Freshwater Fly is the second standalone game in a series from designer Brian Suhre that integrates modern game mechanics with the surprisingly rich and uniquely refreshing world of angling.
In Freshwater Fly you will encounter a rushing mountain stream teaming with fish, armed solely with a rod, reel and selection of flies. To catch fish and earn valuable achievement points you will need to carefully perform a series of tactical maneuvers while executing a deliberate and evolving strategy.
Begin by examining the ever-changing hatch in the current, and tie a fly to match your target fish at just the right time and turn of the river. Then choose to cast upstream to drift your fly with the current and gain extra bites on your line, or push your luck with a pinpointed cast for the perfect catch. In either case, it is wise to cast near rocks to boost your skill and uncover new fishing techniques, while keeping your supply of finesse charged for the next challenge. Your rondel reel, which physically spins, provides you different bonuses as you draw in your line, depending on how aggressively you choose to fight the fish you’ve hooked. Applying drag, for instance, will negate the fish’s strength, but leveraging your momentum could provide you a unique action to set you up perfectly for your next cast.
At its core, Freshwater Fly is a dice drafting and set collecting game, with elements of creative puzzle solving and pushing your luck. Each turn you select one die from the dice pool and assign it an action that relates to the particular fishing maneuver you want to take. Higher valued dice typically earn you more powerful actions, but accumulating lower dice totals can earn you free turns. The dice you select will also unlock or multiply various bonus actions you can use to solve the most stringent fishing puzzles in unique and rewarding ways.
The sets of fish and flies you collect will help you achieve personal and common goals, but to obtain victory you must focus on those goals which overlap in the most valuable ways, while not falling behind in your total fish count. The game ends when a single player catches a seventh fish, achievement points are awarded, and the winner is declared.
Alors celui-là, je ne l’avais pas vu passer mais belle DA , thème original, des mécaniques qui semblent soignées même si connues, matos au premier abord de qualité et en plus un mode solo qui ressemble « à une campagne ». Manquerait plus qu’une traduction niveau règles !! Le matériel a l’air d’être langage indépendant. En tout cas, il fait son chemin. A surveiller.
Je garde un oeil sur celui-là, je risque de craquer pour le thème décalé !
Y-a-t-il des motiviés pour un PG ? D’après la page KS, PG possible à partir de 12 boîtes : We will consider group pledges (12+ games) made during the campaign if all rewards are going to the same location and can be shipped in their original cartons. Message for more details.
Il est réactif le monsieur ! Ca fait 42€ fdpin au lieu de 58€ pour une boite de base si il y a au moins 12 boÎtes.
Hi Romain,
Thank you for your interest in the project! We can offer a mix of base game and deluxe at 20% off + half-off shipping ($8/copy shipping to France) for a group pledge of 12+.
We are not offering a discount for less than groups of 12, but you can benefit from half-off shipping.
J’hésitais pas mal pour ce jeu, mais s’il y a un PG j’en serais certainement. Vu le tarif, même avec un Mondial relay derrière on est gagnant. Count me in!
Le pg a l’air super intéressant, ça me tenterait bien… Le problème c’est la vo des règles. Si il y avait une vf en pdf par la suite ce serait parfait !
Le pg a l’air super intéressant, ça me tenterait bien… Le problème c’est la vo des règles. Si il y avait une vf en pdf par la suite ce serait parfait !