Trudvang Legends - par CMON

Le Design Diary Part. III

The Good Fight: Combat in Trudvang

You can’t tell a great mythic story without drama. And some of the most exciting drama comes from combat. Trudvang Legends is no exception.

Because storytelling is the main focus of Trudvang, we knew that combat would not happen quite as often as it does in other adventure games. And with that in mind, we wanted to make each combat in the game impactful and meaningful but not too distracting from everyone’s main goals.

And let’s face it: combat, especially epic combat in a Norse-inspired setting, should be fun.

Casting the Runes

Combat in Trudvang is resolved over a series of rounds during which all involved heroes will decide to attack or retreat. After attacks and retreats are resolved, enemies will deal their full damage, which heroes can divide as they choose. This continues until either all enemies are defeated, a single hero is defeated (which ends the story right there), or all heroes have retreated from the fight.

Making an attack is the heart of combat, and where all the fun choices are. The goal of an attack, of course, is to damage, disable and/or defeat as many enemies as you can before they strike back with combat damage or worse. And this is where we focused the game’s core bag-building rune casting mechanic.

Your hero has a bag containing a unique mix of elemental runes (wind, water, earth and fire…and some corrupt dark runes). To make the attack, you’ll draw runes from your bag, one at a time, assigning those runes either to one of your weapon attacks or skills to “lock in” their damage or effects. Many of the more powerful weapons and skills require multiple assigned runes to lock in their abilities. However, any rune you draw that you cannot assign to an attack or skill is a failure, and must be assigned to your 3-space failure track. Dark runes are always failures.

Three failures, and you cancel all of your locked in attacks, and only resolve your failures. And if that wasn’t bad enough, after the first failure, you risk getting nailed by your enemies’ “fail triggers.”

[attachment file=479360]

Risk and Reward

Making these choices round after round is the key to success or failure in combat. Every enemy has different strengths and weaknesses, and of course so do all heroes. We also loaded the game with a ton of interesting skills, offering combos and synergies, or further risks.

Imagine being locked in battle with a horde of Draugr (undead from the north), having pulled one fire rune from your bag. Do you lock in a single 1 damage with your hammer, assign it to the bigger 3-damage attack (which requires two fire runes), or prepare a block (which saves you or a fellow hero) a lot of incoming damage next turn? That’s only scratching the surface; assigning to the block (which accepts any rune) is safer short term, but it also uses up a slot that can take any rune, of which you might only have a few … which increases chances that future non-fire runes end up becoming failures.

Heroes make all choices in combat simultaneously, so coordinating with other players and spreading risk is a big part of the game. As designers, we really enjoyed the emergent dynamics (both personal and interpersonal) that develop from this fairly simple but deep mechanic.

As fun as attacking is, survivability matters. Sometimes you just need to get out of the fight to live another day. Instead of making an attack, you can attempt a retreat by making a Test of Agility. Drawing five runes from your bag, you’ll be looking to match elements with your hero’s Agility stat (these are “successes”). The more enemies you try to retreat from, the harder it is. And just like in combat, dark runes are always failure. Each hero decides by themselves whether to retreat, and that’s important – you might be a high damage rogue but very low in health, and can’t afford to take any targeted damage, so you might have to leave the fight and run to an adjacent region (which also has the subtle potential advantage of getting you free movement! Handy during stories where time pressure is critical.)

Consequence

Taken on its own, combat in Trudvang is dramatic and tense, with a lot of choices to be made. However, this is primarily a storytelling epic with lasting consequences. This means that even inside a tense combat, you need to be thinking beyond the immediate “can we defeat these enemies and how.” You need to consider how each individual combat affects the story in a grander scope.

Remember, any time a single hero is defeated in combat, the story is over (and can often trigger a disastrous ending). So obviously avoiding defeat is paramount. Beyond that, you have to consider how much experience you want to gain this session (in order to spend on Path upgrades to develop your hero). You might also need to protect a valuable area on the map from enemy destruction, making retreat a deeply unsavoury option.

Some combats may also have dire permanent consequences. Imagine dealing such an epic blow to a legendary enemy Bull Troll that you could potentially alter the very stats of all future Bull Trolls you encounter!

Next time we will further explore heroes, classes, skills and Legendary Paths.

