Kingdoms Forlorn - par Into The Unknown - livraison janvier 2024

Oui, si je me souviens bien le reprint d’ATO (KS2) est au même prix que le late pledge du KS1, donc je vais attendre un reprint pour KF, même si c’est incertain étant donné qu’ils ont leur V3 en 2025.

Comme beaucoup, avec ATO et KDM il y a de quoi faire en attendant 2025-2026 en boss battler.

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Le reprint est au même prix que le dernier late pledge, mais il y a eu plusieurs évolutions de prix. Sur KF on n’en est qu’à la première.

Et voici l’update…

Update #58 - "Neither snow nor rain nor heat nor gloom of night..."

Peals of thunder split the sky overhead, a primal rumbling like the pounding of ten thousand hooves, a terrible and endless cavalry charge across the heavens. Brilliant white blinds the eye as forked spears of lightning jab down from the clouds, lancing towards the earth below with wrath and vigor. And beneath it all, ask if shaken loose by the clamor and chaos, a torrent of water streams ever downward, bombarding the land. The spattering of fat droplets on leaf and branch fills the forest with a dense susurration.

Trying fruitlessly to hide beneath the bole of one of the larger trees, a pathetically wretched troupe clutches their too-thin cloaks about their persons while one figure, the ever put-upon squire Minerva, curses as she attempts to strike flint to steel and summon forth a spark to light the pile of wet leaves before her. To nobody’s surprise, the only result of her efforts is a string of brightly colored expletives.

“Sawed Man’s Blood…” She spits.

“You’re wasting your time.” The Knight leading the expedition, remarkably dry considering the downpour, shakes his head in amusement. Minerva lifts her gaze to him, a venom entering her eyes.

“If’n ye’d lend me some o’ that faerie fire o’ yours, this’d go a lot faster!” She huffs.

Renholder turns, exposing his gauntleted left hand, engulfed in magical flame. The rain hisses around him, evaporating inches from his body and leaving him warm and dry.

“So sorry.” He drawls. “All out of spells, I guess.”

“Smug bastard.” Minerva curses, turning back to, rather pointlessly, try to light her fire.

Behind the bickering pair, the Wilder Knight Kara hunches against the driving rain, unfolding a sodden map with a vain hope to keep the ink from running. Ser Sonch leans over her, using his body to block some of the rain.

“Says here we need to take the Southern path, toward Boggevrieg.” The young Knight mutters, pointing at a splotch that may have been a village once, or perhaps a deadly swamp.

“Nay, lass.” The older Knight counters. “That path would lead us into the Fog. Remember how it was for the last time? We should go North!”

“That would take us too far from the trail. We’d lose days following those old roads, if they haven’t collapsed in yesterday’s quakes…”

The pair continue to argue, struggling to choose the path ahead. Around them, the confounding Principality of Stone continues to drown in the fierce downpour while, somewhere beyond the sight of the Knights, eyes glimmer in the dark. Shapes, unperturbed by the rain and wind, circle closer to the temporary camp…


Hey everyone, how was your summer?

Did you go on any adventures? Take the opportunity to explore strange lands and unearth hidden mysteries? Venture into the wilds with your comrades-in-arms? Sit around the campfire sharing tales with your family and loved ones? We here at Into the Unknown have been making many a Delve into the realms of Kingdoms Forlorn, and we can’t wait to show you what wonders we’ve returned with!

Our hard work on Kingdoms Forlorn is ongoing. Starting with this Update, we’ll be showing you the results of our Summer Campaign. Lots of cool stuff has been created and implemented into the game, others have been improved and adjusted to mesh together seamlessly. There’s a lot to cover, so we’ve split the Update into parts. In this and the next Update we will present Delve-related mechanics.

So, let’s begin…

Changes in UI

When designing and testing KF, we are constantly thinking about the ergonomics of various solutions and making the game easier for players to manage. One of the minor matters to resolve was the action sequence at the beginning of each turn. « Move the time marker. Have you raised the Threat level? Do you raise it by 1 or 2 for a Large Map Tile? Hey, don’t forget your Clues… » We don’t want players to feel distracted by managing so many moving parts, when they could be focusing on the adventure, and the many dilemmas being offered by the Knight and Kingdom stories! So, we’ve worked to make management of the Delve mechanics as intuitive and straightforward as possible.

