Oathsworn: Into The Deepwood - par Shadowborne Games - livraison 2nd Edition Octobre 2023

Jeu solo/coop RPG dans un univers dark fantasy pour 1 à 4 joueurs axé sur des choix narratifs et combats avec des figurines de 100mm ! L’évolution de l’histoire se fera à travers un livre interactif, soit sous forme de livre relié ou par le biais d’une application dédié, et sera conté en audio par l’acteur James Cosmo (The Lord Commander Mormont dans Game Of Thrones).

Each gaming session sees the players participate in a 'fighting fantasy' style game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the game board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.


Pledges : Core box (version standee) 99$ / Core box (version figurine) 179$ / All-In à 299$.
Frais de port : 24-34$ (version standee); 29-39$ (version figurine); 34-45 $ (All-In).

Bilan : 1er KS / 11 518 contributeurs ont engagé 1.957.426 $ pour soutenir ce projet.
2nd Ed. / 22 694 contributeurs ont engagé 3 236 488 $ pour soutenir ce projet.

La page KS : https://www.kickstarter.com/projects/shadowborne-games/oathsworn-into-the-deepwood-second-printing/description

Autres liens : Site éditeur - Fiche BGG - La page du 1er KS - article d’introduction - On discute du jeu

1 « J'aime »

Quelques photos de ce futur blockbuster annoncé (?) prises lors de la dernière UKGE 2019

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Et des videos de Man vs Meeple, OnTableTop, The King of Average et RollForCrit où l’on peut voir la superbe DA voire plus…

[embed]https://www.youtube.com/watch?v=UrTmca5cQcg&fbclid=IwAR2KPLxxk5o71OrPnam8_mrMmM_9j4vBGzFZXIhIQeze-yvaElTk1T0EjUg[/embed]

[embed]https://www.youtube.com/watch?v=gAqqwJfQzi0[/embed]

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Ainsi qu’un article de GeekNative qui en dit et dévoile plus

On October 7th of this year, a game comes to Kickstarter that will take a good shot at being the biggest board game crowdfunding project of the year. It’s Oathsworn: Into the Deepwood from Shadowborne Games. Oathsworn: Into the Deepwood You may not have heard of Shadowborne Games before and that is because Oathsworn is their first project. The team, though, are a large group of veterans. There are 15 people on the about us page already and they’re not selling any boxes yet. The team includes Jamie Jolly, a co-founder, who has a degree in game design and professional experience. The other co-founder is Toby O’Hara, a digital sculptor who has worked on board games. There’s Dongjun and Dongiao Lu, twin Weta concept artists, the cartographer Francesca Baerald and Aaron Dembski-Bowden as the lead writer who is a New York Times best-selling author and who has written for Games Workshop.

The game will have an app. James Cosmo, born not terribly far from Geek Native HQ, aka Night Watch commander Jeor Mormont from Game of Thrones and who will be Farder Coram in the forthcoming His Dark Materials, will narrate it.

Shadowborne Games Sound interesting? There’s a newsletter sign-up page on the site. It’ll be the best way to stay in the loop.

Oathsworn: Into the Deepwood campaign world

Oathsworn takes up to four players, and you can solo it. I think the solo player aspect of the game adds a lot of value. It’s fully cooperative; you’re in this together.

In the game, the Deepwood has consumed much of the world, and it is full of horrible monsters. Dealing with these monsters becomes a job for hire, and free companies of mercenaries form to do that. You play the game as one of these mercs.

Deepwood broken path It’s a campaign game composed from mulptile chapters. Many people who’ve seen teasers of it and played a bit at the demo at the UK Games Expo are reminded of Gloomhaven. There are rumours of even more legacy game like elements too, but Shadowborne is keeping those relatively quiet for now.

Each of the chapters has two sections. The first phase is an interactive storybook. You can read through this in hardback or listen to it on that James Cosmo voiced app. Shadowborne’s Twisting Tales game mechanic for this section makes use of wonderfully illustrated maps and the choices you make here have a profound impact when you get to the battles in the Deepwood.

Oathsworn map: BastoneBastone It’s this story half of the game that brings the grimdark world to life. Clues and hints on how to deal with the terrors of the Deepwood are unearthed by making wise, sometimes bold, decisions in the interactive story too. It is an essential part of the game.

