Monster Hunter: World - par Steamforged Games - livraison novembre/décembre 2022

Bon au début je trouvais ça sympa. Mais mis à part les figurines, ils sont complètement passé à côté de la partie « décors/univers » exotique du jeu ? Nan ? C’est pas vraiment vivant toussa. La DA est d’un triste :no_mouth:

1 « J'aime »

Oui c’est toujours le cas sur les licenses. Ils font toujours le strict minimum pour la DA. Les designs des cartes sont austères et horribles comme pour Devil May Cry. Assez incompréhensible d’ailleurs surtout que des membres de MG (réputés pour sa DA) ont intégré SFG.

Pour Résident Evil ça allait encore, mais là je m’attends à des petits villages pour modifier mon équipement, un décors particulier pour tataner le gros Dino pas beau… Franchement C’EST des gros nazes.

La review de KOA est clairement pas très élogieuse et donne pas envie.
étonnant de voir sur le point de l’originalité des combats contre les 2 monstres dispos Boardgameco les trouve assez différents (en ayant peut du résultat sur l’ensemble) alors que KOA les trouve infiniment trop similaires.

En tout cas, pour le moment, Primal semble plus appétissant ^^.

KoA semblait dire que le jeu était son propre jeu et pas un thème collé sur une mécanique existante. Pourtant, on dirait carrément dark soul non?

Ce n’est peut être qu’en apparence je n’ai pas dark soul.

Nouvel article sur les 14 types d’armes et le nouveau prix du All-In…

Hey, hunters! We’re super excited to announce Monster Hunter World: The Board Game will now feature all 14 weapon types from the video game.

Following your feedback, the lance and hunting horn hunters have been added to the Hunter’s Arsenal expansion, plus around 130 cards so they can be played with both core sets.

Check out the full Hunter’s Arsenal line-up below:

Hunters-Arsenal-Line-Up

In development and subject to licensor approval

We’ll be sharing more info on all of these hunters (including sneak peeks at the cards!) during the campaign.

Alex Hall, Product Owner on Monster Hunter World: The Board Game, is here to give us more detail on why they’ve been included:

“Monster Hunter: World is about three things — massive monsters, boss fights, and the various weapons and play styles that come with different hunters.

"Our original plan was to go to Kickstarter with 12 of the 14 hunter weapon types. That’s a relatively high number of player characters for a 4-player board game of this type. It also meant you’d get four hunters in each set — four in the Ancient Forest core set, four in the Wildspire Waste core set, and four in the Hunter’s Arsenal expansion.

"However, after we announced there would be 12 hunters back in January, we began to see a mixture of excitement from those who had their favourite weapon confirmed and concern from those who hadn’t.

« We hear you, and we truly appreciate how important being able to ‘use your main’ is. To that end, we’ve been working hard alongside the lovely folks at Capcom to get these two hunters designed, developed, and over the line before the campaign launches on April 20th. »

Lance Hunter

Lance Hunter

Alex continues:

"We’re now incredibly excited to confirm both the hunting horn and the lance have been added to the Hunter’s Arsenal expansion, which means all 14 weapon types will now feature in the Kickstarter campaign.

"Although we’ve done everything we can to keep the cost to backers down, adding the two new hunter miniatures and their cards will mean a small increase to the All-In pledge price. The new hunters will be included at an extra $5 per new hunter.

« We feel these complete the experience, and we’re confident the added value justifies the $10 increase overall. »

Hunting-Horn-Hunter-Model

Hunting Horn Hunter

How to Get the Lance and Hunting Horn Hunters

You’ll find the lance and hunting horn hunters in the Hunter’s Arsenal add-on, an expansion containing six different hunters!

It also includes all the cards you’ll need to use the hunters with the Ancient Forest core set, the Wildspire Waste core set, or both together.

The Hunter’s Arsenal add-on is included in the All-In pledge. If you’re not planning on going All-In, you can add the Hunter’s Arsenal to any pledge for £30 | €34 | $40.