We’ve worked to make it as convenient as possible for players to see which clues they will get for going in a particular direction. From the many options tested, we finally chose the one that proved to be the most straightforward - both in terms of ergonomics and fitting in with other mechanics in KF- such as the weather.

That’s right - the Weather

In Kingdoms Forlorn the weather is harsh and unpredictable. Instead of simple rain, perhaps the skies have turned the darkest gray and the ground underfoot is turning to a mud-choked slurry. A thunderstorm could be a distant growl on the horizon, or perhaps its clamor hangs directly overhead while the lightning strikes so brightly as to blind you. The snow may fall in light drifts, or it could come in flurries so thick you can’t see your hand in front of your face. And even the seeming reprieve of a clear and calm day might be a false hope- perhaps you’ll face a sun so pitiless that even the strongest among you will succumb to heatstroke.

When it comes to deciding the weather, we found that the simplest solution was the best - a Coin Toss. You will take a double-sided Weather token (Favorable and Downcast). Toss the coin at the beginning of your Delve. If Favorable, the weather is kind, if a bit bleak. If Downcast, the weather in the Kingdom will worsen, and your Knights must beware!

Kingdom Sheet

There will be a dedicated Kingdom Sheet for each Kingdom, where you will find information about the mechanics of that particular Kingdom.

In the case of the Principality of Stone, there’s a Monster Migration, with accompanying Monster tokens. These tokens represent various creatures that can be found roaming the city’s districts. If you want to avoid these particular beasts, steer clear! However, perhaps, your quest calls for you to hunt a specific one down…

The Kingdom Sheet also lists a variety of events that players can activate on Map cards by triggering Points of Interest. How does it work? The combined total of the numbers on the Map tile for that Point of Interest and that of the just revealed Exploration card determines what special effect occurs.

Points of Interest will bring some more variety to the events of the Delve. During multiple Delves, the same Point of Interest might yield different results, leading to each Delve being more unique. At the same time, this mechanic will reward players for studying the maps during each Delve, allowing you to plan to reach or avoid certain Points of Interest. There will be some effects that allow you to look at the Map tiles, such as Knight Techniques or the scouting mechanics. Using them, you will be able to better plan your expedition into the Kingdom and “hunt” for the desired Point of Interest effect, through your knowledge of the numbers on the Map tiles.

All of these factors will influence players’ decisions during the Delve. Which way to go? Do you sneak around the Kingdom to complete the mission, or go into the more fraught regions to seek out a fight with the monstrous denizens? What risks and rewards might a certain path present to you?

What will this look like? See for yourself in this example.

As you can see, players will have to take quite a few variables into account as they proceed through the Delve. The varied nature of missions, contracts, hazards in the form of encounters and ambushes, dungeons beneath the city… Traversing the Principality of Stone- or any of the Kingdoms- will require caution and thought. Are you truly prepared?


ITU AT SPIEL ESSEN!

For our very first time, the Into the Unknown team has a booth at the Essen Fair! (5.-8. October) It will be dedicated primarily to Aeon Trespass: Odyssey, but our Essen crew will also include members of the team working on KF, some of whom you met in the previous update: Przemek, Staszek, Jarek and Bartek. We will definitely find time to talk to you about KF, so drop by!

Look for us in Hall 3, at booth 3-T-113.

Alright then! That’s everything for now. We hope to see you at Essen, and keep your eyes open for our next Update in six weeks’ time, where we’ll Delve (ha!) even further into the mechanics of your adventures in Kingdoms Forlorn and show you even more of what we’ve achieved over this summer.

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On est vraiment pas prêt de le recevoir celui-ci…
Les updates sont intéressants mais quand on voit qu’ils en sont encore en plein processus de création, c’est pas gagné !

Franchement, leur mécanique de Dwelve semble devenir petit à petit plus intéressante. Peut-être trop compliquée ceci dit?

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ben j’espère qu’ils laisseront le PM ouvert jusqu’à ce qu’on est un aperçu crédible de ce que va donner la mécanique de jeu une fois fini. Car sur TTS on peut essayer une démo mais visiblement y a eu pas mal de changement si vous dites qu’ils en sont qu’au début du processus créatif…ça me tente bien mais j’attends quand même plus de garanties sur la qualité du jeu avant de financer surtout au prix où il est

Nouvelle update…

Update #59 - Pleasant Encounters

To quote the timeless words of a brave gardener from the Shire: “Well, I’m back.”

