Monster Hunter Iceborne - par Steamforged Games - Livraison novembre 2024

Nouveau KS alors que le 1er est sur le point d’être livré aux backers…

L'annonce, dans l'Update #55 - Stay Frosty, Hunters

Hi Hunters! Jamie Perkins here with yet another update.

In the last week, I’ve brought you news that the second (and final!) wave of shipping has begun, and that we’ll be sending a free errata pack to everyone.

How can I possibly top that? Well, what about an answer to one of the most commonly asked questions I’ve been getting?:

‘Are you going to do more Monster Hunter World: The Board Game’…

…to which the answer is yes! Monster Hunter World Iceborne: The Board Game is coming to your tabletops!

We’ve been working on this in the background for a while and I’m beyond excited to finally be able to tell you all.

To kick things off, Monster Hunter World Iceborne: The Board Game is a standalone game that’s a successor rather than a sequel. Monster Hunter World: The Board Game is already an awesome game (as many of your reviews agree), and now we’re excited to do equal justice to the Iceborne monster hunting experience.

Like MHW:TBG, Iceborne is a co-op arena combat campaign game for 1-4 players that will plunge you into adrenaline-pumping hunts in a world ruled by massive monsters.

But this time, instead of lush forests and arid wastelands, you’ll explore a frozen tundra. Alongside the giant weapons you’ve crafted, you’ll also be equipped with the infamous Iceborne Clutch Claw, letting you get close and personal with the formidable beasts.

And you better stay alert, because you might find your monster battles interrupted by unexpected — and lethal — invaders in turf wars!

Oh, and of course, there will be new monsters.

The first of many monster reveals: Rajang!

You know the drill, hunters:

The more monsters you slay, the better the weapons you can craft, the bigger the monsters you can hunt!

The campaign launches on May 18, 2023. I know a lot of you are still waiting to receive your pledges from this campaign, but fulfilment should be complete well before then. I’ve already seen some wave 2 EU backers receiving their pledges, and the UK & US hubs are due to start shipping today.

La page KS :

Autres liens : On discute du financement du 1er opus

Ça va commencer 2 joursaprès le reprint d’ATO :slightly_smiling_face:

SFG a déjà publié ses deux premiers design diaries

What’s New? | Journal #1

Gather ‘round, hunters, one and all!

New here? Welcome to the Fifth Fleet! Your adventure starts now.

Returning backer? Welcome, old friend! It’s good to see you again.

Whichever camp you land in, on May 18 this year, we’ll brave a frozen world together that’s ruled by MASSIVE monsters.

Who knows what lies in store?

It seems someone does. Someone who calls themselves ‘Lead Designer’ of Monster Hunter World Iceborne: The Board Game, and has been keeping a journal of all the threats you’ll face out there in the snow.

In the weeks to come, we’ll be sharing excerpts from that journal, so you can prepare to join the ultimate frozen hunt!

One thing’s for sure:

Even if you’ve joined us in the New World before, these monsters won’t be like anything you’ve seen before.

And remember, hunters: the more monsters you slay, the better the weapons you can craft, the bigger the monsters you can hunt!

Ready? Then let’s begin.

(P.S. Don’t miss the launch! Fire your Clutch Claw this way to get notified.)

What’s New in the Iceborne Board Game?

by Jamie Perkins, Lead Designer & Product Owner

As you’ve probably figured out, today’s journal entry gives a sneak peek at some of what’s new in the Iceborne board game.

Specifically, I’m talking about new gameplay mechanics . (The monster journals are coming soon and, boy, are you in for a ride!)

We’ll start with the basics:

In the video game, Iceborne is DLC for Monster Hunter: World. But in the world of tabletop, the Iceborne DLC package is so massive that it just had to be its own board game for us to do it justice.

So, Monster Hunter World Iceborne: The Board Game is not an expansion for Monster Hunter World: The Board Game.

Instead, Iceborne is a standalone board game that uses the core engine from the World board game with some cool Iceborne twists. (Pun intended.)

That means you don’t need to own World to play Iceborne. You can dive right into Iceborne and start your campaign at Hoarfrost Reach.

If that’s you — you’re new to the Monster Hunter board games, and will be starting with Iceborne — you can skip the next section and head straight to the juicy details.

(Or, if you’re feeling studious, we’d recommend checking out the Monster Hunter World journals so you can get down some of the basics: How Hunters Work, How Monsters Work, Upgrading Your Hunter, Arena Quests)


Those of you who do own World (or are thinking of getting it in the retail release later this year) are probably wondering about cross-compatibility.

The short answer is:

  • World and Iceborne are compatible mechanically.
  • You can take hunters or monsters from one game into the other in arena quests.
  • The campaigns aren’t designed to be mixed for balance and onboarding reasons, but we’ll be working with the community and sharing advice on how you could do it.
  • Any new mechanics we’ve introduced for Iceborne are intended to create a different, not better, experience. World is a great game in its own right, and one we’re very proud of.

For a more detailed answer, check out this thread. There will also be a live Q&A on Friday 21 April where you can ask any questions the thread doesn’t cover. (More details coming soon.)

Now, Did Someone Say ‘Juicy Details’?

Not only do we have a whole new roster of monsters to hunt, but we’re also bringing brand new game mechanics for you to sink your teeth into.

  • New monsters specific to Iceborne, some of which will be revealed before launch
  • New elder dragons
  • All 14 hunter classes will return with brand new weapons, armour, and Iceborne-themed sculpts
  • AND exclusive content for you to HUNT down and unlock during the campaign…

What else is new in Iceborne? Quite a lot, actually!

Clutch Claw

Of course the infamous Clutch Claw is in the board game!

But how does it work on the tabletop?

First off, whichever hunter you play with, the Clutch Claw will be in your base deck. So, you’ll have it right from the start of the game.