By Eric M. Lang

Les news sont vraiment dévoilées au compte-gouttes. Je crois que pour Bloodborne la pré-campagne était plus dynamique et rythmé. Ça donne l’impression qu’ils n’ont pas envie de lancer le KS qui a ce rythme là va finir par être à Noël :smiley:

[attachment file=480825]

Discover the world of Trudvang – part 3

The Fury of the Stormlands

There are many regions of Trudvang that are wild and untamed. But the region that contains the wildest and most untamed lands, by far, are the Stormlands. During our continued trip through the regions of the continent, we head east of Mittland, into an area dominated by the fight between chaos and order, and many times, chaos reigns supreme. Let’s take a deeper look.

The Stormlands are home to rough and rugged people descended from the Wildfolk of the Noordland. Their lineage does them well, as any weaker individual would soon succumb to the whims of nature as they ravage across the land. These Stormlanders are in constant battle against powerful elemental forces. Nature is always trying to reconquer anything that man attempts to build. The ground, itself, seems to fight against anything being built upon it, and the region is cut through by harsh rivers filled with deadly rapids, jagged mountains that dare anyone to attempt to step foot onto them, and deep forests filled with untamed creatures that would as soon eat a man as look at them. Forming a settlement and working the land is almost impossible… almost.

The loosely-associated towns that do pock mark the Stormlands are only held together by one thing: religion. Here, one’s devotion to the Gerbanis faith is the only thing that ties one to another. There is no great ruler to owe fealty to. There is no sense of self in regional differences. It is simply spirituality that causes the Stormlanders to feel as one. Rituals are performed devoted to the gods in the hopes that they may be spared from its wrath. But all know that the end might be just around the corner.
The main god in the Gerbanis faith is Stormi. He is the allfather, god of wisdom and the wind. The highest in the pantheon, when a Stormlander dies, it is said that they will join the great chaotic storm that is the universe (with Trudvang as the eye of the storm) and they must seek out the fertile lands and green pastures inhabited by Stormi. However, Stormi regularly makes forays into the Great Storm in order to battle the evil forces therein. As such, the souls of the dead must go with him, lest they be left behind to be swallowed by the maelstrom. In the Stormlands, dying young and strong is not seen as a detriment, as such youth and strength will surely aid them in the afterlife and the battles they will fight there.

Such a harsh land creates warriors who are also brash and reckless. Stormlander warriors are distinct in several ways. First, they almost always shave their heads entirely. They also wield huge, two-handed axes in combat. These weapons can cleave a man in two with ease. Armor is eschewed, and instead, totems are worn, a sign of a warrior’s devotion. In combat, Stormlanders enter a bloodthirsty frenzy unlike any other warrior in Trudvang. They hack and slash wildly, looking to do as much damage as possible while ignoring whatever wounds they might take themselves. It is often only pure exhaustion, or maybe the lack of enemies, that could bring a raging Stormlander back to calmness. Few are those that relish entering combat with a Stormlander.

The exact borders of the Stormlands are ill-defined. Since there is no central ruler or a true sends of being to a particular place, the areas bordering other regions simply include a large expanse of land. It is not uncommon for a wandering group of traders or merchants to suddenly find themselves within its borders. Such occasions frequently end poorly for said travelers, unless they can manage to find their way back west again and into the Mittlands. The harshness of the region has taken care of more than a couple unwary travelers.

What sort of adventures will you have in the Stormlands when you play Trudvang Legends? Will you be able to survive in its unforgiving wilderness? Will you choose a hero from that restless land as your character and prove that while many heroes come from Mittland, the most truly heroic are from the Stormlands?

Stay tuned as we continue our look at the various lands of Trudvang, and be sure to keep an eye out for the launch of the Kickstarter campaign for Trudvang Legends.

Et voilà venir un nain:

Volgr escaped a troll raid in the Great Iron Tooth. Alas, his people did not... Now he wanders around Mittland as a lone warrior.

[attachment file=481664]


 

Il se passe quoi sur bloodborne ?

[quote quote=481663]Et voilà venir un nain

[/quote]

Mince les nains se rasent maintenant !

Des fdp disons… intéressants au PM (et pas du tout dans la fourchette communiquée par CMON durant la campagne).

