
On vient a l’instant de finir stranger things… Elle me regarde bizarrement, un peu dans cet esprit ![]()
Update :
Once again, HUUUGE thank you to all of you, as the number of test applications was simply astonishing!
Dukes & Duchesses, we are happy to report that we received the very first samples of some 3d models from the 3d Terrain pack add-on!This one was revealed during Day 17 of our campaign, presenting unique 3d models that will replace the hex tiles on your player boards.
Please keep in mind that those are just « white samples » - lower quality 3d prints without added colors, just to check out the models’ size or shape. But they still look pretty awesome on the board, so we wanted to share them with you
At this stage, we are checking the models, analyzing how they look together on the board, adding remarks, and changing some details to be sure that in the end, the quality will be on the highest level!
Check out what the first samples look like! Oh, one more important note: the overlay will of course be transparent
Alongside the Development team, our in-house artists are working hard on creating some gorgeous gameplay components! And today, we want to get back to our last unlocked Stretch Goal during the campaign, namely a unique art for each Monastery tile in the game.
Within the last month, our 2d team did some excellent work and prepared the first version of the artwork for each Monastery tile! Please keep in mind that this is the very first version that is being tested, along with many other components that we already mentioned in this update
So, this definitely isn’t the final version. However, it can point out a direction that we are heading right now
So take a look at what we have prepared!
Est ce que c est normal que sur les tuiles animaux on n’ait pas les poules…?
Est ou ait? ![]()
C est rectifié…pas les yeux en face des trous ce matin ![]()
Quitte à rectifier, tu aurais pu mettre la forme négative n’ qui va avec ton pas ![]()
Ok, j arrete la pour les modifs…je pense que les medocs( je suis sous opiacés, operation hier) ne vont pas avec l écriture…
Pour répondre à ta question, est-ce que c’est vraiment important ? Les poules avaient déjà été remplacées par des quadrupèdes dans la dernière édition. J’avoue que j’avais aussi un attachement pour les gallinacées mais il vaut voir aussi le côté pratique. Il y aurait eu un plus fort risque de casse pour les tuiles 3d avec seulement 2 points d’attache. De plus, pour respecter plus ou moins les proportions, ça aurait été plus compliqué. Soit les poules auraient eu la taille des vaches, ce qui aurait choquant, soit cela aurait été des petits points informes.
Ce qui est important pour moi est que cela ressemble vraiment à quelque chose en évitant l’aspect fondu de Terraforming Mars.
Là, on a un éditeur qui sait faire et les tuiles seront plus grandes, c’est ce qui me rassure. J’arriverai bien à faire sans poules si cela rend bien.
Je t avoue que effectivement peu importe les animaux tant qu il y a le bon nombre, je croyais qu il y avait 5 sortes d animaux et non 4…
Il y a une mini extension avec des oies (une sorte d’animal joker pour scorer), c’est peut être pour ça ?
C est sûrement ca…
Nouvelle actu :
This month we are back with some news about the feedback we gathered during the first round of external tests, which we mentioned last month. It was an extremely productive time as all the groups provided valuable information regarding all the components. We have already started implementing their feedback, and today we want to show you one key element that has been redesigned – the player boards!
Before we show you the image of the current version, let’s quickly describe all the changes we have presented to the player boards.
First of all, for players’ convenience, we moved Hex tiles slot and Dice slots to the right side of the player board.
In addition, we’ve added extra ‹ finger slots › to make removing and inserting Hexes and Trade Goods easier.
On top of that, we also made other changes that turned out to be very well received by testers during the next round of testing. Namely, we have widened the Worker slot so that players do not have to stack them on top of each other.
We have also added a field for Bonus tiles to the board’s right side.We have separated « active dice slots » from « used dice slots » for better usability and to avoid mistakes. In addition, we added a white die slot as testers pointed out that there was no space for it. Now you can easily determine who started the round and where the white die is located. During testing, players noted that they often had to search for this die around the board.
We have removed the space for sold goods from the board. The sold goods are now placed under their board, which is also indicated by the bottom left icon.Finally, we moved the Hex Storage to the right. We corrected its shape to match regular and double hexes from the Vineyards expansion.
So once you now know all the changes in detail, it’s time to take a look at how the current version looks
Of course, please consider this still a work in progress component as we still have one round of external tests ahead of us.
je vois bien la pile de marchandises vendues se casser la gueule dès qu’on va bouger le bras gauche…
Pour le reste, ça a l’air plutôt pas mal, ça change, mais ça semble fonctionnel.
Ouverture du PM dans quelques semaines










j’ai hâte !! ça faisait longtemps qu’un projet ne m’avait pas procuré autant d’impatience et d’excitation ![]()
Ouais, j’ai le sentiment qu’ils vont faire du très bon taf sur ce projet
Et y’a pas à dire, le matos donne nettement plus envie que les éditions précédentes
J’espère juste que le PM restera ouvert longtemps pour pouvoir prendre celui-ci ainsi que Tainted Grail ![]()
Ils annoncent juste « more than a month » pour le moment
Y a-t-il eu des infos sur un éventuel PG ?
Ou ça arrivera pendant le PM ?







Alongside the Development team, our in-house artists are working hard on creating some gorgeous gameplay components! And today, we want to get back to our last unlocked Stretch Goal during the campaign, namely a unique art for each Monastery tile in the game.



