Altar Quest - par Blacklist Games - Livraison novembre 2020

Par les créateurs de Street Masters et de Brook City. Jeu coopératif d’aventure fantasy pour 1 à 4 joueurs inspiré par Heroquest.

Avec ses quêtes autonomes et son gameplay modulaire, Altar Quest met les joueurs dans le rôle de héros cherchant à éloigner les forces des ténèbres des autels qui corrompent le monde.


Pledges : jeu à $109 (97€). Campagne en achat optionnel à $35. Hors fdp, en sus, estimés à $20-30 pour le jeu de base.


Livraison : Initialement juin 2020, reportée à août 2020


https://www.kickstarter.com/projects/blacklistgames/altar-quest?ref=cwowd

Nouveau jeu des frères Sadler.

Le jeu utilisera leur système de deck modulaire (déjà utilisé avec Street Master et Brook City), en gros c’est un paquet de cartes par héro, un paquet de cartes par ennemis/groupe d’ennemi et un paquet de cartes par niveau.
=> Ca permet des mises en place rapide, tu sors de la boite et tu joues.

Aucune date de sortie annoncée pour le moment, mais si on se base sur leurs KS (KS de Brook City fait en simultané avec la livraison de Street Masters), le KS d’Altar Quest devrait arriver également en mai 2019 (voir en mars/avril 2019 car Brook City sera livré avant la date prévue).

Ils recyclent à l’extrême leur idée les 2 frangins depuis Warhammer quest…

You wanted to know more about Altar Quest? How about we give you a first glimpse into the land of Aridika with a world premiere art reveal?

Say hello to Rowen Lofflin!

« Well, we may as well eat first, right? »

While many Burry-folk steer clear of intrigue and adventure, more than a few choose a life such as Rowen Lofflin’s, beyond the serenity of Burryland. Since the first altar was discovered, word had traveled fast that danger lurked in the wilds of Aridika. Naturally, most thrill-seekers like Rowen were drawn away from the quiet life in the Five Holds and into a dangerous pilgrimage into the land once ruled by vampires.

Due to the small stature of Burries, Rowen makes the most use out of his various tricks and subtle skills. In Altar Quest, players rely on supplies as a resource to fuel many of their card abilities. Rowen excels at both scavenging for supplies and using them in a variety of ways. Whether he’s cooking up a snack to restore his companions’ resolve, or scouting ahead and placing clever traps to trip up foes, Rowen is definitely an asset to any adventuring party.

Altar Quest is a cooperative game of fantasy adventure for 1–4 players. Designed by Adam and Brady Sadler, Altar Quest draws upon the success of their Modular Deck System (introduced in Street Masters and Brook City) and is based in their all-original setting inspired by high fantasy and Gothic horror. Featuring standalone quests, campaign play, and highly modular gameplay, Altar Quest puts players into the roles of powerful heroes seeking to drive the forces of darkness away from the « altars » that corrupt the world.

Stay tuned to learn more as we prepare to bring Altar Quest to Kickstarter later this year!


J’avais failli craquer sur Brook city à la réouverture du PM… Du coup je suis content et je pose un drapal !

Who is this dashing adventurer? Why, he’s Sedrin Highmoor, of course!

« The light of Aluna is fading, devoured by the unclean… »

Sedrin Highmoor is one of many devoted priests of Aluna, the rhune of light. But unlike many of his brethren, Sedrin refuses to seclude himself in the safety of his church while dark forces feed upon his sovereign host. Sedrin draws upon his faith in restoration to both cleanse the corruption spewing from the altars and to aid his allies against mortal injury.

In Altar Quest, heroes will have to balance their offensive capabilities with their defensive preparations. This is represented by the altar dice pool, present in every game. The altar dice represent corrupted and twisted powers from the Rhunic gods that were not meant for mortals, unleashed on the world by the lich queen Szera. While all heroes will draw upon and influence these dice in different ways, Sedrin uses light results to aid his companions and deliver Aluna’s wrath to his enemies.”


Altar Quest is a cooperative game of fantasy adventure for 1–4 players. Designed by Adam and Brady Sadler, Altar Quest draws upon the success of their Modular Deck System (introduced in Street Masters and Brook City) and is based in their all-original setting inspired by high fantasy and Gothic horror. Featuring standalone quests, campaign play, and highly modular gameplay, Altar Quest puts players into the roles of powerful heroes seeking to drive the forces of darkness away from the « altars » that corrupt the world.

Stay tuned to learn more as we prepare to bring #AltarQuest to #Kickstarter later this year!

[img]https://i.imgur.com/S7y4gvF.jpg[/img]

Hailing from the swamp isle of Greyst, the various frox clans have a long history of infighting. These frog-like creatures are bred into violence and seek only to wreck and ruin. They are not a completely unintelligent people, but their development is severely hindered by their inability to understand such concepts as compassion and empathy. They are advanced enough to have organized religion, but their faith revolves around appeasing their “Sludge Lord,” whose will is completely foreign and unintelligible to anyone but his mad priests. War is everything in frox society; however, “war” to the frox could be anything from a full scale assault on a rival clan, to a mere hunting expedition or village raid, where they typically only go after livestock. When the frox march to war, they are generally led by an elder belcher—a particularly large frox capable of spewing rancid artillery—and their warbands usually consist of bogmancers, hit-and-run muckslingers, and ruthless raiders.