Oathsworn: Into the Deepwood mechanics

I played a little of the demo and that vouch for the coloured dice. Different colours represent different strengths, and you can boost these with white dice. As many as you want. The risk? Any two blanks and your action fails.

There are cards in addition to dice, and you can decide which you want to use. If you’re feeling lucky, go for the dice and their exploding critical mechanic. If you’re good at keeping track of what might still be in the deck, go with cards.

Each character has their own abilities and therefore a set of cards unique to them.

Verum GuttersVerum Gutters I found the cooldown mechanic to be an interesting one. It stops you throwing everything you have at a monster if you also want to defend yourself later on. Of course, if you wanted to, you could still go all on the attack and not worry about protecting yourself.

The boss fights will be multi-phase too. A nickname for the Oathsworn is “60-seconders” because 60s seconds is the average survival time of Free Company fighters once combat in the Deepwood starts.

Oathsworn characters and minis

The character models in the game will be 50mm while the powerful monsters are 100mm.

Six playable characters have been announced although stretch goals from the Kickstarter may unlock more. Your choice of character may also influence events in the story. For example, the Witch faces intolerance in the town of Bastone.

Priest

Oathsworn Priest
The Healer.

Ranger

Oathsworn Ranger
An archer.

Here’s a fuzzy closeup of the prototype Ranger character card. Her special ability is tree running.

Ranger card
If you [are] adjacent to a tree you may spend [3 yellow] to [move] up to [six paces] to another [space] that is adjacent to [a] tree. Terrain does not block this movement and you do not count as moving through intervening hexes.

The Warden and Witch

We don’t have visuals for these characters yet, but you can spy the Warden on the cover art. The Warden and Witch are designed so that they complement one another in combat. If you’re playing one, then you’ll want someone else to play the other.

Exile

Oathsworn exile A wildman barbarian character.

Ursus

Ursus Oathsworn A warbear.

The Brood Mother

Oathsworn - The Brood MotherThe Brood Mother
She spawns smaller but still dangerous rats.

Deepwood Horrors

Deepwood horrors

Une nouvelle video par OnTheTabletop avec une interview de Jamie Jolly de Shadowborne Games. Au programme évocation des mécaniques et du narratif

[embed]https://www.youtube.com/watch?v=763r_uByGew[/embed]

Drapeau planté à deux mains !

Juste un regret pour les figurines. J’aime bien quand elles sont réutilisables dans d’autres jeux, d’escarmouche par exemple. Et là, du 50mm…

Les news du mois de juillet avant la GenCon dans un mois

Pot’s peace to you, Oathsworn - The rain falls in the Deepwood but behind the safety of our walls our industrious team has been hard at work in the game forge. It has been a good polishing month with rule book tuning by Paul Grogan, graphic design by Utku nearly done and the trailer art by Dongjun and Dongbiao coming together nicely. There is plenty to share this month so let’s dive into the Deepwood…

Warden sneak peek from the trailer

 

Rolling the Bones

Rolling the Bones is the place you’ll find information on the game mechanics that make up Oathsworn: Into the Deepwood. In this issue we’re looking at Monster AI.

A Free Companies primary purpose is to hunt nightmares. The pay is good, the survival rate…not so much. Each monster or encounter is its own challenge. Each one has a unique multi phase AI deck that really digs deep into the marrow of creatures nature. We won’t ruin any surprises but we can say that each will bring in new mechanics the Free Company needs to quickly adapt to.

A encounter’s AI comes in the form of 3 phase decks of 5 cards, the 15 cards are unique to each encounter and by dividing them into 3 decks the creature behaviour can change specific to triggers in the fight. This could mean swapping AI decks when a certain amount of hit points are lost, a certain level of debuff has been reached or an amount of civilians have been eaten etc. In this way encounters ramp up in intensity and are visceral fights that change with what is happening.

How does one draw these encounter cards you ask? Well, this happens in two ways, after the Oathsworn phase the encounter gets a phase to draw a card and resolve its effects and then there are also ‹ reactions ›.

A ‹ reaction › is what happens when an encounter gets hurt. Each encounter has multiple locations, arms, legs, heads, tails, wings etc. Loping off said body parts (destroying the last hit point on that spot and removing the dice there) will cause the monster to go into a vengeful rage and draw a phase card immediately, focusing its effects on whoever thought hitting it was a good idea.

