Monster Hunter: World - par Steamforged Games - livraison novembre/décembre 2022

Oui c’est Anjanath …

Anjanath

From the journal of Jamie Perkins, Lead Developer

We’ve encountered greedy Great Jagras and electrifying Tobi-Kadachi.

Now, it’s time for something with more teeth — and fire.

Anjanath-Board-Game-Model

Best known for being aggressive, Anjanath prowls the Ancient Forest in a constant search for prey. This predator will attack without provocation, and its bite is far worse than its bark.

But, surely, you won’t face this ferocious foe until you’re ready… right?

Well, actually, that’s up to you.

Once you complete your Great Jagras assigned quest, Monster Hunter World: The Board Game gives you total freedom over which monsters you hunt and in what order.

So, if you’re feeling brave, you could actually hunt Anjanath before forging all the equipment you can from Great Jagras and Tobi-Kadachi.

We just wouldn’t recommend it.

Physiology

Anjanath is unlike anything we’ve faced before.

Anjanath-Assigned-Quest-Physiology-Card

A step up from Tobi-Kadachi, Anjanath has even higher starting health and body part armour.

If you’ve got access to any water elemental damage (hint: Great Jagras) now would be a good time to equip it.

As you can see, Reckless Aggression makes for a mobile and challenging encounter. Melee hunters beware: if you deal enough damage, Anjanath will move each time you attack.

In short, Anjanath is a relentless predator. It will chase you around the board. Really.

As well as Reckless Aggression, Anjanath has many behaviours that target the furthest hunter. Again, expect this monster to move, a lot. This isn’t a beast you can hide from.

Oh, and did I mention the fire? Because it breathes fire. Which, like its high mobility, becomes even more dangerous as you take on the harder 2 and 3 star Anjanath quests.

You might also have noticed Reckless Aggression causes Anjanath to move 2 nodes toward the furthest hunter. But what if there are two hunters at an equal distance?

That’s where threat level comes in.

Each hunter has a numbered token that tells you their threat level. (This is the same token you’ll flip to show when you’ve taken your turn.)

If there’s ever a monster behaviour that could target two hunters in different locations, that threat level acts as a tiebreaker.

Naturally, the monster will want to go after the biggest threat!

Got a low threat level? Don’t get too comfortable. Your level can change during the hunt, so you might find yourself the next target!

Now, back to the physiology card.

On a positive note, Anjanath is the first monster we’ve seen with four breakable body parts instead of three. It may be tough to take down, but you’ve also got more opportunity to gain rewards.

Behaviours

Between its sharp teeth and ability to breathe fire, Anjanath’s main arsenal lies in its head.

So, it’s not surprising that’s where the majority of its attacks originate from. Expect crippling bites and searing bursts of flame!

To start with, let’s look at a simple and brutal attack:

Anjanath-Charge-Attack-Card

Targeting the farthest hunter, Anjanath will charge (get it?) 4 nodes in their direction.

With that much movement, what if the monster needs to change direction?

Well, monsters only change direction while moving, so it’s really important to check each behaviour to see whether the monster moves or attacks first.

Monsters will turn to face their target before and after each node of movement, which means they can change direction multiple times!

Once Anjanath reaches its target with Charge, it will deal a massive 8 damage.

Unless they can dodge, of course, but at dodge 5 Charge is a tough one to avoid!

(For a recap on dodging monster attacks, turn back to the Tobi-Kadachi section of this journal.)

A quick attack, Charge only allows one hunter to take a turn afterward. However, that hunter can play up to three attacks, so choose someone who can deal serious damage!

Don’t stop to catch your breath, because Anjanath is about to crush you with Slam:

Anjanath-Slam-Attack-Card

Luckily, Slam involves less movement than Charge. Unluckily, it attacks hunters in every direction.

And to make matters worse, Slam will also stun anyone it hits, forcing you to remove a card from your hand and place it face down on your stamina board — meaning you’ll have less space and options to act next turn.

If you want to retaliate, now’s your chance. Because Slam is slower than Charge, three hunters will get to take a turn after this behaviour lands.

Finally, we have Flame Jet, one of Anjanath’s signature fire breathing attacks:

Anjanath-Flame-Jet-Attack-Card

Flame Jet is the first range 3 monster behaviour we’ve seen.

Combine that range with its 2 nodes of movement, and the fact it will hit anyone in the Anjanath’s front arc, and you’ll see how Flame Jet can hit even cautious hunters trying to keep their distance.

If you’re not careful, it might burn your whole party at once!

Plus, because it’s a fire elemental attack, most armour won’t help you resist the damage. Be sure to bring some fire resistant equipment, or be prepared to dodge behaviours like this every time.

Speaking of which: at dodge 5, Flame Jet won’t be easy to avoid.

If you do withstand the attack, you’ll get the chance to hit back. Like Slam, Flame Jet is one of the slower Anjanath behaviours that lets three hunters take a turn.

