Après Dying Light et avant Diablo en 2025, les polonais de GCU vont revenir sur KS pour l’adaptation du jeu video très BurtonienDon’t Starve en collaboration avec Klei Entertainment.
Official tabletop adaptation of Don’t Starve. 1-4 player roguelike survival co-op (with TRUE solo) from the developers of Frostpunk:TBG
Immerse yourself in the enchanting world of this award-winning video game, now transformed into a tabletop experience. With mechanics that emphasize player choice, dynamic combat, and open-world exploration in both day and night conditions, Don’t Starve: The Board Game promises an unparalleled level of immersion. And of course, it’s all brought to life with the beloved whimsical art style that fans adore.
GCU vient de partager un article de Polygon qui en dit et montre un peu plus…
Don’t Starve is getting a board game spin-off - Time to reimagine the roguelike survival game
The beloved survival game Don’t Starve is being adapted into a board game. Glass Cannon Unplugged, a studio known for creating tabletop renditions of other series like Frostpunk and Diablo, will lead creation of Don’t Starve: The Board Game in partnership with the original video game developer, Klei Entertainment. The game is set to launch via a Kickstarter campaign “near the end of the 3rd quarter in 2024,” a release said.
Don’t Starve: The Board Game is being designed by part of the team behind Frostpunk: The Board Game. Rafał Pieczyński, lead developer of the Frostpunk: The Board Game, is designing the Don’t Starve adaptation. Jakub Wiśniewski (designer on the board game version of This War Of Mine) and Natanel Vo-Apfel (Into The Outside: Prelude) will also provide narrative direction on the game. You can check out more details on Don’t Starve: The Board Gameon the Kickstarter page.
Image: Glass Cannon Unplugged/Klei Entertainment
The original Don’t Starve follows a scientist named Wilson who suddenly finds himself in a dark, grim world called the Constant. The gameplay pairs fast-paced roguelike mechanics with survival gameplay elements like building and crafting. The series is known for its quirky but dark world and unique 2D art style that almost looks like a Tim Burton movie. Since its debut in 2013, Don’t Starve has become a staple for survival gaming fans, and Klei Entertainment has continued to release DLC for the game and updates more than ten years after its release.
Each game in Don’t Starve: The Board Game will take approximately 60 to 90 minutes to play and will allow for 1-4 players. According to the developers, the game’s visual design will fully embrace “the unique, whimsical art style long cherished by fans of the series.” Players will assume the role of characters from the video game as they work together to outsmart the elements and fight to survive against the Constant’s large assortment of monsters. The board game’s mechanics will highlight aspects of the source material like “player choice, dynamic combat, and open-world exploration in night and day conditions,” the release said.
According to the press release, this board game won’t be the end of it. The team also plans to offer additional content via “expansions, add-ons and future retail releases.” So if you’ve got the itch to be eaten alive by a monster, well, you’ll have plenty of opportunities to do so.
Je n’ai pas de mal à envisager le thème bien au contraire.
Mais on parle de Don’t Starve. Le jeu où tu survis 3 jours, puis 5, puis 27 une fois que tu as compris comment optimiser.
Puis à nouveau 4, parce que tu as décidé de jouer en multi et que l’autre joueur a mis le feu ou a ramené un Tréant dans ton camp.
C’est ça qui m’interpelle. Comment réussir à adapter ce qui fait la force (et la faiblesse) du jeu. L’optimisation possible de ton développement, la rejouabilité, etc.
quand on t’annonce « durée 1h30 ».
Comme toute adaptation, y’a des choses que tu ne pourras jamais retranscrire.
Je ne sais pas s’ils en ont dit plus sur le jeu mais dans les différents articles que j’ai lu, ça parle de coop, narratif, d’exploration et de combats. Avec des extensions de prévues. Aucune idée sur le craft par contre.
Après ils annoncent une adaptation. Pas un portage. Donc je pense que le mieux n’est pas d’attendre le jeu vidéo en jeu plateau (démarche un peu farfelue de mon point de vue) mais plutôt attendre une adaptation de l’univers à des mécaniques de jeu de plateau. Pour justement permettre de faire des choses que le jeu vidéo ne permet pas.
J’aurai aimé l’aimer mais j’ai rien compris. Avec ma femme on a du jouer 2 heures sans qu’il ne se passe rie sauf mourir comme des merdes. Mais je désespère pas un jour de le relancer.