You can expect a lot of pain but you are not without guile, we’ll talk next month about what the Oathsworn can do about 3 tons of spiky meat baring down on them…

 

Free Company Corner

Oathsworn: Into the Deepwood has an array of characters that can form a Free Company. Each character is thoroughly unique with their own ability decks and special attributes. Each month we are going to look a little closer at these individuals, this month the Adendri Ranger is up

The Adendri Ranger

The Adendri Ranger is a lethal ranged combatant. Her marksmanship makes her perfect for inflicting heavy damage on specific targets and her special ability ‹ tree run › allows her to always find just the right position to take the shot. When it comes to defence the ranger prefers to never let the blow land rather than lean on armour or toughness to see her through. Using abilities like Child of the Forest and Trip Wire she can lay down snares and camouflage herself among the trees disappearing from sight.

Community Coverage

This month we have had some encouraging coverage from the community. If you haven’t seen these check them out.

Board Game Opinions

[embed]https://www.youtube.com/watch?v=onciDca0iXI[/embed]

Beast of War - Discussion on Story Mechanics

[embed]https://www.youtube.com/watch?v=763r_uByGew&t=1659s[/embed]

 

 

Conventions - The Dice Tower Con and Grid Con

Paul Grogan from Gaming Rules! https://gaming-rules.com/ has been helping us with our rule book development and been doing a fantastic job.

He took a copy of Oathsworn to his local con called Grid Con to do some blind play testing. Also Toby found his way to The Dice Tower Con to share the Broodmother pestilence with some hapless souls. No one Survived!
The next time Oathsworn will be able to be played in the flesh will be at GenCon in August Booth 2853 https://www.gencon.com/

Fableman’s Tales

In an ale-soaked tavern in the fortress city of Bastone, Fableman Tarren is still telling fables for a fleck of iron. If you have any questions on life in the Deepwood, go buy him a round and you might find what you’re looking for.

https://boardgamegeek.com/thread/2210850/fableman-tarrens-table

We’re all gearing up for the big one now…GenCon. If your around come, find us at Booth 2853, we’d love to meet you and discuss the best weapon to kill a giant Wyrm. For now keep one hand on the wire road and one on your sword.

drapeau

C’est le premier jeu qui vient marcher sur les plates bandes de KDM ?

Tout dépends de ce dont tu parles mais ça n’est pas particulièrement si proche que ça de KDM, certes il y des combats de boss mais il y a une partie histoire qui n’existe pas vraiment dans KDM (ou en tous cas elle est plutôt ténue et cacbée dans le jeu). De la même manière KDM est basé sur la vie d’une colonie, avec des gens qui vont naitre et mourir la génération suivante aura progressé. On ne joue pas un ou son Héros.

Pas de surprise mais je serais probablement là.
Après presque une année sans quasiment rien sur mon radar (à part TG et l’extension de Folklore), là le moins qu’on puisse dire c’est que ça va se multiplier au Q4.

Et pas de Legacy dans KDM au passage.

Sinon ma plus grosse interrogation sur le jeu sera sur les combats, s’il n’y a que des combats de boss ou pas, ça n’est pas clair. Parce qu’avec des figurines de cette taille (je ne comprends pas trop le fait de en pas faire du 32mm au passage…) est ce que ça ne limitera pas leur nombre automatiquement (un peu le problème de KDM).

J’ai du mal à imaginer leur système hybride dés/cartes pour la gestion du hasard, et le push your luck a souvent la particularité de ralentir le jeu. En tous cas bien intrigué.

Drapeau !

Ils disent qu’il y a une appli, à voir comment elle est utilisée. Je suis pas fan des applis mais faut avouer que c’est génial de pouvoir modifier/équilibrer des scenars suite à la sortie du jeu. Ca peut aussi servir à alléger les manips.

[quote quote=480314]Et pas de Legacy dans KDM au passage.

Sinon ma plus grosse interrogation sur le jeu sera sur les combats, s’il n’y a que des combats de boss ou pas, ça n’est pas clair. Parce qu’avec des figurines de cette taille (je ne comprends pas trop le fait de en pas faire du 32mm au passage…) est ce que ça ne limitera pas leur nombre automatiquement (un peu le problème de KDM).

