN translation.
C’est le clan des Martin « créatifs » ce topic? ![]()