Make the most of them before it continues its onslaught!

2 « J'aime »

Celui-là m’avait bien casser les couilles mais quel plaisir de dérouler le long de sa colonne avec les doubles lames. :crazy_face:

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Une video devrait bientôt arriver ^^

We spy, with our Scoutflies, something we’ll be sharing VERY soon… :clapper::sparkles:


Vu que j ai pas back primal, je suis assez curieux.

Et si c’est de la merde, j’ai envie de savoir si je suis faible, et si je vais late pledge primal xD.

Comme on dit chez moi +1, cela dit la veepee asmodee m’a déjà bien fait siphonné…

Ah bah moi non, j’aurais craqué sur la totale chose stories si y avait eu le jeu de base mais c’était pas le cas ^^.

Voilà la série de video débute… voici la première

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ON EN VEUT PLUUUUUUUS! PLUS PLUS iui PLUS!

Partie filmée par SFG, pour se faire un avis du gameplay :slight_smile:

Edit : et une seconde

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La vache, il parle trop vite pour moi ce saligaud, j’ai presque cru que c’était en x2 xD.

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Alors il y a un chti probleme dans la video… c’est qu’on peut pas lire leur carte!!! et on comprends pas trés bien de quoi ils parlent… Heureusement il y a tabeltopia!

Le nouveau journal est là…

Upgrading Your Hunter

From the journal of Jamie Perkins, Lead Developer

So, you’ve successfully completed a quest and you’ve got the rewards to show for it.

Now, it’s time to use them! Let’s craft some equipment.

Weapon Types

We’ve tracked a monster in the gathering phase and fought them in the hunting phase.

Next, we turn to the third and final phase of the quest: the HQ phase, or ‘the place where crafting happens’.

Every hunter can craft improved weapons using ore, bone, and monster parts.

If you’re only using hunters and monsters from the Ancient Forest set, every hunter can make an ore weapon, a bone weapon, and two monster weapons.

Just like the video game, not every hunter can make weapons from every monster.

The weapons your hunter can make are listed on their forge reference card.

Forge Reference Cards

Let’s use the great sword hunter’s forge reference card as an example:

Great-Sword-Forge-Reference-Card

Each box shows a weapon the great sword hunter can craft, and the resources you need to craft it.

This hunter can craft new weapons using Great Jagras and Rathalos parts, plus the usual improved ore and bone weapons.

Think of it like a recipe. Once you have all the ingredients for a weapon, you can hand them over to the Smithy to make it.

(So, you’d better keep an eye on those recipes when deciding which monsters to hunt and what resources to carve when you succeed!)

The lines between the weapon boxes show how weapons can be upgraded.

Take the Great Jagras weapon line, for example. Because Buster Sword is your starting weapon, you could craft a Jagras Blade as soon as you’ve got the resources.

However, you can’t craft the Jagras Hacker until you’ve crafted the Jagras Blade, even if you’ve got the resources.

So how do you get the resources you need?

Let’s take a look at the Great Jagras reward table to find out!

Monster Reward Tables

Great-Jagras-Reward-Table-MHWtBG

Okay. We hunted and successfully took down Great Jagras. Now we’re back at HQ.

After checking our great sword hunter’s forge reference card, we know we need the following to craft a Jagras Blade:

2 Great Jagras claws, 1 Great Jagras hide, 2 Great Jagras scales, and 1 sharp claw.

How do we get them?

Well, some are resources we could have found in the gathering phase. Others are automatic rewards we can get by breaking body parts during the hunting phase.

If we broke the claws body part, for instance, we’d gain 1 Great Jagras claw as a break reward.

(That’s everyone in the party — not just the hunter who did the breaking.)

Once we’ve figured out which break rewards we earned, it’s time to roll on the reward table to claim the rest of your loot!

Spending Dice on Rewards

The number of dice you roll depends on the difficulty of the monster and the number of hunters in your party.

MHWtBG-Rewards-Dice-Table

Let’s say there are two hunters in your party and you’ve just completed the Great Jagras assigned quest (1 star difficulty). That means you’ll roll 3 dice on the reward table.

Now, let’s say you roll a 2, 3, and a 4.

You really need that sharp claw to make your Jagras Blade. So, you combine your 3 die and your 4 die to get the 7 total you need for the sharp claw.

You also need another Great Jagras claw. So, you use your 2 die to get that, too.

Choosing how to spend your dice is a big part of crafting upgrades. Use your forge reference card to help you decide which resources you really need, and what monster parts to target for automatic break rewards.

Oh, and remember to note down anything you find in the gathering phase, as well as any break rewards or rolled rewards, on your character sheet.

New Weapon Cards

So, you’ve got what you need for the Jagras Blade!

To craft it, tick off the resources you’ve used on your character sheet, and find the Jagras Blade card.

Buster-Sword-Jagras-Blade-Cards

To equip it, replace the weapon card on your stamina board with your new one.