J’ai du mal à imaginer leur système hybride dés/cartes pour la gestion du hasard, et le push your luck a souvent la particularité de ralentir le jeu. En tous cas bien intrigué.

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Me semble que l’extension avec 4 persos sortie l’an passe rajoutait une touche de legacy.

drapal planté ça a l’air vraiment très intéressant tout ça

Jour 2 à la GENCON et quasiment pas d’infos ou de photos excepté celles-ci pour le moment

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Et nouvelle photo, toujours de la vitrine

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C’est pas forcément « juste » mais le sentiment que j’ai en suivant les informations sur le jeu (le peu d’infos disons) c’est qu’ils compensent en faisant de grandes figs…
C’est le cas de pleins de jeux, genre Death May Die mais je pense qu’en effet ça a compensé un gameplay un peu léger (et je peux en parler car je sais très bien pourquoi j’ai back). Peut être qu’on en saura plus à l’approche du KS mais pour le moment c’est vraiment le sentiment que ça me donne.

Ce sentiment vient aussi du fait qu’on dirait qu’ils veulent tout mettre dans le jeu, quand ils disent que c’est le joueur qui va choisir entre un dé, un deck de cartes avec du push your luck me fait penser qu’ils ne veulent pas choisir un mécanisme eux même…

A défaut d’une video gameplay on a une video interview de Jaime Jolly par Roll For Crit

[embed]https://www.youtube.com/watch?v=-JOdAgLEz-4&frags=pl%2Cwn[/embed]

ça va faire plaisir à certains surtout avec des figs de cette taille. Je ne sais pas si ça avait été annoncé avant.
Il y aura une version standee.

Je suis très curieux du ratio fig/standee j’espère qu’on le verra sur des niveaux de pledge différents.
Et je suis curieux de voir la différence de prix (avec une échelle aussi grande aussi). Ils semblent avoir des moyens financiers énormes pour la pré prod en tous cas (même si on n’a vu que le rat en fait comme ennemi) si leur chiffre de personnes qui sont impliqués dans le projet est exact.

On n’apprends pas grand chose sur le jeu non plus qu’on ne savait pas déjà.

Non je n’avais pas souvenir qu’ils avaient évoqué des standees. La même impression pour moi pour ce qui est des moyens pour développer le jeu… Grosse équipe, 2ème année à la GENCON pour présenter le jeu. Ils étaient à Essen aussi, à l’UKGE, ils se donnent les clairement moyens.

Là aujourd’hui, Ô magnifique ! ils enclenchent la seconde… avec leur newsletter d’août

The Bear Necessities - August 2019

Pot’s peace to you, Oathsworn - A great trophy has been added to the hunter’s hall this month, GenCon has been slain. The preparation took months and the hunt was long but now, for a short time, Indianapolis is free from the predations of giant packs of beards. The tale is one for the annals but now the Deepwood calls once more…

The Witch Light
Rolling the Bones

Rolling the Bones is the place you’ll find information on the game mechanics that make up Oathsworn: Into the Deepwood. In this issue we’re looking at - How You Survive A Monster Attack

So you’re about to be eaten… Last month we left off with 12 tons of meat barrelling towards you and you were about to die. Lets talk defences. Now, you don’t turn up naked to a monster fight and as you progress you will constantly be tweaking and upgrading your armour and gear load out to maximise your passive defences. Every bit of defence counts as you only ever have a total of 6 Hit Points to lose before things get really dark. Even the best dark iron plate only has limited effect against the jaws of these creatures, relying solely on your armour is a sure-fire way to get you killed.

Thankfully, you are the best mankind has got, proven in fire and honed in blood, you are not without your own skills. This is where ability cards come in. Every time you suffer an attack you may (before damage is rolled) play up to 1 ability card from your hand to gain an additional amount of defence depicted on the bottom of the card. In this you trade its future offensive potential for an immediate defensive bonus.

Choosing the right card to play when you’re attacked is gambling with your life. You must decide whether holding onto that powerful attack card is worth the incoming damage you may suffer. Sometimes you can get away with playing no card at all…sometimes you can’t.

Occasionally leaning on your own strength is not enough, you maybe out of cards, or facing some nightmare too horrid for even your defences. This is where you are thankful you have a Free Company at your back and interrupts play their part.