Et qu’est-ce que ça a l’air pas terrible visuellement, Trudvang (je dirais presque « encore », tant ça me semble récurrent chez CMON depuis désormais un bon paquet de projets). C’est cool, remarque. S’il n’y a pas de questions à se poser ni sur celui-là ni sur Etherfields, ce sera toujours ça d’économisé pour les vacances… :mrgreen:

les visuels c’est aussi la mode du moment, et eux n’ont clairement pas avancé - j’aime vraiment pas leur style sur celui-ci

Vraiment pas fan de la DA non plus (et des figs encore moins). Ce n’est pas ce projet qui me ramènera vers CMON …

Grosse surprise, la date est tombée et ce sera mardi prochain !

[attachment file=482316]

 

En frontal avec Etherfileds et ses 22000 backers en 24h ? Ça semble malin…

Je rajouterais même, que c’est la NON communication de CMON à sa communauté, quand celle-ci à découvert les nouveaux fdp, qui a démontré un manque de respect total.
Je veux pas faire de HS, mais ils savaient très bien ce qu’ils allaient plus ou moins fournir dans leur KS, et aucun moment de la campagne, ils ont dit un truc du genre « au vu de la quantité de matériel, attendez vous à une hausse des fdp ».

Bref, j’ai participé à Bloodborne… et effectivement je vais mater ce projet et peut être mettre 1$ voir la fin de la campagne. CMON devrait de suite se transformer en boutique, ça irait plus vite lol -_-

[quote quote=482327]En frontal avec Etherfileds et ses 22000 backers en 24h ? Ça semble malin…
[/quote]

C’est cool, ça. Va y avoir du sport à Backersville… :mrgreen:

En tout cas, nouveau champion venu de l’Est contre ancienne gloire américaine, ça me rappelle furieusement quelque chose. Vu le rapport des forces actuels, entre les deux, on peut raisonnablement craindre ça :

Même si, suite au très bon résultat de Bloodborne, CMON espérera probablement

(Mais il faudra pour espérer ça proposer une super campagne et régler la question des fdp, amha.)

Bref, début du combat mardi à 21h. Espérons pour le spectacle que ça ressemblera plus à la course entre Endgame et Avatar(*) qu’à un match de rugby entre la Nouvelle-Zélande et le Japon. :mrgreen:

(*) Pour ceux qui se demandent, vu les résultats de la semaine en cours, c’est plié, au fait : les analystes professionnels se sont encore une fois plantés, les Schtroumpfs de l’espace n’ont plus aucune chance de résister aux Vengeurs dans la dernière ligne droite (à moins que Disney retire brusquement Endgame des salles, mais il faudrait qu’ils soient fous). L’excellent gif « On your left » aura donc eu tout bon… même si, pour le coup, ce ne sera pas un dépassement au pas de course, mais plus en se traînant sur la ligne d’arrivée… :mrgreen:

https://i.4pcdn.org/tv/1556614991009.gif

C’est sur que ça va être compliqué pour CMON, surtout si ils proposent pas de version traduite lol.

Quelqu’un saurait retrouver l’annonce qu’ils avaient faite y’a facile un an a propos de leur futur KS traduits ?

C’est plié d’avance…

Bloodborne a fait un bon score aussi à cause de la licence forte.

Là après la merde des fdp de bloodborne, l’anglais uniquement et le thème pas ultra porteur, je ne pense pas qu’ils leur arrivent à la cheville…

…ou comment minimiser les backers à 1€ suite au shippinggate…

Back Trudvang Legends in the first 24 hours and get a discount on the base pledge!

All backers, regardless of participating in the first 24 hours or not, receive a Kickstarter exclusive hero: Tolgjar, a Vitner Weaver.

So be ready when the link goes live tomorrow, 3pm EST!

Le Early Bird à l’ancienne ! Bon toujours mieux que capé en.nombre et que tu as pas, ils veulent lancer fort c’est clair! Par contre niveau prix,on est plus cher que Etherfields une fois EB passé (et encore plus fdpin). À voir le contenu !

A voir le contenu en effet mais du coup, y aurai t’il un retour à l’EB en ce moment sur KS ?

Awaken Realms l’a toujours utilisé en offrant une figurine disponible en Addon ensuite (Middara ils ont fait la même chose), l’avantage de cette formule pour le Backer c’est que 1$ suffit, là l’EB temporel à la Cmon ressemble plus à un « on panique, on est pas sur de faire un gros day 1 à cause de nos conneries et du monde en face ». Je regarderai évidemment mais loin d’être sur d’en être !

Mais lol ce vieux retour à l’EB…