We’re all back, in fact, from our intrepid adventure to Essen Spiel ’23! Thank you to everyone who took the time to come see us at our booth. It was an incredible experience for each and every one of us. Listening to the tales of seasoned Argonauts with memories of epic battles survived and fearsome foes vanquished, hearing the just-begun voyages of new heroes, only starting their saga across the waves of Hellas in the Argo and unsure what secrets await them in the depths of the mighty city-ship… And, of course, the demos! Daring clashes with the Nietzschean, fraught encounters with the Hypertime Oracle… these were but a few of the experiences shared throughout the game fair.

Truly, it is so heartwarming to see and hear about the warm reception our game has had around the world. After years of development, seeing firsthand your enthusiasm and excitement for the worlds we create is so inspiring and fills our hearts with gratitude and joy. And that says nothing for the anticipation we see in and share with you for Kingdoms Forlorn, Twelve Sins of Herakles (and possibly V3?) and beyond! After such a bustling event, we’re exhausted, but energized for what comes next. We’ve said it so many times before, but we’ll say it again- you make every moment worth it. A hundred thousand times, thank you all!

So, speaking of Kingdoms Forlorn…

A Chance Encounter

A stray breeze stirs the dust, faint clouds puffing upwards. As the quartet of armored figures strides into the long-abandoned street, tiny shapes skitter in the shadows, the insects and vermin that are the few remaining denizens of the hollowed out township.

At the head of the small contingent, the weathered Tracker Knight raises a hand. Ser Sonch’s bristles twitch as his eyes dart to the tiny Little Ser perched upon his shoulder. The furtive monkey sniffs the air, loosing a disconcerted squeak.

“Sniff out something, wot?” Sonch mutters. Little Ser shuffles in place, a tiny paw pointing further down the roadway, towards an alley.

“Are we seriously taking scouting advice from a rodent?” Behind the duo, Renholder stamps his bladestaff into the dirt with a snort of derision.

“Primate, actually…” The Voice whispers behind the Mage Knight’s ear.

“Whatever.”

“At least Little Ser is a more fun conversation partner than you, Ren!” Kara chirps merrily, stepping up next to the Tracker Knight and his companion. She offers the monkey her hand, scritching him beneath the chin. “Yes you are. Who’s a good little fella? It’s you!”

"Now, just a- Kara, could you not?!” Ser Sonch grunts. “Little Ser is not a babe to be cooed at! He’s a serious- Little Ser! Stop it now!”

The tiny creature flinches back from Kara’s hand, a momentary look of embarrassment crossing his features.

“Quiet, all of you.” The hulking Fleischritter steps forward, lifting a hand to his ear. “Can’t you hear that?”

Sure enough, it is more noticeable now. The clank of metal on metal, and the thumping of heavy, iron-shod feet. The four Knights tense, reaching for their weapons as the armored silhouette of an Eggknight lumbers into view, stalking the town’s streets with predatory ponderance.

So, looks like our brave Knights have got themselves into a sticky situation! A perfect chance for us to talk about one of the mechanics we promised during our Kickstarter- Encounters and Ambushes! Let’s take a look at how these will play out, and how their deeper rules will work.

While you venture beyond the Deep Fog and into the Kingdoms Forlorn, your Delves will revolve around and build towards key battles, or ‘Clashes’ as we call them. However, in addition to these full-scale fights for survival, you’ll also face smaller, skirmish-style bouts with the beasts and monsters of the Kingdoms. These are the Encounters and Ambushes.

Wandering through the Kingdoms will inevitably draw undue attention your way, or place you in the path of wandering creatures. As you may suspect, Ambushes are where the denizens of the Kingdom you’re travelling through manage to get the drop on your Knights, while Encounters have you facing off with the enemies on a more even footing, or even with an advantage over your foes!

These swift brushes with the perils of the Kingdom present obstacles to be overcome, escaped or navigated around, but may also present chances to change the course of a Delve or give you access to some intriguing loot! Of course, you must always bear in mind that time is of the essence in your Delves. You only have so much time to spare before the Deep Fog closes in once more and you may be forced to flee back to your Outposts. As such, you need to deal with the danger of these Encounters quickly, and turn your focus back to the quest at hand.

