Actu 88
Actu #88
Catacombs - Enemies in the Dark

Luca LMS, the UnsacrificedCollaborateur
30 avril 2025
Hello, everyone!
Our journey through the dark halls of the Catacombs continues! Today, we’ll introduce you to the enemies you’ll face on your expeditions in search of treasures and mysteries in the dark depths of these ancient underground tombs.
As you know, Catacombs adds a new faction of Enemies to the existing ones—the Legio, a faction entirely composed of undead ancient Romans, placed there to protect their property! But they won’t be the only undead inhabitants of these forgotten places!

In this expansion, you will find Enemy cards that allow you to play all the enemies from the core box in their undead version. These enemies represent adventurers from their respective factions who lost their lives in the Catacombs and became undead.
This design choice (which also fits well with the lore of the expansion) has allowed us to increase the variety of enemies you’ll encounter during an Expedition and given us an excuse to create fantastic new art for enemies you already know!

But that’s not the only new feature concerning enemies, because if you look at their cards, you’ll see that, unlike normal enemy cards, these new enemies are double-sided, with a different profile of the same enemy on each side.

To explain this feature better, we need to illustrate another mechanic introduced by Catacombs—the Torch.
This new piece of equipment can be crafted before an Expedition and, once lit, will allow you to benefit (for a certain time) from an aura of light around the bearer.
Being in a lit square will prevent heroes from encountering nasty surprises, but above all, it will help them face the enemies lurking in the darkness.
The two profiles on the enemy cards show their characteristics when they are in a “Dark” square on one side, while the other side (marked with a torch in the upper right corner) shows their characteristics when they are in a square « Lit » by the torch.
As you can easily guess, the “Lit” profile of an enemy is much weaker than the “Dark” one, so trying to use the torch to light up as many enemies as possible will be fundamental to the success of your explorations.

The introduction of these features will make Expeditions truly different from regular NAR Missions, presenting you with new situations, forcing you to adopt new strategies, and choose completely new combinations of skills and equipment to achieve victory!
What do you think of these new features? Catacombs is truly shaping up to be the definitive expansion, and if you enjoy dungeon crawlers, then you’ll love our reinterpretation of this genre!
Catacombs was also featured at one of our demo tables at PLAY, Italy’s largest board game convention, held in Bologna from April 4 to 6!
During the convention, we gave dozens of players a chance to try out the new features of Catacombs with a prototype of the expansion, which showed the almost final version of the game!

The feedback we received was very positive, and many new adventurers entered the world of NAR by getting their hands on the Core Game copies we had on sale! If you are among the lucky ones who tried Catacombs during the convention, we invite you to share your experience here with the whole community!

Before we see you again at the end of May with the next update, as usual, we would like to share the project’s Progress Tracker, with the latest updates.

The long phases that more or less all expansions undergo are coming to an end, and we expect to have them all translated soon so that we can start mass production in early summer.
That’s all for today, see you in a month with a new update!