We are currently assembling the pledge manager for The Dark Quarter with Gamefound. We will post another Update later this month when the pledge manager is ready to launch, but below you will find information of what a pledge manager is and why we are using it.
In the pledge manager, you will pay your shipping charges for your pledge as well as be able to purchase additional add-ons or upgrade your pledge. The pledge manager also allows us to collect your shipping address so that we know where to send your pledge once the game is ready to fulfill.
Without your shipping address and completion of the pledge manager for your pledge, we are unable to fulfill your pledge so it is crucial that you complete the pledge manager before the closing date.

The Current State of Development by Rafał
Today we’re going to share with you the work on Lost to the Night expansion. While Evan works on his second scenario, I’m building the expansion campaign almost from scratch. One of the challenges I wanted to talk about today is working within the framework of Evan’s world-building and staying true to the lore established by his creation. One of the very early decisions was to conceive a separate set of characters for the expansion. The reason was creative freedom which is working both ways.
With The Yesterday Demon expansion already taking the role of a prequel to the base game campaign, it was only natural for the second expansion to be a sequel of some sort, at least chronologically. Dividing the base game from Lost to the Night, gave Evan the freedom to bring final conclusions to all of his characters, without the bonds of ensuring their survival for the future. Effectively, they are stripped of their plot armor.
On my end, the obvious freedom was to bring to life my own cast of characters, who do not need to stay true to already established characters of the Beaumont Agents. Speaking of the Beaumont Agency, there was an obvious pull towards making the new characters a part of the Agency, but once again, we decided to step away from that.
Thanks to this division, Evan can rest easy, without worrying with what I’ll do to his characters and I can bring my own touch to the world of the Dark Orleans without stepping too much into Evan’s territory. We hope you like this reasoning as some of you certainly wanted to experience more adventures of the Beaumont Agents, but we hope that providing another perspective on the world will give you an even better opportunity to explore it further.
Lastly, on the topic of relation of The Dark Quarter base game to the Lost to the Nightexpansion, there is a plan of linking the base game to the expansion at several points. So, if your beloved Beaumont Agents survived the story in the base game, they might just show up at a later stage to take part in the search for the missing Susanna within Lost to the Night!
Now it’s time for the specifics. Since the close of the Kickstarter Campaign (once again, thank you for your support and enthusiasm!), I was able to return to work on the Lost to the Night. A month has passed and I can say that I finally have a really good sketch for the story that I want to present throughout Scenario 1, and I also have a high-level idea of how to construct the 3-scenario campaign to its conclusion.
The work already went beyond a purely conceptual stage. The first batch of new art has already been commissioned and, as you can see in the screenshots below, I’ve made a hefty progress with implementation within the Editor.

The labels have been redacted to not offer any spoilers.
The map is now busy with various locations, placed all across the city, and more may arrive. Before everyone becomes enthusiastic with « all right, it’s almost done! », let me assure you, these are only the buttons which lead to the actual locations and the locations are mostly empty, currently. So there is still a lot of work ahead, but hopefully this shows you the scope of Scenario 1 in Lost to the Night.

The Alligator Club - The location art is just placeholder art at the moment, but will be updated as things progress.
Speaking of locations and content within them, above is the the very first location that you will explore: The Alligator Club. It’s very busy with various Points of Interest. It should be said though, that not every location holds as many Points of Interest. In fact, The Alligator Club holds the record for most Points of Interests for now, so do not expect all locations to be that rich with clues.
- Rafał Wojda-Wołkowycki, Game Direction, Game Development & Writing


https://youtu.be/PwKxp1naZdg