Once you’ve drawn it, there are a couple of ways you can use your Clutch Claw.

One less obvious way is to rapidly cross the game board by grapple hooking onto terrain. Ranged hunters, like the bow or bowguns, can use it this way to get a better angle for their next shot.

My melee-oriented friends will prefer the primary use of the Clutch Claw, though — grapple hooking their way straight to the monster so they can land heavy hits!

It’s like a zipline, only better, because there’s a giant monster waiting to crush you at the end.

And the best part?

Once you’ve Clutch Clawed your way to the monster, their armour will temporarily be lowered, so you can do maximum damage!

Monster Turf Wars

One monster is bad enough. So, when two monsters have a showdown and you get caught in the middle?

Hold on tight, because it’s going to get wild.

In Monster Hunter World Iceborne: The Board Game, some monsters are so aggressive that they’ll appear out of nowhere to battle you — and the monster you’re hunting.

To succeed (read: not get flattened), you’ll need to completely reevaluate the situation.

Do you turn your attention to the invading monster?

Do you try to ignore it and complete the quest?

Whatever you decide, you’d better do it quickly before your quest timer runs out!

That’s all for now, hunters, but we’ve got so much more to show you.

We’ve not even touched on enraged monsters, deep snow terrain, mantles, and new downtime activities for the Seliana headquarters.

And don’t get me started on all the new monsters we need to introduce you to…

…but we’ve got plenty of time for that. Your new adventure has just begun.

Banbaro | Journal #2

It’s time to face the music, hunters. Or, in this case, the massive horned monster that’s barrelling in our direction!

(If you’re wondering how we got here, we’ve tracked the monster in the gathering phase and now it’s time to do battle. To see how the gathering phase works, check out this Monster Hunter World journal. There are some changes to the Iceborne gathering phase — more to be revealed soon! — but the journal will give you a good idea of the basics.)

Luckily, we’ve found some key info in the journal of Jamie Perkins that’ll help us take down this beast — and get a sneak peek at how deep snow terrain works, too!

Facing Banbaro in Tabletop Combat

by Jamie Perkins

Like Ancient Forest and Wildspire Waste, Hoarfrost Reach is a standalone core box with a host of monsters you can face in either a full campaign or in single session arena quests*.

If you’re braving the frozen wilds of Hoarfrost Reach in campaign mode*, there’s one brutal monster you’ll have to take on right out of the gate.

But wait , you may be thinking, I thought it was up to me which order I hunt the monsters in?

And you’re absolutely right… with one exception.

Before you’re ready to go barrelling into the wilds, weapon swinging, you’ll need to go on one introductory quest. Just to get the hang of things.

(After all, we can’t be sending hunters out into the world totally unprepared. We’re not monsters. We just hunt them.)

And that teensy, tiny, insignificant little introductory quest… is hunting Banbaro.

Sorry, not sorry.

Lucky for you, it’s only the assigned quest. And if you’re wondering what the heck ‘assigned quest’ means, the next section is for you.

But if you’re a seasoned hunter well-versed in monster difficulty levels, you can take a quick look at the physiology card, then skip straight to the action.

*Short on time? With arena quests, you can dive straight into battle with any monster, at any difficulty level. Even an elder dragon…

Monster Physiology Cards

For a refresher on how monsters behave, check out this journal. Right now, we’re looking at what they’re made of.

Let’s use Banbaro as an example:

Every monster has three physiology cards showing their vital stats. That’s one card for each difficulty level (assigned, investigation, and tempered investigation).

You can tell by the single star that this is Banbaro’s assigned quest. In other words, the lowest level of Banbaro you can face, and — because it’s the introductory quest — the “easiest” (note the inverted commas) monster in the Iceborne board game.

Make no mistake, it will still steamroll you if you’re not careful. And if you think this is bad, wait ‘til you get to 3-star Banbaro.

But we’ll get back to that. First, let’s finish checking out the physiology card.

As you can see, physiology cards tell you the monster’s starting health (top left); elemental and status ailment resistance levels (beneath the health); any special rules (below that); and info on which body parts you can attack and break (on the right).

You read that right. Like the video game, breaking monster parts matters in the board game, and creates some interesting effects.

For one thing, breaking a part guarantees you’ll get bonus loot when you finish the quest.

For two, broken parts can actually change how the monster behaves. As an example, breaking the horns of Banbaro (‘horns’ if we’re speaking thematically; ‘head’, if we’re speaking in consistent rules language) reduces its head armour to zero.

Breaking some parts can even affect your hunter turns, but that’s a story for another time.

Before we get into the action, there’s one more thing. Make sure you check the monster’s special rule to see what extras you’ll need to watch out for!

Okay, we’ve put this off long enough.

Let’s take a sneak peek at some of the hurt Banbaro will lay on you…

Banbaro Behaviours

Facing Banbaro is like fighting a brick wall that’s running right at you. A brick wall with horns.

Still, with 50 health, your hunter’s starting weapons and armour should give you just enough to take Banbaro down.

But don’t get too confident. This monster can pack a serious punch with behaviours like Rubble Scatter!

With this little number, Banbaro will blast hunters straight ahead and as far as three nodes away for a nasty eight damage. Rubble Scatter will really ruin your day if you’re not ready for it!

Not only that, but Banbaro has a tendency to dig into the ground while it charges, meaning it can unearth mountains of snow and even smash boulders out of its path.

The monster’s special rule, ‘Bulldozer’, is what lets it move terrain around on the game board. Speaking of which…

Hoarfrost Reach Game Board Reveal!

Just like the Ancient Forest and Wildspire Waste in the Monster Hunter World board game, the Iceborne core box, Hoarfrost Reach, comes with its own biome-appropriate game board:

Looks chilly, doesn’t it?

