
Finally, the MegaBeast has left its lair!
In a previous development note, I spoke about the hexagonal tiles in a general manner since I couldn’t provide more details until the information about the MegaBeast was ready to be written about. Now that we know that our miners are not alone, we can delve deeper into the rules and not just talk about how convenient the tiles are to set up on the table.
One of Infinity Deathmatch: TAG Raid’s biggest challenges was to move that colossal miniature—if we can even call it that—through the game table.
We asked ourselves things like: How do I place it? If the miniature doesn’t fit, should I remove the scenery? How can we devise a movement system without it turning into pages and pages of rules, conditions, and exceptions?
That’s where the tile component of the game table comes into play. If we treat the MegaBeast as a tile itself, we can generate spaces in which it can deploy and move.
We defined these “hexagons without tile” depending on how many tiles they had around them, thus creating different types of movement, enabling movement through the “holes” in the table, through its borders or even mixing both types, giving the MegaBeast a unique essence and behavior.
In our minds, the Stoorworm worked like the classic “Whac-A-Mole”. A gigantic worm that appears out of the blue from the very bowels of the earth and devours some miners, only to disappear into the same hole it came from and attack once more in a matter of seconds - leaving nothing but chaos and fear in the mine.
Visually and rules-wise, it worked perfectly, since it could traverse large distances swiftly without compromising the movement rules. In the end, it’s simply a large monster chasing its meal.
It’s not just the tiles that the MegaBeast uses to move. They also determine the range of their attacks and can focus their attack on a single miner or strike against everyone on the tile.

In addition to all this, the tiles have a type of terrain associated with them, like vegetation, mining, rocky outcrops, and so on. These different types of terrain can be affected by different game effects (the MegaBeast being one of them), potentially inflicting States or dealing damage to any Miner unfortunate enough to be on those tiles.
But who ever said mining was going to be easy? It’s certainly not the case when a humongous worm is trying to eat you!