Nova Aetas Renaissance - par Ludus Magnus

Il va falloir qu’on récupère les survivants (PS : je suis toujours vivant avec mon all-in)…

Je surveille aussi le sujet avec mon quasi all in :slight_smile:

Je ne sais pas si on doit se réjouir de l’arrivée du game désigner de Dungeonology dans l’équipe de Nova Ateas…

Par ce que Dungeonology c’est pas terrible

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Pour faire écho à ce que tu dis, ma paranoïa a accueilli cette"grande nouvelle" (présentée comme telle en tout cas) comme un « en fait, on est archi dans le jus et on a besoin d’aide parce qu’en guise d’un jeu qui était quasi prêt, en fait, on n’est pas prêt du tout »… :joy:

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Soit disant tout était prêt en décembre et il n’y avait plus qu’à envoyer les fichiers à l’usine…
C’est quand mm une V2…

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une v2 qui n’a pas grand chose à voir avec la v1, c’est pas comme un reprint

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Cela dis les règles étaient prête quand même et franchement bien avancé pour donner envie.

Pas vraiment d’accord, pour moi Dungeonology est un vrai coup de coeur et fait parti des jeux qui sortent le plus !

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Oui perso j’ai beaucoup aimé la seule partie que j’ai joué, évidemment faut pas être réfractaire au take that mais sinon c’est fun!

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Les règles oui, mais pas tous les scenarii de la campagne, cest ca le plus long

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Savez-vous où est passé le million?

Dernière actu y a 3 semaines. Ça bosse à priori, je suis pas inquiet

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et normalement le PM se termine à la fin du mois…

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Bon yaura quand même du retard mais ça c’est pas vraiment une surprise

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Je le sens bien ce machin. On n’a pas de mécaniques à coucher dehors avec un billet de logement, écrire un scénario semble relativement simple, c’est de la mécanique éprouvée et de l’évolution sans révolution. Ce sera pas le Seigneur des Anneaux en terme de nombre de signes mais je pense que ça tournera.

Ma source ? Mon doigt mouillé.

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Bon ben nouvel update interessante! Le PM reste ouvert jusqu’en juillet, et on peut enfin le modifier soi même sans passer pour le sav si on l’avait deja rempli…

Et autre nouvelle, enfin des details sur led extensions !! Il etait temps, mais vieux motard que jamais…

ACTU #40

Designer Diary #3 plus Pledge Manager Update!

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Luca LMS, the UnsacrificedCollaborateur

21 mai 2021

Hello Heroes!
Welcome to a new update full of important news … a slightly different Designer Diary!
Let’s start immediately by talking about the Pledge Manager, which according to our original plans should have closed at the end of May.
Following your many requests, we have decided to postpone the closing to July 1st 2021, thus allowing all of you to have more time to complete it!
But it doesn’t stop there! In this, and in future updates, we will analyze in more detail the most important expansions of NAR to give you more details that will be useful for you to decide whether or not to add them to your order.
For today’s Update, we couldn’t help but start with the most-awaited and requested of NAR’s 3 big expansions, Catacombs!
Ready to go down into the darkness?

CATACOMBS

Ready to go in the Catacombs?

Italy is an ancient land.
Many catacombs have been excavated throughout its history, in the most remote places, and in the most disparate ways.
Visiting a city will often lead you to discover some of these mysterious places.
Welcome to dark and often forgotten tunnels, turned into catacombs and transformed into fantastic dungeons. Yes, because the peculiarity of this expansion is that it will allow you to experience an exciting « Dungeon Crawler » mode within Nova Aetas, allowing you to take a break from the standard Missions of the main Campaign to venture into these forgotten places full of mysteries.
One of the options that you will have when carrying out the Rest Phase in a city (usually between one main Mission and another) will be to venture into its underground.
In a section of some City Cards, you will find the CATACOMB Keyword and basic information that will help you decide whether or not to go down through its tunnels.
Usually, you will find 2 pieces of information: the type of opponents you will face, listed by factions, and if the catacombs in question have special rules, for example by visiting those of Venice you may find yourself facing the encroaching water that will slowly fill the corridors and rooms with the rising tide.
Other rules related to darkness or poisonous miasmas may hinder you in other areas.

ahh…Venice…(cit.)