The eagle-eyed hunters among you might notice we’ve updated the node design a little, too. These now feature directional arrows, making it super clear which direction your hunter (or the monster) can move in.

And speaking of moving around…

Deep Snow Terrain

…what else would you expect from Hoarfrost Reach, if not deep snow?

Yes, Hoarfrost Reach introduces a whole new terrain type you won’t find in the World board game. Be careful where you step and make sure you bring some hot drinks!

As you’d imagine, deep snow is difficult to leap out of gracefully. So, when your hunter finds themself standing in deep snow, the agility value on your attack cards is reduced by 1. (To a minimum of 1 — we’re not that cruel!)

That means it will be harder for them to dodge attacks or move fast. You can walk out of deep snow, but one doesn’t simply stroll away from a rampaging monster!

~ Journal Ends ~

Déjà un deuxième ks, alors que oersonne en oarle de ce jeu.

Si @Arek_Qor l’a reçu. Les receptions ne datent que de quelques semaines. Donc faudra attendre un peu pour avoir des retours. Il y a déjà pas mal de videos

SFG semble avoir fait une présentation de son Monster Hunter World Iceborne…

So, who’s brave enough to take on Rajang and Barioth at the same time?!

We had an absolute blast showing the Iceborne board game to some awesome folks this week in our very own base camp (including the first Elder Dragon reveal :eyes:!

Look out for their thoughts today, Monday, and from May 1st onwards as we gear up for the Kickstarter launch!

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Pour revenir à Iceborne, déjà un nouvel article…

Beotodus | Journal #3

Welcome to today’s journal excerpt, hunters!

For those of you that are new here, we’ve found the journal of a skilled hunter and are flipping through its pages for anything that might help us take down the monsters roaming this frozen land.

Today’s monster cuts through snow like a shark through water. Keep an eye out for a vicious horn protruding from the ground — it might be the only warning you get!

Facing Beotodus in Tabletop Combat

from the journal of lead designer, Jamie Perkins

Today’s monster is (s)no(w) joke.

Okay, that was a joke. But this thing definitely isn’t.

Hoarfrost Reach’s answer to Jyuratodus, Beotodus is a piscine wyvern that burrows through ice and deep snow to reach you.

And, as we learned in the Banbaro journal, deep snow is somewhere you really don’t want to be stuck when there’s a monster coming your way.

When you see that horn slicing through the ice, you’d better be ready to fight. You’re on Beotodus’ home turf, so it won’t be easy. Hopefully, this sneak peek at the monster’s physiology card will give you a chance.

Beotodus Physiology

Like all monsters, Beotodus does have a 1-star quest, but we’re checking out the 2-star today for reasons that will become clear in a moment:

A significant step up in health from Banbaro, 2-star Beotodus is a whole new type of challenge.

Not only that, but its behaviours are more difficult to dodge and will inflict you with iceblight while it’s in deep snow.

But wait. What’s iceblight? The reason we’re looking at 2-star Beotodus, that’s what!

And I’m glad you asked…

New Status Ailment: Iceblight!

Status ailments like stun, poison, and sleep can be crucial for bringing down monsters.

They’re also a key consideration when deciding how to arm yourself for a particular quest, and for defending against. After all, some monsters can inflict status ailments on you, too!

Which brings us onto iceblight. Unique to the Iceborne board game, iceblight is a new status ailment that affects how fast your hunter can travel.

They’ll no longer be able to walk freely and will instead have to spend attack cards and precious stamina to move around.

Combine that with deep snow, and you might find yourself seriously stuck.

And what if you’ve made the monster angry first? Then you might as well cart yourself now…

New Monster Behaviours: Enrage!

Yes, the Iceborne monsters can get really mad. And you won’t like them when they’re mad.

Alongside their usual bone-crushing behaviour decks, all Iceborne monsters also have an enraged behaviour deck.

Enraged monsters hit harder, move faster, and are harder to dodge. It’s a fun time for the whole hunting party.

There are a couple of ways a monster can reach the enraged state:

One is when said monster has run through all the regular behaviours in its deck, is irritated that you’re still poking it with pointy objects, and breaks out even more hardcore behaviours in an attempt to wipe you off the table.

Two, is if you’ve managed to lower the monster to half its health. Monsters don’t tend to be too keen on that.

Whichever way you trigger it, just when you think you’ve got a handle on how the monster behaves, its enraged state will set you up for a climactic finale!

That’s all for now, hunters. I think I see something sharp sticking out of the snow up ahead…

~ Journal Ends ~

Nouveau journal axé sur Barioth…

Barioth | Journal #4

Gird your loins, hunters. You’re about to come face-to-tooth with Barioth!

This flying wyvern has every advantage on its home turf. Not only do its huge tusks and spiked scales help it move across the ice, but its powerful forelegs and tail are designed to push through snow.

In short, don’t expect a walk in a winter wonderland when you take on this beast.

Let’s take a look at what we’re up against.

Barioth Physiology Card

As you can see, this is the 2-star or ‘investigation quest’ version of the monster. Like every monster in the game, you won’t be facing Barioth just once. There are two more difficulty levels for facing this beast.

(You can even choose to take on any monster an extra two times, if you’re a glutton for punishment.)

As if the tusks and teeth weren’t enough, Barioth also has a fondness for razor sharp winds that stop hunters dead in their tracks.

Thanks to its special rule, ‘whirlwind’ — or ‘icy whirlwind’, in the case of the 2-star monster — some nodes will temporarily become swirling coldspots you’ll want to steer well clear of.

Why? Because even if you do manage to battle your way through the biting wind, anyone standing too close when the microstorm finally abates will find themselves hit with iceblight . See the Beotodus journal for a reminder on how bad that can be.

So, make sure you keep one eye on where Barioth is, another on where it’s going next (using the hint on the back of its next behaviour card), and the third on where the whirlwind token is, to make sure you’re not caught off guard.

