Primal: The Awakening - par Reggie Games - Livraison septembre 2022

Cool, cool.

Bah de toute façon ça m’étonnerait que j’annule vu que j’ai mis un an à me décider.

Toute façon, j’ai craqué alors que je sais parfaitement que ce sera bien moins cher sur philibert. Mais au moins je suis sûre d’avoir le jeu, et puis je peux avoir les décors 3d comme ça ^^.

arf jpensais l’avoir payé lui, j’aime vraiment pas ces trucs débites on sait pas quand

La même, pour ça que j’ai opté pour PayPal cette fois, alors que j’utilise jamais ce mode de paiement. (Juste une fois pour le pg2 de kakita)

En late pledge non puisque c’est pas KS qui gère le PM. Mais c’est au bon vouloir du porteur du projet du coup.

Nouvelle update…

February will be an intense month dedicated to the playtest of the expansions’ content as well as the progress in the campaign writing and design. Also, a lot of work involves the finalization of 3D miniatures files.

Update #31 - Core Game Elements - Gameplay Overview

The new year has come to the lands of Thyrea, marked by narrative design work and preparation for exciting challenges. In the last month we made significant advancements in design and development of both gameplay and lore. The scenario writing process has begun and we plan to dedicate a future update to the narrative design and the game lore.

In the meantime, today we want to talk about gameplay. The playtest sessions are proceeding well and all monsters in the core game have successfully gone through three steps of testing, at all difficulty levels and player counts. So, in this 1st update of 2022 we want to share with you an overview of the core monsters’ mechanics. We divide them by their element type and we also show the connection between the monsters and their related craftable equipment.

The monsters belonging to the Fire element are aggressive and control-oriented. These monsters really ignite by suffering damage and receiving attacks; they use Fire terrains to control the board and the player’s sequence: while Vyraxen breathes fire, Kharja controls the surrounding volcanic environment. They adopt a strategy that burns the players’ deck: the burn strategy focuses on discarding cards from the player’s deck dealing damage when they empty their deck and removing important cards from the player’s available options.

These features are also reflected in the craftable Fire equipments. This gear is centered around the idea of discarding cards, burning your deck to gain bonuses, or even suffering damage to trigger powerups and special effects.

The Coral monsters are designed to synergize with the Water terrains. The gameplay effect of these terrains is to put a limit on the number of cards a player can have in their sequence. The strategy adopted by these monsters is based on the idea of slowing down the players while shortening the duration of the game. In facts, both Korowon and Orouxen can raise the water level on the board and advance the round track putting a count-down on the game.

Another important feature of the Coral element is health regeneration. According to a myth from an ancient culture in Thyrea, the primordial fire destroyed the ancient world and then heated the water from which life started again. In gameplay terms, Korowon and Orouxen are able to regenerate and remove all damage they sustain based on specific gameplay patterns. The same applies to Coral equipment: if the fire element burns your health, the coral one regenerates it.

The main feature of Horn monsters is their ability to harden their scales and skin to become invulnerable to status effects (like Stun, Confused and more) and ignore any damage that exceed their toughness value. The hardening mechanics have been built around a special track printed on the monster board. The harden track starts at zero and increases during the game following rules that are specific to the monster. Once the track reaches level 3, the monster becomes hardened ; players may have the opportunity to decrease the track by completing objectives and learning specific gameplay patterns.

The equipment related to the Horn element is designed around the concept of empowering the Hunter manipulating their Stamina economy.

From the lore of Thyrea, Crystal monsters have a mysterious origin that players have the opportunity to discover during the campaign. The crystals are connected to an ancient magic and they can induce visions of past and future. For this reason, monsters related to the Crystal element use mechanics that force players to reveal cards from the top of their deck and use them to trigger attacks and many other different effects.

Also, another mechanical trait of this monster category is the fact that they make use of card colors to set up synergies and trigger combos. This, together with the reveal effects, is also present on the Crystal equipment’s ability texts.

The monsters belonging to the Thunder element both focus on controlling the players’ hand through discard and forced recycle effects. To reflect the unpredictability of storms and thunders that are thematically associated to these monsters, the Behaviour effects include a bit more randomness in the form of discarding random cards from hand or picking random targets for the attacks.

Thematically, both Ozew and Jekoros channel electricity and unleash the power of a storm: mechanically the monsters make use of special Charge counters to indicate they are accumulating electric charge until they are able to unleash their most powerful attack. Each monster follows its own pattern to accumulate charge and players will have to learn how to prevent the process and how to avoid being thunderstruck!