You keep all weapons you craft during your campaign, so you can freely change your equipment between quests.

(It’s a good idea to note down any weapons you craft on your character sheet, too.)

New weapons must come with different attacks and damage, right? Right.

So, now you’ve equipped the Jagras Blade, you’ll need to swap the cards in your attack and damage decks to match your new weapon.

For the damage deck contents, check the list on the weapon card. You’ll usually find your damage deck becomes stronger, with higher numbers, and sometimes even more cards in total (because some weapons are sharper than others).

For your attack deck contents, check the list on the bottom of the weapon card. Remove the cards listed in the ‘remove’ column, and add the ones listed in the ‘add’ column.

Again, you’ll often find you’ve gained new, stronger attacks—so you can take on tougher monsters!

Whenever you equip a new weapon, you’ll follow the same steps.

That’s weapon upgrades covered. Now, what about armour?

New Armour Cards

Armour cards follow pretty much the same process.

You need to search for, or earn, the rewards listed to make the armour. Then, exchange those rewards for the new armour card.

Equip new armour by placing it in the slot on your stamina board.

The main difference between armour and weapons is that you don’t have to craft armour in any order. Just find the resources you need and make the armour you want.

Ancient-Forest-Armour-Forge-Reference-Card

Oh, and make sure to read your new armour cards carefully, because they’ll often come with powerful new abilities that can help you in future quests!

Take the Jagras Helm, for example:

Jagras-Helm-Armour-Card

Usually, during your turn, you’ll need to decide whether to attack or take preparation actions (e.g. drinking a potion and/or sharpening your weapon if your damage deck is depleted).

You can’t attack and do preparation actions — unless you have the Jagras Helm equipped!

This nifty bit of kit lets you sharpen your weapon, drink a potion, and attack all in the same turn. It also gives you 1 bonus armour and 1 water elemental resistance.

Cool, right?

Over the course of a campaign, you’ll gain a whole arsenal of new weapons and armour.

Soon enough, you’ll be able to check your stash and choose whatever equipment gives you the best chance in the next quest.

Speaking of which…

~ Journal Ends ~

J’adore cette licence depuis 15 ans désormais, voir ces figurines me fait rêver.
Mais je n’arrive pas à m’emballer par le jeu que je vois pour le moment.

Puis je trouve que les vidéos ne sont pas vendeuses du tout.

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Ça a l’air complexe tout ça…

Sans vouloir dire que ce sera bien, je ne sais pas, j’ai généralement bien du mal a me hyper via les vidéos d’explication personnellement. J’ai besoin de tâter moi même pour assimiler en générale.

Aujourd’hui ça cause de l’Arena Quest…

Arena Quests

From the journal of Jamie Perkins, Lead Developer

Arena quests let you hunt any monster, at any difficulty level, using any hunters, right away!

To play an arena quest, turn to the arena quest section in the quest book for the monster you want to hunt.

For the Rathalos arena quest, for example, you’d look in the Ancient Forest quest book.

At first glance, arena quests look similar to standard quests, but there are a few differences:

2-Star-Arena-Quest-Rathalos

You may remember ‹ investigation quests › from previous journals. That’s because arena quests match the monster difficulty levels you’ll face in the campaign: assigned, investigation, and tempered investigation.

(For a reminder on monster difficulty/quest levels, check out the Rathalos journal.)

Just like standard quests, assigned quests feature a minimap (showing you how to set up the board) and a time limit.

However, the time limits are shorter for arena quests than they are for standard quests.

That’s because arena quests totally skip the gathering phase. Just like in the video game, if you’re playing an arena quest, you’ll jump straight into battle.

Of course, you can’t be expected to take on a tough arena quest using only starting equipment. That’s where recommended loadouts come in.

In a table, you’ll find recommended loadouts for each hunter based on the arena quest level you’ve chosen. Simply equip your hunters as listed and dive headfirst into the fight!

Depending on the number of hunters in your party, you’ll also see a recommended amount of potions and Palicoes (if any) to take along.

These recommendations are designed to give you a genuine challenge where you have a real chance of success.

You’re absolutely capable of defeating the monster, at any number of players and with any combination of hunters — but the monster is absolutely capable of defeating you, too.

So, don’t head into arena quests expecting an easy victory!

2-Star-Arena-Quest-Anjanath

~ Journal Ends ~

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J’ai pas pensé à partager mais j’ai vu passer une image qui donnait un pledge à 250 € :cold_sweat:

Les prix étaient dans les environs de primal, y avait même une boite de démarrage à 70 balles je crois, ou dans les environs. Les 250 eu me semble c’est le all in comme sur primal.

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250 £. Steamforged Games fait ses KS en £.

Mon All-in Horizon c’est 280€.

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En fait c’est 203 £ (249.00 €) et c’est bien pour le all-in, Lykeios l’avait mis le 18 mars dernier.

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