All-In Pledge Update

MHW-Ad-Spill Images-AllIn-min

To cover production of the two new hunters, the All-In pledge price will now be £211 | €243 | $289, an increase of £9 | €6 | $10 ($5 per mini and cards).

This is the only price increase we’ll announce. We’re also happy to confirm the pledge prices include duties and taxes for the UK, EU, US, Canada, Australia, New Zealand, and China.

And remember:

This campaign won’t feature stretch goals that are unlocked once you reach a certain funding level.

Instead, every day, we’ll automatically unlock an extra reward that will be added to every Core and All-In Pledge for free!

Voilà, KOA a fait sa video comparative Primal vs Monster Hunter

C’est bizarre, sans même regarder la vidéo, j’ai déjà un doute sur le résultat x).

Quelqu’un a regardé ? J’avoue que j’ai un peu la flemme…

C’est marrant, j’ai une image qui montre le All-in à 249€ du coup c’est une baisse de 6€ au lieu d’une augmentation… Et vu que c’est la seule devise où ça fait ça, j’imagine que c’est encore une faute de frappe et que c’est en fait 255€.

De toute façon on sera vite fixé. J-2 et un petit focus sur Barroth

Barroth

From the journal of Jamie Perkins, Lead Developer

Not so fast.

Before we wade in, a quick refresher on quest types:

All monsters come with three quest types: assigned (1-star), investigation (2-star), and tempered investigation quests (3, 4, or 5-star, depending on the monster).

As long as you start with a monster’s assigned quest, you can face monsters in whatever order you like.

With one exception:

There’s always one mandatory starting quest you’ll need to complete to kick off a new campaign.

We began our Ancient Forest campaign by completing the Great Jagras assigned quest, which is the mandatory starting quest for that set.

Now we’re heading into the fetid swamps of the Wildspire Waste, we’ve got a new starting quest to kick off our adventure… Barroth’s assigned quest!

If you’re playing with both the Ancient Forest and Wildspire Waste sets together, you can choose to begin with either Great Jagras or Barroth assigned quest.

Whichever starting quest you pick, once you complete it, you’re free to hunt down any monster.

No, really. Any monster you like.

If you’re feeling brave, you could even go straight from the Barroth assigned quest to the Diablos assigned quest.

We just wouldn’t recommend it.

And let’s not get ahead of ourselves. We still need to take down Barroth…

Physiology

Facing Barroth is like staring down a steam train that’s heading straight for you.

A steam train that can fight you on land or in the mires, and knows how to make use of its muddy habitat.

Want proof? Just check out its physiology card:

MHW-Blog-18-Behaviour-Physiology-1

Being comfortable in water, Barroth is the first monster we’ve seen that actually uses pond nodes to its advantage.

The first time Barroth steps into a pond, Mud Coating will remove one one break token from every body part you’ve managed to land one on.

Luckily, this only happens once — on the assigned quest, that is. When you take on tougher Barroth quests, expect Mud Coating to kick in multiple times!

If you can get those break tokens to stick, Barroth has four breakable parts where Great Jagras only has three. So, you’ve got a better chance of earning break rewards.

But — and it’s a big ‘but’ — Barroth is also the first monster we’ve encountered that can’t be stunned.

Stun attacks are pretty common in hunter starting decks, so this immunity will have a notable effect on how your Barroth battles play out.

Are you up to the challenge? Let’s find out!

Behaviours

Barroth’s ‘brute wyvern’ classification is fitting.

Because it loves barrelling straight for you, most Barroth attacks originate from its head and torso.

Brace yourself for Skull Slam:

MHW-Blog-18-Behaviour-SkullSlam

(If you need a refresher on reading monster behaviour cards, click here.)

This monster may be immune to stunning, but that doesn’t mean it won’t stun you.

It will. A lot.

And not only will Skull Slam stun you, it’ll hit you for 5 damage, too — which will cost you 4 agility to dodge. Pretty nasty for an introductory monster.