Interrupts (depicted by the upraised hand), such as the Ursus ‹ Bite › card above, can be used outside of turn sequence when their conditions are met. They let your team mates step up and possibly save your life, giving you more defence, hampering the enemy or taking the blow that was meant for you. Interrupts are a vital aspect of teamwork and is often the difference between a new trophy in the hall or a pile of gnawed bones in the Deepwood. Survival in Oathsworn is far from a sure thing. New Free Company members are often called ‹ 60 seconders › as that is how long they tend to survive first contact with a monster. It takes more than a blade and a plate on your chest to mean you’ll be collecting your first payday so keep your wits about you.

Free Company Corner

Oathsworn: Into the Deepwood has an array of characters that can form a Free Company. Each character is thoroughly unique with their own ability decks and special attributes. Each month we are going to look a little closer at these individuals, this month the immense Ursus is up

The Ursus Warbear

The Ursus is a sight to behold on the battlefield, wielding the mightiest of weapons and clad in iron she is a monster in her own right. Her special ability Apex Predator allows her to empower her blows with primal strength and her natural toughness means she gains far greater defense from ability cards than any human would. Equally adept at dealing damage or tanking for the team the Ursus can knock her foes about the board and has even be known to toss her enemies into oneanother and topple obstacles onto the prey beneath.

Community Coverage

We had a number of video releases this month as well as some more that will be coming in the next week or so. If you have not seen them check these out.

On Table Top - Sculpting Miniatures Interview with Toby

https://www.youtube.com/watch?v=iTGiOa8wJBc

 

Roll for Crit Interview with Shadowborne Games @ Gen Con 2019

https://www.youtube.com/watch?v=-JOdAgLEz-4

 

Speed Drawing of a New City Map by Francesca

https://www.youtube.com/watch?v=kUx_us6uOw4&t=7s

 

Rob over at Rob’s Tabletop World mentioned us in his top picks from GenCon video at time 1.40

https://www.youtube.com/watch?v=ojhhbGFf5gY&t=2s

Conventions - GenCon

GenCon was everything we had hoped it would be and more, the booth was forever full, we all lost our voices after the first day but still people kept coming. It was 4 days fuelled by adrenaline and little else as lunches sat uneaten whilst the demo’s rolled on. We met so many kindred spirits and finally got to meet many of you who we had in mind the long years we worked on the game in our shadowy cave. Thank you to everyone who came and played a round of ‹ whack a rat ›, our condolences to those who did not survive. All told there was over 1000 new people added to our ranks of subscribers in those 4 days. We’re at over 2600 brave souls now and want to thank you for being the blade at our side.

Fableman's Tales
In an ale-soaked tavern in the fortress city of Bastone, Fableman Tarren is still telling fables for a fleck of iron. If you have any questions on life in the Deepwood, go buy him a round and you might find what you're looking for.

 

https://boardgamegeek.com/thread/2210850/fableman-tarrens-table

 

Over the next two months we will be gearing up for the greatest adventure yet, the Kickstarter campaign. For now keep one hand on the wire road and one on your sword.

Et la dernière video de Rob's Tabletop World pour la demo filmé à la GENCON

[embed]https://www.youtube.com/watch?v=rTGgenS0Q8k[/embed]

 

Rien de nouveau dans la vidéo mais je me disais que j’aime bien le fait de consoler le joueur en lui filant un bonus pour plus tard quand il foire ses dés.

Au niveau de la gestion des cooldown des cartes je me demande vraiment comment ça va se passer concrètement ces enchainements, là avec juste 6 cartes ça doit être assez stéréotypé, je me demande combien les decks de chaque perso auront de cartes pour que ça tourne bien. En tous cas la mécanique est intéressante.

C’est marrant mais la division succès/dégâts si elle est mathématiquement très facile à faire (pas plus qu’un soustraction), n’est pas très intuitive je pense qu’il va vraiment falloir s’y faire (et je connais des joueurs qui vont bloquer :p).

Je continue à trouver que le format des figurines hors norme ne sert vraiment à rien du tout, diminue leur capacité à multiplier les adversaires (ce qui apporte le plus dans ce genre de jeu selon moi) à cause du cout unitaire. Je suis quand même curieux de voir ce que ça va donner.