Enemies within a catacomb will always be represented by the various Undead included in this expansion, and by one or more Factions from the base game. You may encounter groups of marauders who went underground with the same purposes you had, or religious fanatics intent on cleaning up the evil from these places (and who will obviously consider YOU « evil » as well!!!) You may even find enemies that are not from the dead of ancient times … younger than the ancient ones who roam the catacombs, who in this case will be undead versions of normal enemies you often face.

Undead…Undead everywhere!

But the real antagonists of the Catacombs will always be the fearful Undead, the ancient bodies of the Roman era awakened by dark and evil magic (or perhaps technology?). Starting from the Legionaries who will overwhelm you with their numbers, supported by the lethal Centurions, up to the Patricians and the terrible Abomination that will put your skills to the test with his fetid presence.

Ok…I’m scared now

Once you have chosen whether to face the catacombs, you can choose – based on the time available –whether you take a quick run or explore the entire catacomb; this will change the number of rooms and corridors you will need to visit and also the difficulty of the dungeon. Generally, the longer catacombs will be the most difficult ones and will require more time and better preparation to deal with their many hazards.

Each catacomb to be explored will refer to a specific page of the rules, where all the special rules will be explained, and how to build the enemy draft deck and the exploration deck made up of the Catacombs Cards.

The main purpose of these explorations is to recover rare materials and objects, such as formulas or new equipment. Failing to complete it in time will not result in particular penalties for the purposes of the main campaign, but it could lead to the loss of all or part of your loot. Each Catacomb is formed, according to the chosen difficulty, by a certain number of Catacomb Cards that will describe its rooms and corridors.

So many places to explore…

Wow a Dungeon Crawler!? Nope, it’s Nova Aetas!

The corridors will have tables directly on their reference card that will tell you what type of event can take place inside them. The rooms, in addition to random events, will always guarantee you a reward once cleared.

Catacomb Cards!

Some Heroes, especially Luca (the mythical Hero included in the expansion), will have skills that will allow you to better survive in the catacombs and their special rules. For example, our Grave Robber, thanks to the “Underground Explorer” ability, once per dungeon will be able to discard a freshly drawn Catacomb Card and draw a new one; a skill that used at the right time, can greatly help to complete the mission in time.

It’s me! Luca!

Therefore, each group that will leave for exploration will need to be well studied to perform better within a particular catacomb: a group that will need to race against time, perhaps because of the rising tide, should be made up of heroes with better movement skills, while longer missions in dungeons saturated with poisonous miasmas will be easier if faced by a group of hardy heroes or with exceptional healing skills.

Luca in the game is braver than the real one -.-’

Visiting the Catacombs of Rome, you can decide to explore the Domus Aurea, the ancient home of Nero. This will start a mini-campaign of 3 Missions linked to this famous Roman Emperor.
This mini-campaign will have special rules and will lead you to face many characters of Roman history, culminating in a hunt that will give access to spectacular rewards!

And of course…a lot of amazing miniatures!

We really hope we’ve piqued your curiosity and increased your hype about this expansion!

In case you have already completed your order, do not worry: even after the many requests received, we have proceeded to reopen all orders that have already been closed, in order to allow you to add new add-ons.
To do this, just follow these simple steps:
Once you have clicked on your invite link (or log into your BackerKit account), you will find yourself on the screen shown below. At this point, just click on the « Edit you address » button.

You will then arrive at this new page where you need to click on the “Edit Add-ons” button!

Then you will return to the Survey page that will allow you to add new add-ons to your order!

Easy right? Once the payment methods have been confirmed, all you need to do is wait for your card to be Charged which, for all those who have added items to their order, will take place in the first days of July.
For any problems you can contact our support service using this link:

LMS SUPPORT CENTER

We hope you enjoyed this long overview of the Catacombs! In the next update, we’ll give you more information on NAR’s other two big expansions: Vesuvio and Under Siege!

See you soon!
)

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Je sais pas trop… Moi j’y ai vu des petites lignes.
Ils ont donné l’impression de nous faire une fleur et cela leur permettra d’annoncer un retard de prod’.

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Clairement c’est ça ! Repousser la fermeture du PM c’est repousser d’autant le lancement de la prod…

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Oui, je ne vois pas ça comme une bonne nouvelle. La livraison en décembre 2021 semble très compromise…

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en même temps, qui y croyait vraiment ?..

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