Fortunately, it’s unusual for Barroth behaviours to have dodge values this high, with most Barroth attacks taking just 2 or 3 agility to avoid.

But do watch out for Barroth attacking before it moves, as it does here. Just when you think you’ve learned how to avoid being targeted, this monster makes you think again!

The nasty sting at the end of Skull Slam is that it only lets one hunter take a turn afterward.

Still, whoever takes that turn can play three attacks. Make them count!

Next up, the video gamers among you might recognise the board game version of a signature Barroth attack:

MHW-Blog-18-Behaviour-Steamroller

At 8 damage, Steamroller is no joke.

To make matters worse, if Steamroller does catch you, and you manage not to faint, it will leave you stunned instead.

Luckily, Steamroller is famously well telegraphed and not too tough to avoid. If you see this one coming, either stay out of the way or keep some stamina free to dodge.

Still standing?

Good, because Steamroller gives way to three hunter turns, which you’ll need after Barroth rampages across the board!

Finally, let’s switch things up with Rear Slam, one of Barroth’s rarer tail attacks:

MHW-Blog-18-Behaviour-RearSlam

Instead of physical damage, Rear Slam deals elemental damage.

So, unless your armour has the required elemental resistance — which, in the starting quest, won’t be the case — it won’t help you if you’re caught by this attack.

Rear Slam also sees Barroth attack before it moves, which could catch unwary hunters off guard — especially because it hits hunters up to 2 nodes away.

And that’s not all. Keep in mind that Rear Slam targets the furthest hunter.

This means that when you check the back of the behaviour card in an attempt to predict the monster’s next behaviour, you might assume standing close to Barroth means you’ll be safe.

But because Rear Slam sees Barroth attack first and move second, and it has a range of 2 nodes, that assumption could prove costly — especially if you’re standing behind it!

~ Journal Ends ~

1 « J'aime »

La page KS de notification avec déjà 16 000 souscriptions: Monster Hunter World: The Board Game by Steamforged Games Ltd — Kickstarter

Et vous pensez que cette fois, il a joué au jeu, KoA? :rofl: :joy: :rofl: :joy:

Je ne comprendrai jamais ce mec, qui s’extasie devant des figs toutes moches, parle de gameplay révolutionnaire sur des jeux qui ne le sont pas, descend en flèche des jeux qu’il n’a pas testés…

1 « J'aime »

Il fait super bien semblant s’il n’a pas joué, en tous cas il argumente sur pas mal de points.
Et l’avis est quand même vraiment pas très positif sur le coeur du jeu, ça ne veut pas dire grand chose.

1 « J'aime »

Sur ce coup-ci il a l’air de l’avoir bien testé. Je l’ai trouvé bien faite sa video. Il a apporté pas mal de comparaison et mis en balance d’après lui les points positifs et négatifs de chacun des 2 jeux. Sans surprise pour lui l’avantage est nettement en faveur de Primal. En tout cas, lancement de la campagne demain à 19:00.

Monster Hunter World: The Board Game launches April 20 at 18:00 BST :green_circle:

Et focus sur Pukei-Pukei… En tout cas, je crois que MHW peut concourir pour le prix du design des cartes les plus laides de l’année ^^

Take a peek-peek at our second Wildspire Waste monster — it’s Pukei-Pukei!

MHW-Blog-19-Renders-PukeiPukei

Just like Barroth, you’ll find this Extra Large monster (on its 100mm base) in the Wildspire Waste core set, which is included in the Core and All-In Pledge, from April 20 on Kickstarter.

Pukei-Pukei

From the journal of Jamie Perkins, Lead Developer

Defeated Barroth and looking for a bigger Wildspire Waste challenge? Pukei-Pukei is probably next on your list!

Pukei-Pukei-Spinning

A colourful bird wyvern bursting with poison, Pukei-Pukei uses the natural toxins in its body to envenom the scatternuts stored in its mouth or tail before spitting them at threats.

Threats like you.

