https://www.infinitythegame.com/blog/item/758-narrative-in-infinity-defiance
24/10/19
<div class="contenidoFijo ng-isolate-scope" data-bloquenoticia="An article by Jesús "V" Fuster
“A buzzing choir runs through the corridors, and the ship’s structure shudders as if it was some breathing gargantuan beast. Most rooms are lit, though the poor contrast of panel lights splashes against the deep shadows. . It appears the CA-3 systems have come back online, and that includes the Security System.
In three of the rooms, the turrets perform an unusual and threatening dance as they check their servos. Even though they have ceased moving, you’re well aware that their programming will consider you hostile targets to be eliminated.”
Honestly, that sounds much better to me than:
“-Security System Activated.
-Interaction with the engine enabled.
-The system may target you.”
From the very beginning of this project, we’ve had in mind the rich and detailed universe in which Infinity Defiance would unfold. For us, the dungeon crawler genre is a descendant of the roleplaying genre, and as such, it warrants a narrative component. We couldn’t make an exploration, combat, and progression system, and just leave it without any story worthy of Infinity’s fluff.
In Defiance, players will live a story through the Characters, which will embark on a suicide mission: crossing the wormhole of Acheron in the opposite direction to the Combined Army forces and sabotaging the construction of a portal that would provide the EI with enough stability to send through a large scale invasion fleet.
To give the campaign an epic touch, missions in Infinity Defiance are connected in a way that the story will inexorably move forward, and the players’ actions will decide how their Characters will live that story. At the end of the ninth mission, the Defiance will jump and the Characters will lose all contact with the Human Sphere. In game terms, that means no longer getting access to new equipment or ship upgrades. Thus, to complete the next three missions, heroes can only count on the equipment and skills they’ve picked up to that point. Jumping against the current has consequences, so improving the Defiance will be a top objective during the campaign. For example, a mission may be completed without obtaining certain necessary components to refit the Defiance’s Minotaur engines, but that decision might cost you later on in the campaign.
New Characters, born to become part of the Infinity Universe, will join our heroes during their odyssey. This is the case for “Cuervo” Goldstein, the liaison officer; or Katherine Cho, the ensign from O-12 that coordinates the operation and passes down orders from Bureau Aegis on to “Cuervo”. There’s also an unknown destination to describe, and that’s what the Characters will find on the other side. Will it be a world, a system, or the endless void of space? Will there be a defensive force? How large? What’s the EI planning on the other side of Acheron?
All those questions will be answered in the last three campaign missions. All but one: Will our heroes ever return?
“[…]
You’ll have to make your way through the jungle and cross the enemy lines to get to the facility.
»Be careful, good luck.
»’Cuervo’ out.”
Save the date!
October 29th at 03:pm (CET)
Infinity Defiance Kickstarter
Don´t miss it!">
An article by Jesús "V" Fuster
“A buzzing choir runs through the corridors, and the ship’s structure shudders as if it was some breathing gargantuan beast. Most rooms are lit, though the poor contrast of panel lights splashes against the deep shadows. . It appears the CA-3 systems have come back online, and that includes the Security System.
In three of the rooms, the turrets perform an unusual and threatening dance as they check their servos. Even though they have ceased moving, you’re well aware that their programming will consider you hostile targets to be eliminated.”
Honestly, that sounds much better to me than:
“-Security System Activated.
-Interaction with the engine enabled.
-The system may target you.”
From the very beginning of this project, we’ve had in mind the rich and detailed universe in which Infinity Defiance would unfold. For us, the dungeon crawler genre is a descendant of the roleplaying genre, and as such, it warrants a narrative component. We couldn’t make an exploration, combat, and progression system, and just leave it without any story worthy of Infinity’s fluff.
In Defiance, players will live a story through the Characters, which will embark on a suicide mission: crossing the wormhole of Acheron in the opposite direction to the Combined Army forces and sabotaging the construction of a portal that would provide the EI with enough stability to send through a large scale invasion fleet.
To give the campaign an epic touch, missions in Infinity Defiance are connected in a way that the story will inexorably move forward, and the players’ actions will decide how their Characters will live that story. At the end of the ninth mission, the Defiance will jump and the Characters will lose all contact with the Human Sphere. In game terms, that means no longer getting access to new equipment or ship upgrades. Thus, to complete the next three missions, heroes can only count on the equipment and skills they’ve picked up to that point. Jumping against the current has consequences, so improving the Defiance will be a top objective during the campaign. For example, a mission may be completed without obtaining certain necessary components to refit the Defiance’s Minotaur engines, but that decision might cost you later on in the campaign.
New Characters, born to become part of the Infinity Universe, will join our heroes during their odyssey. This is the case for “Cuervo” Goldstein, the liaison officer; or Katherine Cho, the ensign from O-12 that coordinates the operation and passes down orders from Bureau Aegis on to “Cuervo”. There’s also an unknown destination to describe, and that’s what the Characters will find on the other side. Will it be a world, a system, or the endless void of space? Will there be a defensive force? How large? What’s the EI planning on the other side of Acheron?
All those questions will be answered in the last three campaign missions. All but one: Will our heroes ever return?
“[…]
You’ll have to make your way through the jungle and cross the enemy lines to get to the facility.
»Be careful, good luck.
»’Cuervo’ out.”
Save the date!
October 29th at 03:pm (CET)
Infinity Defiance Kickstarter
Don´t miss it!