You’ve got three eyes, right?

And if that’s not enough, here’s something you can really chew on:

When performing the cold snap behaviour, Barioth can inflict iceblight, ice elemental damage, and leave a whirlwind token behind as a souvenir!

Speaking of behaviours that are Just Too Much, it’s time I introduce you to a whole new type of threat.

Say hello to wind up behaviours.

Monster Wind Up Behaviours

Sometimes, in battles, there are moments when you know exactly what’s about to happen.

Moments when you’re about to get hit with an attack so punishing that the monster has to take a moment to summon all its strength.

Now, thanks to wind up behaviours, you can experience those wonderful “Oh, god, why” moments on your tabletop!

The good news is, you have more time than normal to react. The bad news is, if these behaviours catch you out, you’re probably getting carted back to HQ. We’re talking one-shot KO.

As you can see, there’s an extra hunter turn and attack symbol on the left hand side of the example above. That means one hunter can take their turn before Barioth unleashes a monstrous ice elemental attack for 10 damage.

One hunter turn might not seem like a lot, but it could be the crucial edge you need to stun the monster or even get out of range altogether.

Of course, if you do get hit, there’s a good chance you’ll need a health potion to get back into the action. So, let’s take a look at how to use them.

This is a little different to how potions worked in Monster Hunter World: The Board Game, so even if you’re a vet, you’ll still want to check this out.

Potions & Whetstones

If you find yourself wielding a blunt weapon or low on health in the video games, the monster isn’t going to wait while you casually break out your whetstone or crack open a cold potion to sip.

You’ve got to pick your moment carefully to sharpen or heal — and if you get interrupted, you’re out of luck.

To represent that on the tabletop, we’ve devised a new way for whetstones and potions to work in the Iceborne board game.

To use a potion, you take one potion card from the shared deck and place it on your stamina board as you would an attack card.

This starts your potion drinking ‘animation’. If the potion card is still on your board at the start of your next turn, congrats! You completed the animation uninterrupted and get the benefit, whether that’s recovering stamina or health.

But if the monster manages to damage your hunter during that time, you’re interrupted, and you’ll have to return the potion to the communal deck to try again later. (Assuming you don’t faint in the meantime.)

Pro tip: Pick a moment when the monster is distracted by the other hunters in your party.

One key thing to note is that a potion card does count as one of the face-up attack cards you’re allowed to play in a turn.

Oh, and potions aren’t limitless, either. Most of the time, your group will have a maximum of three health potion cards, so use them wisely.

That’s potions covered. What about whetstones ?

Well, sharpening your weapon works the same way as drinking a potion. The only difference is, there’s no limit to the amount of times you can use a whetstone card.

So if you’re laying down heavy hits and making those damage cards rain, no problem! Just sharpen up and get right back to whaling on the monster.

Now, I’ve stalled long enough. Time to go get crushed by Barioth.

Stay frosty, hunters! Perkins out.

~ Journal Ends ~

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Déjà le nouveau journal, ça défile…

Rajang | Journal #5

Facing Rajang in Tabletop Combat

So far, we’ve encountered three of the core box monsters: Banbaro, Beotodus, and Barioth.

All three are formidable monsters. You’ll need to hunt them more than once to get the loot you need to craft the weapons you want. And they get progressively harder with every hunt.

Yes, each core box monster has a one, two, and three star difficulty level for you to chew through… except one. Furious king of the core box, Rajang has four .

That’s right. The final challenge of the Hoarfrost Reach core box (or is it…?), 4-star Rajang stands between you and victory in your first campaign.

In earlier journals, we talked about how deep snow is best avoided. Something else to avoid — and perhaps far more dangerous — is standing before Rajang while it’s rearing up for a monstrous thunder punch.

Learn all you can, fellow hunters. This is a monster you’ll need to know about before taking it on.

Rajang Physiology

Being the ‘boss monster’ of the Hoarfrost Reach core set, Rajang has a 4-star difficulty level you’ll need to beat to win your campaign.

But we won’t pit you against that monstrous beast just yet. Instead, we’re facing 1-star Rajang:

At 80 health, even the lowest level Rajang is going to push you to your limits. One of the biggest challenges you’ll face is that each time you attack Rajang without dealing break damage, you’ll just make it more angry.

And when there’s enough rage tokens stacked up (that’s 4 for 1-star Rajang), Rajang’s thunder behaviours become harder for you to dodge. (For a reminder on enraged monsters, check out this journal.)

If that’s not enough, enraged Rajang won’t let you get as many hits in before he attacks again, limiting the number of attacks you can make.

Oh and, before you ask, yes. Rajang has a lot of thunder behaviours.

Thunder Punches is one of Rajang’s enraged behaviours. That means you’ll only see it once Rajang has been through its entire regular behaviour deck OR if you’ve (somehow) managed to reduce it to half health.

When it does roll around, you’d better watch out. Thunder Punches hits SO hard that even if you’ve got thunder elemental resistance of 3, it’s still going to one-shot your hunter.

On the plus side, it’s “only” dodge 4 before you factor in the rage tokens. So, it’s realistically avoidable, if you’ve managed to keep Rajang’s anger in check.

Speaking of anger management, did you catch the break rule on Rajang’s tail back on the physiology card? If you manage to break Rajang’s tail, all current rage tokens will be removed. Helpful!

And that’s not a one-time deal, either. The break tokens are then also removed from the tail, so you can keep breaking it to keep clearing rage tokens. It’s like catharsis and therapy rolled into one.

Don’t get too comfortable, though. There’s something else new to the Iceborne board game, that we’ve touched on briefly before. But you’re ready now, hunters. Next, we face our first turf war!

~ Journal Ends ~

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Les deux derniers journaux…

Turf Wars! | Journal #6

Ready to experience your first tabletop turf war? Hope so, because it’s about to go DOWN.

For new hunters, Monster Hunter World Iceborne : The Board Game is a standalone game in the same range as Monster Hunter World : The Board Game (currently rated 8.1 on BoardGameGeek).

The two games share a lot of mechanical DNA, but Iceborne introduces some twists and different ways to play.

One such new mechanic is turf wars , where a second monster can invade your hunt , leaving you caught in a maelstrom of claws and teeth!

So, how do turf wars actually work? Let’s find out.

New Mechanic: Turf Wars!

Most turf wars will start when you’re tracking a monster in the gathering phase*.

You might hear a spine-tingling roar in the distance that sounds nothing like the monster you’re hunting. Or maybe you’re excited to spot a track in the snow, before realising it looks… wrong.

Just like in the World board game, the decisions you make in the Iceborne gathering phase can affect the hunt ahead. Now, with turf wars, the choices you make can also determine whether your hunt will be invaded by a special guest!

If you do decide to chase down these not-so-subtle hints of a potential invader nearby, extra cards will be shuffled into the time deck. These cards will, of course, introduce the chance of a second monster crashing your party.

Once you reach the hunting phase, you’ll probably find yourself holding your breath every time someone draws from the time deck — and given that happens at the end of every hunter’s turn, there’s a very good chance you’ll be receiving an unexpected guest. The question is less ‘if’, and more ‘when’.

*For a refresher on how the gathering phase works, check out this World journal. There are some differences in Iceborne, but the basic principle is the same.

Banbaro is famous for invading fights with other monsters!

Once you’ve triggered the invading monster’s arrival and everyone’s released their collective breath, the turf war is on!

Lucky for you, you’re not the only ones this monster decided to interrupt today. This belligerent beast has been off picking fights elsewhere, so when it barrels into your arena, it will have just 50% of its starting health.

Your hunting party can then chip away at that 50% health just like you would the quest monster, i.e. the monster you actually set out to hunt. If you manage to get it down to 0, you’ve crushed its will to fight, and it will beat a hasty retreat to invade another day.

But don’t mistake this for a cake walk! Oh, no, no, no. Both the invading monster AND the quest monster are just as likely to attack you as they are each other.

So, how do you know what they’re going to target next?

Turf War Monster Targeting

If you’ve played World, you’ll know monsters decide who to target using two things: first, range, then threat value.

For those who don’t know, monster attacks typically target either the closest or furthest hunter. Every hunter also has a random threat value from 5-8 assigned at the start of the game.

In the event of a range tie, where two hunters are equidistant from the monster, the monster will always target the hunter they find the most threatening — i.e. the one with the highest threat value.

(Threat values can be swapped between hunters during a hunt, but that’s not important right now.)

Now, when it comes to turf wars, quest monsters will always treat invading monsters as if they have a threat value of 10 .

(Sorry, hunters. You’ll never be quite as threatening as a rampaging Rajang.)

So, when they attack, quest monsters will still target either the closest or furthest enemy, as normal — be that a hunter or the invading monster.

But if there’s a range tie, the quest monster will always go for the invading monster, because their high threat value marks them as the priority target.

That’s why turf war behaviours look a lot like regular monster behaviour cards, because they follow a lot of the same rules:

A key difference is the complete lack of hunter symbols on the cards. This is because the turf war monster never gives the hunters the opportunity to act. Well, unless you count dodging attacks!

Eesh. So when do you get to take a turn? I’m glad you asked!

The turn order also needs to change a little to accommodate a whole extra monster.

When there’s an ongoing turf war, the invading monster goes first, then the quest monster. Then your hunters get to take turns as usual, as determined by the quest monster’s behaviour.

So, that covers you attacking the monster, and both monsters (sorry) attacking you. What about monster-on-monster attacks?

Monsters Attacking Monsters

When a monster targets another monster, it functions a lot like a hunter-on-monster attack. Let’s take another of Rajang’s turf war behaviour cards, as an example:

Lightning Blast targets the closest enemy. So, let’s say the invading monster is either the closest (range target locked) or the same distance from the monster as another, less threatening hunter (threat target locked).

Once Rajang carries out the movement as normal, it attacks from its front arc at range 2. If the other monster is in range, it will take 8 damage from a thunder elemental attack.

Now, let’s say Rajang is attacking Barioth from our previous journal, and Rajang is standing in Barioth’s front arc.

A monster attacking another monster will always target the body part with the lowest armour of the arc it’s in. In this case, it’s Barioth’s torso, which has an armour of 2.

Barioth’s armour reduces the incoming damage. So, the 8 damage from Lightning Blast is reduced by 2 armour, meaning Barioth loses 6 health.

Because Lightning Blast is a thunder elemental behaviour, Rajang will also place a thunder elemental token on Barioth’s physiology card. If this were the second thunder token to be placed there, Rajang would trigger elemental damage just like a hunter.

Status ailments work the same way. If Rajang performed a stun behaviour that damaged Barioth, it would either stick Barioth with a stun token, or stun the monster entirely.

That’s all for now, hunters. I think I hear a roar coming from the other side of that hill…

~ Journal Ends ~

Coral Pukei-Pukei, Monster Expansions & Tracking | Journal #7

Welcome back, hunters!

We’re getting close to the Kickstarter launch now. So close that we’ve already hunted all the Hoarfrost Reach core box monsters, and are moving on to the first expansion!

That’s right. The Absolute Power expansion contains four more massive monsters for you to hunt, either as part of a mega campaign or in one-shot arena quests.

We’ll reveal exactly how you can get your hands on Absolute Power soon.

For now, let’s talk about how this monster box fits into your Iceborne campaigns (and meet the first monster…).

Monster Expansions & Coral Pukei-Pukei

from the journal of lead designer, Jamie Perkins

Survived the core box and already back for more? We’ve got plenty where that came from!

Let’s start with campaigns.

Monster Expansions in Campaign Mode

Here’s some good news to sink your teeth into:

When you’re playing a campaign, you can throw in as many expansion monsters as you like, including elder dragons.

To keep things simple, I’d recommend you add a full expansion’s worth of monsters at a time. That way, the rulebook will tell you exactly how many days to add to your campaign.

(That’s campaign days, not actual days. Like it does in video games, time moves faster in board game world.)

The more expansions you stack, the more days you’ll add. Each monster expansion will add 15-20 days to your campaign timer, giving you plenty of time to hunt them all down.

(Yes, there are more expansions to be revealed. No spoilers!)

Once you’ve picked your monster roster, simply complete the Banbaro introductory quest, then you’re free to hunt whatever monster you like from your chosen roster, in any order.

It’s up to you how you play it, but I do have some advice:

Start by choosing which 4-star monster will be your final hunt for this campaign. The one beast that decides it all. You’ll have a few to choose from, so this part should be fun.

Next, plot a ‘route’ through the monsters to reach your biggest challenge. Think about which hunters are in your party, and what weapons and armour might help you take down your final enemy.

Or, you could go straight for the 4-star monster. It’s totally your choice. We won’t stop you.

We will bring popcorn, though.

Monster Expansions in One-Shot Mode

Of course, campaign mode isn’t the only way to play Monster Hunter World Iceborne: The Board Game.

Just like the Hoarfrost Reach core box, each Iceborne expansion will have arena quests for you to face any monster, with any combination of hunters, in a single session battle.

Want to dive straight into combat with Coral Pukei-Pukei? Just find the arena quest, equip your hunters with the recommended loadouts, and jump in!

Speaking of which…

Facing Coral Pukei-Pukei in Tabletop Combat

While not native to Hoarfrost Reach, Coral Pukei-Pukei was one of the monsters added to the Monster Hunter World video game as part of Iceborne.

So, we were obligated to add it to the board game. We practically had to. I mean, just look at that face!

World board game or video game vets might recognise this delightful creature as a subspecies of Pukei-Pukei, a poisonous monster we encountered in the Wildspire Waste.

Well, Coral Pukei-Pukei is here to make it loud and clear that it’s no imitation. This monster has its own identity, mini, move set, and special rules. It’s also got the business end of a powerful water cannon for anyone who says otherwise!

Coral Pukei-Pukei Physiology

Like all monsters, Coral Pukei-Pukei has three different difficulty levels measured in stars.

Given it’s our first Absolute Power hunt, we’ll start things off easy with the 1-star version:

If we’re comparing the levels of core box and Absolute Power monsters, Coral Pukei-Pukei is about as difficult as Beotodus — but that’s where the similarities end.

The two monsters have distinct behaviours, special rules, resistance levels, and break rules, so you’re in for a very different experience either way.

If we’re comparing monsters to household items, then Coral Pukei-Pukei is somewhere between a water gun and a high-powered pressure washer. Less fun at parties than the former, but just as likely as the latter to blast you clean off the board.

To support these super soaking abilities, every time Coral Pukei-Pukei starts its turn near a pond, it takes in water. This is represented by geyser tokens.

If the monster starts a turn with four geyser tokens, it ignores its own behaviour deck and blasts you with water instead.

While you’re sad and dripping in a cart on the way back to HQ, the geyser tokens are removed and the process starts again.

In short, this is a sneaky little behaviour that could catch you off guard if you’re not equipped with water elemental resistance. And dodge 5 is a big ask if you’re not packing upgraded equipment.

As you’ve probably worked out, battles with Coral Pukei-Pukei will come with the bonus mini-game of trying to keep the monster away from pond nodes so it doesn’t blast you in the face.

Don’t say we don’t treat you well.

Of course, Water Geyser isn’t the only attack you’ll face.

Coral Pukei-Pukei’s got a versatile tail and it’s not afraid to use it. Watch out for Water Spray!

Okay, okay, you’ve endured enough. Time to dry off. You settle by the fire and get warm, because there’s something else I need to tell you.

New Mechanic: Track Tokens!

Before you can battle a monster, you’ll need to hunt it down. That hunt takes place in the gathering phase, where you’ll make choices on which route to take and collect track tokens on the way.

Track tokens represent the clues you’re following to find your quarry. Footprints, nests, ahem, droppings — you get the idea.

In the Monster Hunter World board game, track tokens affect which behaviour will be shuffled into the monster’s deck in the fight ahead. But in Iceborne, they work differently.

Instead of affecting the monster’s behaviour, the track tokens will give you special bonuses for the battle ahead!

Once you’ve found the monster, you’ll flip the track tokens you’ve found to reveal which bonuses you’ve gained. Whatever they are — extra break damage, agility boost, even an extra hunter turn — you can then spend them during the hunt to use the one-time effects.

Spending a key track token at the right moment could mean the difference between success and failure. So, collect as many as you can, and be smart when you spend them!

That’s all for now, hunters. Whoa, I never realised Coral Pukei-Pukei left waterlogged footprints behind, but it makes so much sense…

~ Journal Ends ~

Reveal des prix (81$ la core box et 161$ le Hunter’s Pledge) et des pledges… à noter que pour la première fois la TVA ne sera pas comprise. La campagne se lancera le 18 à 19H et durera 14 jours.

First Look! Pledge Levels, Unlocks & Exclusives | Monster Hunter World Iceborne: The Board Game

About the Game

Coming to Kickstarter on May 18 at 13:00 ET / 18:00 BST for 14 days, Monster Hunter World Iceborne: The Board Game is the successor to the highly rated Monster Hunter World board game.

The two games do share a lot of DNA, but Iceborne isn’t an expansion. Instead, it’s a whole new board game! (For info on cross compatibility, check out this thread.)

Like World, Iceborne is a co-op arena combat board game for 1-4 hunters. A mysterious song is echoing over the New World and causing the mass migration of Legiana. Now, the Research Commission needs YOU to investigate!

Become a hunter of the Fifth Fleet and head to an uncharted arctic tundra where unknown threats roam wild. Protect the new Seliana basecamp from monsters unlike any you’ve faced before. Claim monster loot from successful hunts to craft awesome new equipment, so you can hunt bigger and badder beasts until you’ve mastered Hoarfrost Reach!

Want to slay and craft your way to awesomeness? Play in campaign mode. Short on time? Play single-session arena battles instead!

(For more info on the Iceborne board game, click here.)

First Look at Pledge Levels

On May 18, the Iceborne Kickstarter will launch with just two pledge levels: the Core Box Only Pledge and the Hunter’s Pledge.

But that’s not all. More very exciting things will be revealed during the live Kickstarter. So, make sure you join the hunt on launch day and keep an eye on the campaign. You won’t want to miss a thing .

Let’s not get ahead of ourselves, though. We haven’t even looked at the pledges yet!

At $81 / £65*, the Core Box Only pledge was created for hunters who just want the core experience at a hefty $49 discount on MSRP.

Titled ‘Hoarfrost Reach’, it’s a chunky core box bursting with four large monsters (all on 100mm bases) — Banbaro, Beotodus, Barioth, and Rajang — and four unique hunters — Great Sword, Dual Blades, Sword and Shield, and Bow — to track ‘em down with. Every monster has multiple difficulty levels, giving you countless hours of awesome hunts ahead!

The box also features Kickstarter exclusive art.

Want to sink your teeth into even MORE monsters? Check out the Hunter’s Pledge instead:

At $161 / £128*, the Hunter’s Pledge includes not one, not two, but three chunky gameplay boxes bursting with large and extra large monsters (and a fourth box for good luck) at a massive $169 discount on MSRP!

That’s the Hoarfrost Reach core box, the exclusive Absolute Power monster expansion, and a whole ‘nother exclusive mystery monster expansion (worth more than $75 at Kickstarter and $90 at retail) that you’ll get for free . Combine the sets for a mega Iceborne campaign, or face them all in one-shot arena combat!

Plus some extra, cuter friends (worth $20 RRP) you’ll meet along the way!

The contents of the second monster expansion are yet to be revealed. Why? Because we need skilled hunters to track them down. And that, brothers and sisters of the Fifth Fleet, is where you come in.

(*These exchange rates are right at the time of posting, but may change a little by the time we launch.)

Unlocking the Monster Expansion

Strange things are happening in the New World. As well as the song and seismic activity, there’s been an increase in monster species we’ve never encountered before.

Some, we’ve already tracked down and started to study. Others are still a mystery we need you to help solve.

During the Kickstarter campaign, we’ll be tracking these new threats in a gathering phase quest. Your choices will help lead us in the right direction, so we can reveal the monsters and take them down (and then add them to your Hunter’s Pledge!).

You’ll need to vote in the Kickstarter comments to join in the hunt, so follow the Kickstarter now to get notified when it begins.

Of course, you may find you need a little help along the way. A little bird told us that furry friends can be particularly helpful, and that small mystery box does look awfully cute…

Update on VAT

Please note that the prices above don’t include VAT for the UK or European Union (EU) countries.

Due to the way VAT is collected in Europe, and its impact on crowdfunding sites in the EU, we can no longer set prices that aren’t VAT exclusive.

If you live in the UK or EU, then VAT will be calculated and charged in the pledge manager based on the total price of your pledge and your country’s VAT rate.

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Vous savez s’ils proposeront le jeu du premier KS en add-on??

Pour l’instant, la réponse de la Crowdfunding Marketing Manager c’est:

more surprises will be revealed during the Kickstarter

Donc wait and see ^^

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Nouveau journal sur Shrieking Legiana…

Shrieking Legiana & Costed Time Cards | Journal #9

Facing Shrieking Legiana in Tabletop Combat

After facing Coral Pukei-Pukei and Nargacuga, this ice-encrusted monster returns us firmly to our frozen origins in Hoarfrost Reach.

Because Shrieking Legiana is about as difficult as Barioth, I’d recommend not setting your sights on this monster until you’re ready for a serious challenge. But, hey. You do you.

When you do take it on, be prepared for an assault on two fronts. Both from the screech deck, and an abundance of ice damage!

If ‘screech deck’ made you cringe, wait ‘til you find out what it does.

Unique to Shrieking Legiana, you can probably make a guess at its auditory effects. The stunning screeches of Shrieking Legiana will often have you dropping your weapons to cover your ears from the sound.

And while you’re distracted and scrambling to retrieve your weapon, you’ll have less time to react to the monster. Yes, screech cards modify Legiana’s behaviour cards to give YOU fewer turns and attacks.

This effect won’t be consistent, either. Sometimes, you’ll be at just the right distance or angle to avoid the worst of the sound, and the screech card you draw won’t have any modifiers at all. Phew!

Other times, you’ll draw a card like this one:


Because Shrieking Legiana’s screech deck is separate from its behaviour decks, screeches and behaviours can also come out in wildly different combinations each time you face the monster.

Word to the wise: Keep an eye out for useful equipment in the gathering phase. You might find something that will protect your delicate ear drums…

Shrieking Legiana Behaviours

As promised, Shrieking Legiana brings the pain when it comes to ice elemental behaviours.

Brace yourself for Frozen Plunge:

After chasing you across the arena, the monster attacks in all directions. Be careful not to lead it straight to your fellow hunters!

Still, with three hunter turns to follow, at least you’ll get chance to retaliate. Or will you? That’s up to the screech deck.

But what about turf wars? I hear you ask. Can Shrieking Legiana invade my other monster fights?

Let’s put it this way. If you hear an ear-splitting screech in the distance, then you should definitely duck for cover, because yes , Shrieking Legiana can and will invade!

You’ll definitely want to duck when it lets Ice Spikes loose. Even if it’s targeting the other monster, you can absolutely get caught in the crossfire.

Alright, hunters. You’ve got a pretty good handle on the Iceborne monsters (so far).

How about we take a quick break and see what other threats are out there?

New Mechanic: Costed Time Cards

Before we get to costed cards, let’s talk about the time deck. The time deck features in both the World and Iceborne board games, but there are some differences.

For one thing, the Iceborne time deck let you know loud and clear that you’re in a totally different environment:

Hoarfrost Reach gives new meaning to the word ‘inhospitable’. With seismic activity and serious snowfall, sometimes it feels like the ground itself is out to get you.

Luckily, you don’t have to stand still and take it. If you’ve got the stamina, you can dodge it just like you would a monster attack.

And if you do manage to dodge, you can make a bonus move — again, just like you would a monster attack. See? We’re not that mean.

So, what are these ‘costed’ time cards?

Colloquially known as ‘event cards’, these red-symbolled cards are shuffled into the time deck as a result of choices you make in the gathering phase.

They’re another representation of how your decisions can affect the hunt ahead, just like turf wars.

Some event cards, like Supply Drop, will only benefit you if you spend a track token. This gives you another way to use track tokens, on top of spending them in the normal way to get one-off benefits in the hunting phase.

It’s possible that some of these costed time cards may make their way into the base time deck, too…

That’s all for now, hunters. Keep those ear plugs handy!

~ Journal Ends ~

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:red_square: Le KS va-t’il être repoussé après la révélation d’une vague de licenciements et la réduction de leurs effectifs d’un tiers? ^^

Dark Souls, Elden Ring board game maker cut one-third of employees in recent “restructure”

Nearly 20 workers at Steamforged Games were hit with redundancies and left shocked.

Monster Hunter: world promotional image from video game

The company behind the Dark Souls RPG and board game, along with the upcoming Elden Ring board game, recently slashed one-third of its workforce in a recent round of redundancies. Steamforged Games told Dicebreaker that the losses were part of a “restructure”, but those affected say it goes deeper.

According to an anonymous former worker speaking to Dicebreaker via interview, nearly 20 employees at the high-profile board game publisher were told in early March their jobs would be lost to redundancies. The cuts reportedly hit every department, from design to 3D modelling and brand management, and predominantly affected newer hires who had worked at Steamforged Games less than two years.

The job losses follows a year in which the company allegedly hired 20 new employees in order to handle the influx of projects on Steamforged Games’ plate - the disastrous launch of the Dark Souls RPG was followed by a massive Kickstarter campaign for an equally massive Elden Ring board game series, and the company recently announced a standalone follow-up to Monster Hunter World: The Board Game.

The source claimed that many could see the writing on the wall for several months. They said senior management decreased the budgets for many teams in November 2022, suddenly enforcing overly strict itemised budget lists before any funds were approved. The company allegedly cut way back on its convention and show presence to save money.

On March 3rd 2023, Steamforged Games allegedly told employees that their pay reviews would be postponed until September. The source claimed their reasoning included “Asmodee and Hasbro dumping cheap stock into the market”, presumably affecting sales in such a way that employees could not expect scheduled raises.

When asked for comment, Steamforged Games provided Dicebreaker with the following statement:

“SFG can confirm a restructure of business operations was recently completed and that, as a result, some employees sadly had to leave the business by reason of redundancy. SFG will be making no further comment on this confidential and now-completed process.

Following the restructure, we’ve continued to grow and develop Steamforged with the acquisition of Altar Quest from Blacklist Games (May 2, 2023); the delivery of the Monster Hunter World: The Board Game Kickstarter to more than 20,000 backers worldwide; and the appointment of Krystal Kennedy as Head of Marketing (May 3, 2023), who is entrusted with establishing and developing our brand presence, and championing further growth of Steamforged for our customers and community

At Steamforged, we are committed to our team and have been awarded the Investors in People Silver Award (2022). We support Steamforged employees in their physical and mental wellbeing, both through private healthcare and the training and introduction of mental health first aiders; a programme introduced in light of the challenging times of recent years.

The core of Steamforged remains unchanged. Our mission has always been to create games for gamers and provide people with exceptional experiences. The changes made within the company allow us to further deliver on this mission.”

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En allant vite fait sur KS ils en seraient à 6 KS non livrés ?
Un peut flippant non ou je dis une grosse connerie ?

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Ah ouais c’est chaud là.
Ça refroidit mes ardeurs d’achat!

Une chose est sure, ça n’a pas refroidi SFG. Confirmation du KS pour demain…

Our hunt begins TOMORROW at 18:00 BST / 13:00 ET!

Et on est d’accord que les backers du premier (je ne parle pas des influenceurs et autres) ne l’ont pas encore reçu ?

Si ça semble être reçu pour la plupart. Les cwowdiens qui l’ont pris l’ont reçu et sur la page FB Monster Hunter World Board games, il y a beaucoup de photos des receptions et des figurines peintes. Dans la dernière update d’il y a deux jours (je viens de jeter un oeil), ils précisent la chose…

In the last update I mentioned there were only 174 pledges left to ship, all from the UK hub, and then shipping would be complete. These were all shipped out by last week.

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Je crois même avoir lu un bon retour du jeu dans un topic ici.
Soit un on y joue.
Soit le topic des jeux crowdfunding.
Le retour était très sympa et la personne semblait contente de sa partie qui retranscrivait bien le jeu vidéo.

PS : trouvé.

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