Physiology

With its brilliant colouring and, let’s face it, kind of cute features, Pukei-Pukei looks deceptively non-threatening. But underestimate this poisonous monster at your peril.

You’re about to become very familiar with poison and how it affects your hunter.

Let’s take a look at the card:

Pukei-Pukei-Assigned-Quest-Physiology

With higher health and armour than Barroth, statistically speaking, Pukei-Pukei is a bigger threat.

Last time we encountered poison was when we studied Rathalos. As you might remember from that journal, poisoned hunters lose 2 health at the end of their next turn.

So if you’re poisoned with only 2 health left, you’d better hope your party has a potion going spare!

Throw in Pukei-Pukei’s special rule, Toxic Presence, and poison becomes even more scary than usual — and the harder the quest, the tougher this rule gets!

Behaviours

As befits its poisonous nature, most of Pukei-Pukei’s attacks originate from its head, with occasional attacks from its tail.

Take cover when you see Pukei-Pukei gearing up for a Flying Spit:

Pukei-Pukei-Flying-Split-Card

It’s only going to target one node, but whoever’s standing on that node better watch out. Flying Spit can hit a target up to 4 nodes away before the Pukei-Pukei retreats to safety.

If it lands, Flying Spit will do a nasty 6 damage, and that’s before you factor in the extra 3 damage dealt by poison.

Yes, this attack could hit you with up to 9 damage in one hit. And at a dodge of 4, it’s not easy to avoid, either.

Tactical Tip: Before attempting Pukei-Pukei’s investigation quest, remember to check the different kinds of armour you can forge to see if any can help you against poisonous attacks.

Continuing with the poison theme, here’s Rear Spray:

Pukei-Pukei-Rear-Spray-Card

It’s been a while since we’ve seen a card with the footprint-like track symbol in the top left corner.

Each monster has a few of these behaviour cards. Which one you face will depend on the number of track tokens you find during the gathering phase of that quest.

In some Pukei-Pukei quests, you’ll face Rear Spray. In others, it’ll be a different behaviour.

If you do face Rear Spray, remember that, as a poison attack, it benefits from the monster’s special rule.

If you don’t dodge this, you’ll be taking 8 damage (including the poison) — and because it hits any hunters standing in the monster’s left, right, or rear arcs, up to 3 nodes away, that’s likely to be more than one of you!

Luckily, Rear Spray has a manageable dodge of 3, so it’s possible to avoid if you’ve got the stamina.

Pukei-Pukei does have a few non-poisonous attacks in its arsenal, like Right Wing Swipe:

Pukei-Pukei-Right-Wing-Swipe-Card

It may be more conventional, but Right Wing Swipe is still a formidable attack.

After all, 7 physical damage with a dodge of 4 is nothing to sniff at.

Still, given just how many Pukei-Pukei attacks are poisonous, you might decide to take a hit like this on your armour to keep your stamina board free for dodging future behaviours.

And that brings us to the end of this journal!

Which may leave you wondering… what about elemental attacks?

Yes, Pukei-Pukei is the first monster we’ve seen that doesn’t have any elemental attacks.

That’s because what it lacks in elemental damage, it makes up for with lots of lovely poison!

~ Journal Ends ~

c’est parti.

1 « J'aime »

Et funded en 10 minutes. Ça carbure pour fondre sur les 600K$ en 35 minutes ^^

1 « J'aime »

Ba didon 500 000€ déjà , il va exploser Primal facilement à ce rythme .
Je savais que la campagne serait un succès mais ça démarre vraiment fort :scream:
Invocation de @Thierry pour mettre le sujet dans les jeux en financement :sparkles:

Monster Hunter cartonne, logique.

En tant que fan de la licence, je suis déçu. En dehors des figurines, rien ne respire un jeu qui me donne envie de m’y plonger. Que ce soit les tuiles, les cartes, l’aspect usine à gaz que ça dégage, le fait que ce soit SFG, pas de français (ça c’'était attendu).
Je me trompe sûrement, mais à contrecoeur, je ne backe pas…

1 « J'aime »