Alright, so it looks like our intrepid Knights have stumbled on a wandering Eggknight, so let’s use this opportunity to walk you through an Encounter!

The Perils of the Kingdoms

Encounters are just one of the many ways you can interact with the Kingdoms Forlorn and their monstrous inhabitants. They add an element of variability to the Delves, deeply impacting how you must approach your adventures. Do you avoid these encounters, or seek them out? If the Enemies get the drop on you with a brutal Ambush Encounter, that could greatly affect the rest of your Delve. Or maybe finding these Enemies is your goal, and so you throw yourselves into these dangerous engagements with reckless abandon?

Regardless of how you approach these risky run-ins with the foes of the Kingdoms, they will be deep and meaningful challenges for you to strategize around! All we can say is- good luck!

That just about covers things for this Update. Let us know what you think about Encounters and Ambushes! What aspects of Kingdoms Forlorn are you looking forward to hearing about in the coming Updates? Comment below to let us know what part of the game has you most excited!

In the meantime, for the next Update… well, some of our cartographers got lost in the swamps of Utrebant, but a team of trusty and bold Knights have been hired to retrieve their work (and remains, I guess?), and we’ve just got to find a safe place to meet them once their Delve beyond the Fog is over. Keep an eye out, because next time we’ll be going further into the wilds than ever before!

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Ils annonçant Q2 2024 pour la livraison dans les commentaires. J’y crois moyen mais on verra.
Sinon les gens dans les commentaires ont l’air très moyennement convaincus par le nouveau système d’Encounter.

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Comment ça le nouveau système d’encounters?

La nouvelle update est cool. Leur style d’ecriture me plaît toujours autant et me fait presque regretter de ne pas prendre le jeu…

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C’était dans le précédent update (pas celui d’hier) : Actu no. 59: Pleasant Encounters https://www.kickstarter.com/projects/kingdomsforlorn/kingdoms-forlorn-dragons-devils-and-kings/posts/3938519?ref=android_update_share

Ah cool, il me plaît bien, ce système ! Plus que celui de KDM, pour le coup. Pourquoi les gens n’1iment pas?

Je finir par regretter d’avoir retiré mon pledge au dernier moment :smiley:

C’est pas vraiment qu’ils n’aiment pas mais il y a une assez grosse communauté qui discute du jeu et il faut avouer que ITU est attentif à ça.

C’est l’un des jeux que j’attends le plus en 2024.

Son gros problème pour moi est le degré de complexité, qui le rend difficile à sortir, et la mécanique de delve, même si il me semble qu’elle s’est améliorée. Quand on avait testé le jeu avec Mr Rien, le reste nous semblait bon (bon, et je ne suis pas trop fan d’ITU et de leur manie de copier les designs de KDM et les pires défauts de Poots).
Mais j’ai déjà pris le summer de TSOH, je ne vais tout de même pas céder sur KF… Mais l’ecriture est vraiment top! Et les combats contre des mobs aussi.

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C’était surtout les premières réactions en commentaires qui étaient mitigées, les gens avaient peur d’une trop grande complexité j’ai l’impression.

Mois ça ma l’air pas mal, comme une sorte de mini jeu.

Ils vont devoir trouver le juste milieu entre un truc sympa à jouer, suffisamment intéressant et tactique, mais pas trop long ou prise de tête pour que cela ne casse pas le rythme… Pas simple.

Oui c’est ça, je vois ça comme un mini-jeu

Oui les jeux d’ITU sont très complexes surtout parce qu’ils ont énormément de phases de jeu différentes.

Et si je dois parler d’ATO, il a un peu trop de gras sur certaines mécaniques qui n’apportent pas grand chose à part du book keeping supplémentaire.

Le gameplay des combats par contre je le trouve vraiment bon. Aucun jeu ne m’a fait ressentir ce sentiment de combat épique comme le fait ATO.

Même kdm ? Ou tu ne l’as pas ? ^^

Je l’ai eu.

Ah ui, du coup tu preferes. Par contre ça a l’air quand meme plus complique que kdm. Pas encore testé le mien d’ato ><.