The Electro equipment design is based on similar principles and reflects the monsters’ control effects, providing for example the Stun ability, as well as the process of accumulating counters to unleash their full power.

The main feature of monsters belonging to the Metal category is certainly their armoured skin. From the design perspective we differentiated this feature from the Horn monsters’ harden track by adding damage reduction mechanics, called Shield (basically, monsters reduce any kind of damage they take based on their level). Also, Metal monsters have the ability to blank the players’ action cards nullifying their ability text. These features really make them « tank monsters », which is something that hunters will have to work around when preparing their builds against these creatures.

Also, both Hurom and Tarragua are monsters that have special Attrition synergies. As a consequence, the related Metal equipment similarly focuses on Attrition providing interesting deckbuilding options for the players.

All that being said, within the same element, each monster has its own distinctive behaviour and playstyle. There are many details and aspects that differentiate the monsters: from the Reaction icons that determine the responsiveness and the rapidity, to the Objective card mechanics and the use of unique terrains or special components like « Minion cards », special Wound cards and customized Attrition deck.

For future updates content, which monster would you like us to deepen, going into more gameplay details? Also, which monster’s narrative background would you like to know more about? :slight_smile:

What’s next?

February will be an intense month dedicated to the playtest of the expansions’ content as well as the progress in the campaign writing and design. Also, a lot of work involves the finalization of 3D miniatures files, which is a crucial part of the production. We are currently working on the file optimization with the factory in view of the mould creation and we cannot wait to show you the result as we go further through the process.

2 « J'aime »

les cartes sont superbes :heart_eyes:

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Je regrette pas d’avoir péter le all in sur celui là au final ^^.

6 « J'aime »

J’ai pas tout lu, j’aime bien découvrir ce genre de choses en jeu.

Je plussoie pour les jolies cartes et les 0 regrets du all-in :slight_smile:

De meme… le deckbuilding a l’air fumé, rien qu’en lisant les cartes ont sent le potentiel de l’equipement et des combos possibles.

seul reste en inconnu le coté narratif de la campagne…

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alala j’avais pas vu qu’il y avait un late pledge ! … Bon ben je vais craquer je pense aussi :slight_smile:
Par contre j’ai jamais fait de backerkit.com ? C’est vraiment équivalent du KS normal ?

Ça va dépendre du KS. Des fois, t’auras un prix différent, des fois des trucs en moins. Des fois la même chose que pendant la campagne, au même prix.

Ici, c’est +10€ sur tous les niveaux de pledge je crois.

Tu peux aussi attendre le late late pledge qui ouvrira chez Philibert après la cloture du late pledge de l’éditeur, donc d’ici 2-3 mois.

merci pour vos réponses. ben pour 10e de diff par rapport à un all in, je survivrais.
Apres ouais ok pour philibert. mais j’imagine que le prix sera surement plus important, ce qui est normal, il faut qu’ils aient leur marge.

Ca dépend des projets, des fois y’a des surprises, parce là y’a une offre retailer vraiment pas degueu il me semble

Mais oui c’est plus souvent plus cher que moins cher un KS sur phili (pour des KS qui n’ont pas de sortie retail prévue)

Le soucis concerne les frais de livraisons qu’on ne connait pas encore. Car, avec la livraison philibert gratuite et le fait que 300e d’achats t’offrent je pense 20e d’achats, on peut se poser la question :thinking:

Après perso j’ai pris sur backerkit, comme ça je suis sûre de l’avoir quitté à avoir payé plus cher.

En plus sur philibert c’est all in gameplay seulement, et je voulais les décors 3d en plus. Et si tu veux juste la core box prends sur backerkit car y aura pas sur philibert.

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J’étais parti sur le all in gameplay, car le playmat a l’air sympa, mais les sleeves et les décors 3D et l’artbook ca me dit vraiment rien.
Pas bete pour le bonus sur phili. je vais quand meme tenter le backerkit :slight_smile: Merci bcp !

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Bonjour à toutes et à tous, est-ce qu’il existe un discord ou un forum dédier à la communauté francophone de Primal : The Awekening ?
Merci

Tant que personne n’a le jeu, je pense que cest ici que tu trouveras le plus de francophone…

Pourquoi spécialement un discord ? Pour jouer sur TTS ?

Je pose cette question du discord car j’en ai déjà rejoins un pendant une campagne de kickstater. Je trouve ça pratique de pour pouvoir être à jours sur les nouveautés et ça permet d’être en relation directe avec les joueurs pour un partage plus proche.

Mais si personne en a créé un, je vais rester ici pour suivre et discuter avec vous :relaxed: