Aeon Trespass: Odyssey - par Into The Unknown - Livraison Q1 2022

Ah oui d’accord, merci bien :stuck_out_tongue:

Tiré de la nouvelle update pour Kingdoms Forlorn…


The next Aeon Trespass crowdfunding campaign arrives in the middle of Q2 2023! The campaign will encompass a second printing of the Core Game… and so much more! (the new content will be very sinful indeed!)

The campaign will be a reprint of the first game and all the original add-ons. There will be new add-ons too (Obol dice anyone? :wink: ), as well as new gameplay content. I’d say that we’ll also be making some upgrade pack for the game, as that’s a Kickstarter tradition, but frankly there is not that much to fix or re-balance! We’ve made a hell of a robust game! If nothing changes, the few errata-ed game components will simply be offered to the original backers for free or bundled with something fun!

Aaaand this time it is it :wink: Or is it? Yes it is. Catch me in the next ATO update… coming next week!!!

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Yep, twelve sins… Sera de la partie

Punaise un errata pack gratos ? Je tombe des nues. (Ca commence a me saouler le traditionnel errata pack a 30 balles si j’mens j’me tranche la gorge)

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Gratuit si tu achète un truc, c’est comme ça que je le comprends.

Oui oui, mais bon c’est déjà mieux que rien, ça allège l’esprit quand on prend la nouveauté de se dire qu’on se fait pas enfler 30 euros + 7 euros de fdp/TVA en plus pour la MAJ xD

J’ai pris la mise à jour pour Tainted Grail parce que j’étais plus à 30 balles près, mais franchement, ils ont beau dire « Non mais ça change rien », bha si ça change qu’on a pas la version qu’ils considèrent quand même comme améliorant l’expérience de jeu. Et quand on déjà laché un all-in gameplay, sans en plus avoir eu le temps de jouer aux campagnes d’extension, ça trou le cul. ^^

Ce n’est pas mon cas. Ils m’ont donné la marche à suivre pour recoller la partie cassée…

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Reprint pour le 16 mai…

Update #100 - The Labors Continue…

Hey guys! How are you? It’s not been that long since last time we spoke, but I’m going on a little vacation next week, so I wanted to leave you with some tasty bits before I’m gone. It’s the first day of Spring and our 100thUpdate! We’ve been on this journey for quite some time now. We’ve been very fortunate to be able to do this – thanks to you – and I hope Aeon Trespass: Odyssey has delivered on your dreams!


Believe it or not, ATO was us at our lowest. The last few years brought unforeseen hardships on everyone around the world, and on top of that, we felt the pains of a growing company. ATO is our first outing, our first major adventure game, and at the same time it’s size, scope, complexity and production costs are unheard of!

Now I can safely say the future looks brighter and more awesome than ever! The Illuminated Cycles for ATO expand on the already established framework, with new innovative mechanics and the best stories yet, leading to an unforgettable finale. Kingdoms Forlorn is on its way to deliver a drastically different, unique, roguelike experience. V3 is us going in a completely different direction again.

In May, everyone who missed ATO will be able to hop on the train (boat?) with our second printing (Not edition! Unlike the typical KS experience, the game does not require major revisions!). And there are, of course, the Twelve Sins of Herakles, something much, much greater than anyone of you anticipates!

Without further ado… let’s go to ads :stuck_out_tongue:


I mentioned we will have some last copies of ATO available soon – that time has come now! If you can’t wait for the reprint, this is your last chance to get these. They’ll go live on Gamefound in 2 hours to give everyone a fair chance! Handful!

Also, if you’re still waiting for any replacement from us, be it a part or game copy (in case of FedEx losing your package etc.), don’t worry, those are set aside for you.

… but it is not this day!


There will come a day when I’m not asking you to rate us on BGG! But it is not this day! If you already have, skip to the next paragraph, there is nothing new here :smiley:

We’re small publisher without a huge marketing budget, and the game is huge, meaning it won’t grace store shelves, so good word of mouth counts, especially if you want to see more Aeon Trespass!

Our main visibility on the market comes from BGG and BGG clearly favors huge retail print runs over critical scores. That’s alright! We’ll get there… but you can help us get there sooner! I’m repeating our call to arms about leaving a rating on BGG! You know the drill! Every vote counts! Another thousand votes and we could be in the top 10 thematic! If you still haven’t rated us, please do! If you have impressions to share, share them! You want more games like ATO? More ATO? Bigger ATO? Talk about it!

Click me! Same old song!


I am very grateful for this community that surprises us with fun new stuff each week: from beautiful paintjobs to custom creations and 3D prints! I am in awe of your creativity, and in one of the future Updates I’d like to again showcase your talent!

As for now, we’ve got two treats for you! First is a super-comprehensive and richly illustrated Fauxhammer review of ATO, which you can find here. Again, for anyone looking for a detailed overview of the game, I cannot recommend this enough.

In a different part of the universe, Peter from Esoteric Order has not only made a great unboxing video, but also comprehensive (again!) Rules Reference materials. If you were looking for a clear rules digest, look no further!

Last, but not least, is Fen and his deep, deep mechanical guides! The Hekaton has been dissected thoroughly already, and I know the Labyrintharos guide is not far behind! The guides are part of Fen’s Patreon, which you can find here.


Just a reminder! Aeon Trespass: Odyssey returns to crowdfunding May 16th 2023! Mark your calendars! The campaign will encompass a second printing of the Core Game, its Expansions, all original add-ons, and much more!

There will be new add-ons (Obol dice for card haters ;p), as well as new gameplay content. As mentioned above, there are no major rules revisions planned, there is not much to fix or re-balance! We’ve made a hell of a robust game! If nothing changes, the few errata-ed game components will be simply offered to the original backers for free or bundled with something fun!


The world was murdered, and the blame lies with Herakles. His wrath, rage and recklessness have left the lands wasted, nations sundered, laws broken and twelve monsters unleashed.

The death toll was unimaginable. The sins… unforgivable. And hereditary.

Having come of age, Herakles’s children set out to find their would-be Father. They will follow the bloody path he carved, from the sunbaked savannahs of Nemea, to the shattered spine of the Erymanthian mountains, to the blood-stained sands of the distant shores of Anatolia, to the ends of the earth if they have to.

They will get answers.

They will have justice.

Or, if neither is available, they will settle for revenge!

The next chapter of Aeon Trespass begins now! Complete new game. New open-world campaigns (plural!) with new regions to explore, and a new way to play. New heroes, new villains, a new approach to Voyage, new adventures and a new character progression system, new Titans and Primordials, new Gear, of course, so much new Gear, new crafting mechanics, ICP 3.0. New everything. The same richness of gameplay, story and worldbuilding, the same passion. Fully compatible with ATO. A new epic saga of Love and Revenge.

One game. Four Seasons. Twelve Sins.

That’s the pitch. So, what will it actually be like? Let me pull back the curtain just a bit…

City at the End of the World

True Open World

As in, total freedom of movement and action, of exploration and discovery. In Twelve Sins of Herakles, you will traverse a true open world in a completely non-linear fashion. You will engage with the world, its secrets and story at your own pace and in your chosen order – or not at all. You may simply free roam!

You will be able to connect every Twelve Sins of Herakles region and map together and travel back and forth between them. No timeline will hold you back. You think a Cycle is big? Wait till you see the connected world of TSOH!

It’s hard to put in words what we’re building here, because there is nothing like it outside of video games.

Let me break it down.

Diverse Regions

The ancient world of Aeon Trespass is wildly diverse. In the core game of ATO, you’ve visited 3 regions: Crete, Sparta and Delphi. The Illuminated Cycles will introduce two more: Persia and the Cyclades.

Twelve Sins of Herakles feature, you guessed it, twelve. TWELVE REGIONS! (Or more…?) Each region will introduce its own intricacies, new traversal types, new terrain, new exploration, new flora and fauna, new peoples and histories, new conflicts, contemporary and ancient, and new secrets. So many secrets.

These regions will provide varying degrees of difficulty and challenge (no level scaling, for you savvy with video game lingo!), and will be interconnected from the get-go. You will start your adventure in one place, but from there, you will be able to travel anywhere, battle any of the new Primordials, craft any of the new gear and engage in any story thread.

No Timelines, But Annals

No more running out of time. You will advance through the game at your own pace, noting your progress on the new Annals Sheets. Think of them as a calendar of sorts. Time still passes, it just does not have a definite endpoint. This does not mean narrative urgency will be gone, on the contrary, we’ve found new ways to raise the tension. Story cards, Doom cards, Exploration cards, all can add urgent events to the Annals, which will happen whether you’re ready or not, present or not!

However, you will be able to take a breather to explore the world, take a break from the ceaseless encroachment of darkness… though the Primordials will keep evolving!

Perils of Travel

The Herakleides, though powerful, don’t have a giant iron ship to call home. They are few, travel light and are constantly pursued by agents of Eurystheus. To them, travel and exploration pose a completely different level of challenge.

This will be reflected with new travel and exploration rules. You’ll still have an Exploration Deck (one for each region!), but it will work in a completely different manner. Gone are Mortal resources, replaced with dangers, terrain types, modes of transportation and road events.

Will you brave the treacherous mountain passes or would rather go out of your way and take the safer road around? Will you travel slowly, but in secret, or cover more ground, drawing much more attention?

Remember, you’re on the run, from mortal enemies, as well as new deadly Adversaries!

Nemea, ???, ???

Fringes of Civilization

The Argo is more than a ship, it’s a city, by depriving the Herakleides of one, we’ve deprived them of the other. This will have a very real impact on game mechanics, as you won’t always have access to all the options and amenities: you will have to survive in the wild! And no, this does not mean you’ll be forced to grind for survival resources, TSoH is not that kind of game.

Knots of the World and other types of Transportation

The connected Map of TSoH will be absolutely massive and traveling from one end to the other will be an unforgettable experience. Traveling it several times across because you forgot something, that might be a pain… worry not, we’ve thought of it. As you progress through the campaigns, you will unlock many types of transportation, ones that will allow you to cover more ground quickly. These will be thematic and region appropriate, like a ship sailing along the Anatolian coast or [redacted] across the Nemean savannah. Also, thanks to the [redacted] you will be able to travel through the very [redacted], between places we’re calling Knots of the World!

Quests, Adventures, Interactions

All of the above should be a pretty big hint that the world of Sins of Herakles will be filled to the brim with content, and the new ‘Voyage paradigm’ will allow for more side quests, Map interactions and endless adventures, both during and after the story campaigns.

Beastmaster Titan. Do you now see how we’ve deceived you?

Living, Breathing World

Into the Unknown’s mission statement has never changed: to tackle ambitious, unique projects, to explore strange beautiful worlds and share those wonders with you. Aeon Trespass: Twelve Sins of Herakles is the next, bold step in that direction. To not only create a game, but a living, breathing world that can one day transcend the various media.

I invite you to take this step with us during the upcoming Aeon Trespass crowdfunding campaign!

In the next weeks we’ll be revealing more and more about TSOH and the new ATO content we’re working on, here, on FB and our website, so stay tuned!

Big White Box

Oh, you’re still here? You think there’s more? Very well… you know that we’re very fond of our big white boxes right? I know all of you are too :wink: With Sins of Herakles, we wanted to try something different though.

How do you like these? Do you have a preference? Share your thoughts in the comments!

In the lair of… Cover #1

The maw of… Cover #2

Pour ceux que ça intéresse il reste 14 copies du jeu sur le store gamefound

12 boîtes restantes.
319$ quand même ! Avec un prix barré de 399$ :open_mouth:
J’ai hâte de voir les prix du reprint et ce que ça va donner en terme de scores !

quelqu’un disait quelque part que les avis sur ce jeu dépendront vachement du prix que les gens auront payé. Ceux qui auront payé 129€ auront effectivement un jeu super pour ce prix. Le type qui parlait de ça l’a payé 300€ et… Il trouve que son avis est tout de même bcp plus mitigé, même si il aime bien le jeu :slight_smile:

Je suis aussi curieux de voir combien de personnes vont l’acheter à ce prix…

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Capture d’écran 2023-03-22 002614

All in !

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