Info non-négligeable un KS fig dans l’univers de Sankokushin arrivera avant celui du jeu en 2020
Sankokushin: Five Sacrifices won't see Kickstarter until the 2nd half of 2020.
Before of that time, we will launch a miniatures-only campaign (with a small narrative game as add-on) set in the universe of Sankokushin.
Et voici les renders 3D des figurines
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Le travail de Lorinda Tomko sur Sankokushin
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Un peu d’histoire …
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Sankokushin’s story takes place in the city-state of Yamashiro, the scene of a mournful event known as the “Incident of Yamashiro” which happened 4 years before the events of the game. The city’s government is weak, torn between social order and the thirst for power of the other clans, waiting for the right moment to march over Yamashiro to capture the immense wealth and power hidden in the cursed palace that stands on the top of the city, the very center of the incident of 4 years ago and now a cursed place where time, space and causality are confused.
Sankokushin’s story does not unfold by forced narrations that must be read following every mission. There are many different storylines that players can discover by making their own choices. These choices are made while players interact with the different citizens and enemies throughout the game. By not interacting with citizen’s and enemies, the world’s events will unravel without the players knowing why. Sankokushin’s world events will continue to happen, even if the characters aren’t participating in them.
Sankokushin starts the game with four characters. Each came to Yamashiro for different reasons and have their own side story to complete.
UMEKA
She has lived so long surrounded by masks. She’d imagine each of them having their own personalities. After spending years of pouring energy into giving life to all of her masks, she forgets who she truly is. Now she embarks on a journey filled with discoveries and emotions, but before putting an end to all this, she must face the final step… her own mask.
NOBUYUKI SANADA
After the fall of Yamashiro, as elder son of the Sanada clan Nobuyuki was sent to the accursed land to understand what was going on and restore peace… but eventually, his personal life comes knocking at the doors and aiming for his heart. He must now make the hardest choices of his life: his loved ones or the future of this land?
NENE SUGIHARA
She used to be the daughter of the ninja independent republic of Iga-Ryu, until the army of Nobunaga Oda wiped it out and exterminated most of its people. Now seeking revenge, she adds new details to the tattoos that cover her body. She adds a new one every time she takes a new life from the Oda clan. She came to Yamashiro in search of one of her most important targets… the infertile, abandoned wife of Nobunaga Oda himself.
TENZEN OF IGA
Nobuyuki’s attendant, Tenzen was part of the fallen ninja republic of Iga-Ryu. He is now returning to Yamashiro, a place he knew well and where he left a person very special to him, to protect his master and to continue his research for the truth about the “Incident of Yamashiro”.
… Et de mécaniques
Let’s start talking about Sankokushin: Five Sacrifices’ mechanics and what’s new that it brings to the miniature campaign genre.
Sankokushin’s main focus is the psychological and diplomatic interaction with allies and foes. After the experience of So Long, My World, we decided to bring our love for a deep psychological theme to this over-the-top fantasy adventure, writing more than 40 characters with detailed personalities that players will deepen their knowledge of as the main game mechanic.
In Sankokushin you won’t simply fight mighty enemies to crush and loot them, but you will interact with them in a psychological and emotive way. The specific relationship the party will develop with each different enemy is what makes each campaign unique and different from any other. Each group’s behavior and choices made when fighting a specific enemy will sculpt their development in unique ways.
During the encounters, players may decide to simply fight their enemy or to try interacting with them using speech and diplomacy. Each enemy has its own personality and reacts differently to diplomacy attempts, changing their behavior during fights. For instance, it might be wise to try and intimidate an enemy that has a feeble self-confidence, while it may only enrage an almost invincible enemy who, before that point, was considering letting you go alive.
At the same time, not all the fighting styles achieve the same effects over the enemy’s psychology. For example, a group that heavily relies on ranged weapons may cause the enemy to develop appropriate strategies. A narcissistic enemy that is obsessed with their own beauty and gets scared by the attack of a player will stalk that player forever to get their revenge.
Each enemy has its own story log where players record the outcomes of every fight, resulting in significant changes to the enemy’s attitude towards the party as a whole or even to individual characters. A disturbed enemy may develop an evil interest towards a player that decided to be merciful with them, while an honorable foe may respect the party more after each confrontation with them, even deciding to eventually join them.
Since Sankokushin is mainly focused on the party’s relationship with the enemies, these outcomes will heavily influence the course of the campaign, unlocking story branches, causing disasters, and giving huge rewards to the party.
The party will develop deep personal interactions not only with enemies but also with the citizens of Yamashiro. Most often enemy’s and citizen’s stories mix together in an immense web of interrelationships that make each campaign unique through different branches and endings.
It seems interaction between party members will be a thing too… but that’s enough for now!
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Rhetoric
Train in the different means of persuasion. Each enemy reacts differently to your attempts of interacting with them.
Here an early diagram about the rhetoric dice. You start with a generic, balanced rhetoric die and you develop your skills acquiring more powerful and focused dice.