In Altar Quest, enemies are represented by three distinct decks. Threat decks contain minions from a particular type of enemy (such as the frox). Villain decks are focused around a single iconic and dangerous enemy that can lead a threat deck of their enemy type, or can be mixed with any other threat deck. Finally, random enemies appear from the lurker deck, that contains 1 of each type of enemy figure in your collection.

The frox are a particularly dangerous threat, since they can poison the heroes and ruin their supplies, which is an interesting concept in Altar Quest. The heroes have a shared pool of supplies that represents everything from their food, survival gear, and any odds and ends that are needed to survive the harsh underground of Aridika. While heroes can gain supplies by searching, they will need to manage their pool because some hero abilities require supplies to trigger and some enemies can do significant damage to under-supplied parties…

Each hero in Altar Quest has their own unique deck of cards, which consists of a character card, equipment cards, and hero cards. Today, let’s focus on Sedrin’s hero character card.

At the top of his card, you’ll see 2 numbers. The number in the red circle is the hero’s health. A hero can suffer a number of damage up to this value before being defeated. The number in the blue shield is the hero’s defense. Defense is used to reduce damage dealt by enemy attacks.

The six numbers running down the side of the card are the hero’s attributes. These numbers determine how well a hero can deal with the various tests in the game. From top to bottom, the attributes are; might, fortitude, agility, willpower, charisma, and intellect. The number in the lower right, on the green background, is the card’s range. When a card effect lists « within range, » it is referencing a number of squares away from the hero equal to the card’s listed range.

« Aluna’s Gift » is Sedrin’s character card ability that he can choose to trigger once per round (as it exhausts the card when triggered), as long as there is the appropriate rhune symbol available in the altar pool. In this case, the required rhune symbol is light. If Sedrin chooses to use this ability to heal himself or an ally, he must exhaust his character card and roll 1 altar die showing the light symbol. Hopefully he doesn’t roll a rhune symbol the enemies need to retaliate!

Bon maintenant que je sais que j’ai pu me faire mon petit plaisir de ce début de 2019 (All-in S1 & 2 & Addons de Street Masters), que je commence à regretter d’avoir laissé passer Brook City, ce Altar Quest m’intrigue plus que jamais :slight_smile:

Brook city arrive bientôt! Youpi donc!

[quote quote=440025]Brook city arrive bientôt! Youpi donc!

[/quote]
Oué ça va pas la peine de remuer le couteau dans la plaie ! :mrgreen:

Moi j’attends surtout de voir comment cela va se présenter. Pour l’instant, on a surtout des infos sur les perso et autre. Mais avec Street Master et Brook City qui partagent déjà un système similaire, j’espère qu’il y a assez de différence dans le système de jeu qui justifiera un éventuel pledge. Wait and see…

Première fig à être montré : Sedrin

[attachment file=443455]

Ils ont fait un chat avant-hier

https://www.youtube.com/watch?v=yeNeUmty-zE

En gros ils expliquent un peu le fonctionnement du jeu. Le plateau de jeu est fixe, et c’est un deck qui va dire à quoi correspond chaque pièce à l’exploration.

La mise en place à l’air simple. On prend un deck de quete, un deck de boss, un deck de monstre, un deck d’altar, chaque joueur prend son deck, et c’est parti.

Il y aura un système de campagne de prévu, ou l’on fait évoluer les perso, et au fur et à mesure les monstre sont plus fort également.

Pour l’instant ça à l’air sympatique. Le KS n’est pas avant fin Mai.

Et aujourd’hui sur leur page FB ils publient des photos d’une séance de playtest avec Mr Isaac « Gloomhaven » Childres

J’en serai comme tout les Black List Game!

Un des points teasés qui m’intrigue le plus a été dévoilé en couleurs, la map fixe du dongeon

J’arrive pas encore a me décider si c’est un point fort (mise en place rapide comme ils mettent en avant) ou un point faible (pas de variété dans la map en elle même, même si le contenu des salles change a chaque fois)

Par contre ça lui donne un sacré petit coté de Heroquest 2.0 lol

Ça a une chance d’avoir une VF ça où on est dans le domaine du fantasme ?

Sauf surprise, fantasme.

Ce sera leur 4ème campagne (Street Masters -> Brook City -> Street Masters Aftershock), à ce jour aucune n’a été traduite ni pendant la campagne, ni après (Au détail près qu’à l’instant T, seul Street Masters est livré, Brook City le sera bientôt, donc c’est une histoire qui commence seulement à s’écrire, ça viendra peut être un jour)

[quote quote=459360]Un des points teasés qui m’intrigue le plus a été dévoilé en couleurs, la map fixe du dongeon

Par contre ça lui donne un sacré petit coté de Heroquest 2.0 lol

[/quote]
Petit ? Des que j’ai vu l’image j’ai pensé a Heroquest…